DirectX 11 Rendering in Battlefield 3
GDC 2011
A technical deep dive into the DX11 rendering in Battlefield 3, the first title to use the new Frostbite 2 Engine. Topics covered include DX11 optimization techniques, efficient deferred shading, high-quality rendering and resource streaming for creating large and highly-detailed dynamic environments on modern PCs.
Related News
From screen to field: EA SPORTS helps expand access to play
Electronic Arts Inc.
Jun 26, 2026
Inside EA SPORTS UFC 6: Developers on fighter realism, gameplay, and authen…
Electronic Arts Inc.
Jun 19, 2026
Introducing EA Advertising
Electronic Arts Inc.
Jun 15, 2026