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DirectX 11 Rendering in Battlefield 3

GDC 2011

A technical deep dive into the DX11 rendering in Battlefield 3, the first title to use the new Frostbite 2 Engine. Topics covered include DX11 optimization techniques, efficient deferred shading, high-quality rendering and resource streaming for creating large and highly-detailed dynamic environments on modern PCs.

DirectX 11 Rendering in Battlefield 3 from DICE

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