Home THE ENGINE GAMES NEWS JOB OPENINGS THE ENGINE GAMES NEWS JOB OPENINGS

How HDR Audio

Makes Battlefield: Bad Company Go BOOM

GDC 2009

This session presents a detailed overview of High Dynamic Range Audio as implemented in DICEs Frostbite engine. It explains in detail how using real-world sound level approximations and an adjustable dynamic range transformed the usually tedious and time-consuming act of mixing the game into an enjoyable play-through, which meant more resources could be devoted to polish.

How High Dynamic Range Audio Makes Battlefield: Bad Company Go BOOM from Anders Clerwall
Download Powerpoint Download HDR Example Download MP College

Related News

Battlefield 6’s Multiplayer and More Revealed

Electronic Arts Inc.
Jul 31, 2025
Battlefield 6 Launches October 10, Battlefield’s Biggest Ever Open Beta Begins In August

Electronic Arts Reports Q1 & FY26 Results

Electronic Arts Inc.
Jul 29, 2025
Electronic Arts Inc. (NASDAQ: EA) today announced preliminary financial results for its first quarter ended June 30, 2025.

Battlefield 6 first trailer reveals the thrilling future of the iconic seri…

Electronic Arts Inc.
Jul 24, 2025
Discover the reveal trailer for Battlefield 6™, providing the world’s first full look at the ultimate all-out warfare experience.