Real-time Raytracing for Interactive Global Illumination Workflows in Frostbite

Talk by Sébastien Hillaire at GDC 2018

This talk focuses on R&D that has been conducted on Frostbite’s high quality static global illumination (GI) baking solution (Flux) to reach the goal of an interactive GI preview workflow for artists. It describes the techniques that were applied to migrate Frostbite’s lightmap and irradiance volume renderer to GPU using Microsoft DirectX Raytracing (DXR) first on NVIDIA RTX technology. Flux has been used in Star Wars Battlefront II, FIFA 18 and Madden 18.

Download Presentation

See the recorded presentation at GDC Vault

Our friends at SEED have also been experimenting with raytracing & DXR. Check out PICA PICA.

More about NVIDIA RTX

More about Microsoft DirectX Raytracing (DXR)

Related News

Precomputed Global Illumination in Frostbite

Jul 25, 2018

A Tale of Three Data Schemas

Apr 25, 2018

Frostbite GPU Emitter Graph System

Apr 12, 2018
THE ENGINE THE TEAM GAMES NEWS twitter instagram Browse Games Latest News Help Center EA Forums About Us Careers United States United Kingdom Australia France Deutschland Italia 日本 Polska Brasil Россия España Ceska Republika Canada (English) Canada (Français) Danmark Suomi Mexico Nederland Norge Sverige Legal Online Service Updates NEW User Agreement NEW Privacy & Cookie Policy (Your Privacy Rights)