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Interactive Light Map and Irradiance Volume Preview in Frostbite

For the upcoming book “Ray Tracing Gems” edited by Eric Haines and Tomas Akenine-Möller, the Frostbite Rendering team contributed with a chapter about the real-time global illumination (GI) preview system available in the Frostbite engine.

Download The Chapter

More about the book can be found on http://raytracinggems.com

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