Get explosive in the Wild Iron Event
September 10, 2025
It’s cybernetic supremacy versus the raw power of nature in the Wild Iron event, Legends. Wildcard gets explosive. Loot the new Mythic Flatline from Rampart Care Packages and try its two devastating abilities: knocked enemies turn into time bombs and every 5th bullet fired does double damage plus an AOE blast. EPG-1 grenade launchers in Mythic bins and higher Bocek spawns fuel the carnage. Craft new Wild Cards to get the edge over rival squads, with new abilities like marking enemies with explosive damage or instant reload on knock. Mad Maggie and Seer are blowing up the scene with their new Legend updates.
Fight for nature, technology, or making things go boom—time to step up and outplay the world.
WILDCARD: WILD IRON
You ready for this dance? Rampart’s latest and greatest is coming in hot, and this time she’s partnered with ol’ Fusey on the Flatline! This collab weapon’s bullets occasionally come with a little extra fire power via a potential explosion on impact and bomb placement on knocked enemies. Pick your squadmate back up before the bomb detonates to defuse it.
From September 16-30, even more explosive gear will be available amongst Wildcard’s loot with a chance of finding an EPG. Visit your local Replicator to increase your power with one of eight new Wild Cards:
- Crackerjack: instantly reload weapon on knock
- Down Bad: enemies explode when knocked
- Extra Ordnance: player gains ability to carry +1 ordnance
- Good Doctor: revive squadmates with additional shields
- Gren-Aid: mark enemies damaged by your explosives
- Sent Packing: frag grenade knockback is increased
- Shield’s Up: gain Epic level shield
- Stowed Reload: stowed weapon auto-reloads after several seconds
EVENT ITEMS
Gear up for your next throwdown with Wild Iron Event Packs†, which may drop items including new Legendary Skins for Lifeline, Pathfinder, Vantage, and more, plus Legendary Weapons Skins, including the Mastiff, Bocek, and Nemesis. You may also get the new Mythic Flatline, inspired by Fuse, the master of controlled demolition.
Each event pack contains one event item and two standard items, and there are no duplicates of event items in these packs.
REWARD SHOP
Earn Cores by completing daily event challenges, then check out the Wild Iron Reward Shop to redeem them for rewards and see your progress with all four event badges. Offerings will rotate halfway through the event.
GAME STABILITY
Steam Datagram Relay (SDR) has been reintegrated with our servers on GameLift for added protection against DoS attacks. We have enabled SDR in 100% of Diamond and Masters Ranked matches, and are happy to report that we’ve seen a ~90% drop in suspected DoS attacks since.
We’ll continue rolling this out to more matches, but first we are carefully monitoring statistics to ensure that players are benefiting without adverse effects to network conditions like packet loss and latency. These effects vary by region, so we are continuing to A/B test usage of SDR while we investigate any issues that arise. Tests so far have provided high confidence in performance in Asia and Australia. We’ve already ramped up a small percentage of coverage for matches in Ranked below Masters and Unranked in these regions, and will continue to expand here and in other regions in the future.
PATCH NOTES
BALANCE UPDATES
EVO Harvesters (Previous Hotfix)
- Spawn rate increased to 10-11 depending on map size (was 7-8)
- Reduced likelihood of multiple EVO Harvesters spawning in a single POI
Ring Exploit Prevention
- Adjusted to prevent system abuse
LEGENDS
Assault Class
- Stowed Reload: time to reload while stowed increased to 4s (was 2s)
ASH
Abilities
- Passive: Predator's Pursuit
- Increased dash cooldown to 12s (was 8s)
- Dash gives less of a boost when not dashing in the direction you're moving
- Tactical: Arc Snare
- Breaks more easily, base duration now 6s (was 8s)
- Less pulling strength
- Doesn't deal extra damage to shields
Upgrades
- Level 2
- Dual Breach & Marked for Death: removed
- NEW Longer Reach: increases Phase Breach range by 25m
- NEW Ultimate Cooldown: reduces Phase Breach cooldown by 30s
Dev Note: Despite nerfs in recent patches, Ash has stayed at the top of the pack and we want to bring her back in line with the rest of the squad. In particular, a longer cooldown on her dash alongside Dual Breach’s removal should make it easier to punish Ash’s misplays.
CAUSTIC
Nox Gas
- Damage from gas ramps up more slowly, increases every 2 ticks (was every tick)
- Removed aim punch when taking damage
Dev Note: Caustic’s recent improvements succeeded in bringing him back into the meta, but there were a couple places we wanted to tamp down to make the gas more forgiving to deal with.
MAD MAGGIE
Abilities
- Tactical: Riot Drill
- Firing animation sped up by 10%
- Drill now comes out immediately after releasing the button (was delayed by a few frames)
- Ultimate: Wrecking Ball
- Throw animation sped up 25%
- Wrecking Ball is now more reliable at moving around/over obstacles
- Explosions deal up to 25 damage (was up to 20)
- Reduced lifetime to 7s (was 10s)
- Speed pads increase movement speed for 3.5s (was 2s)
- Speed pads give fortified buff for the duration, doesn’t stack with already fortified Legends
- Speed pads last 20s (was 60s)
- Speed pads deactivate 6s for the player using it after being used
- Speed pads no longer drop from the final explosion
Upgrades
- Level 2
- Shots Shots Shots: removed
- NEW Gunrunning: Passive movement speed increase also works with SMGs and Pistols
- Fire Ball: now drops magma patches along the ground as it moves and Mad Maggie takes 50% less fire damage from all sources
Dev Note: Mad Maggie was effective in certain circumstances, but we wanted to give her a bit more reliability and team utility to compete against other Legends. It’s now easier to get both her Tac and Ult to go where you want them to go. The fortified speed pads give her and her squad stronger options to both push and rotate. And the new Gunrunning upgrade allows her to have more flexibility in the close-range weapons that she can use effectively.
SEER
Abilities
- Passive: Heart Seeker
- Long View upgrade now permanent, increasing range for Passive + Tac to 75m (was 50m)
- Now one constant heartbeat instead of differing beats for each enemy
- UI and audio pulse to indicate when the heartbeat scans happen
- Directional waveforms are now taller or shorter depending on whether the enemy is close or far from where you are aiming
- Improved UI visibility
- Tactical: Focus of Attention
- Reduced weapon holster time by 60% when activating Tac with a gun out
- Scanning someone with Tac now gives Seer a speed boost for 4s
- Scan duration increased to 4s (was 2.5), slow duration to 1s (was 0.5s), and silence duration reduced to 2.5s (was 8s)
- Cooldown reduced to 20s (was 30s)
- Increased delay before the scan goes off to 1s (was 0.7s)
- VFX adjusted including extra clarity on AOE effects that let you know where the scan will hit
- Ultimate: Exhibit
- Artist's Reach upgrade now permanent, increased throw range to ~50m (was 15m)
- Sphere radius increased to 38m (was 34m)
- Seer gains enhanced jumping and ADS hover while inside any Exhibit
- Added threat indicator within 15m of the center that enemies will see
- Adjusted throw's pitch while aiming so you don't have to aim as far up to get longer throws
Upgrades
- Level 2
- Artist’s Reach: removed (improved and added to base kit)
- Ultimate Cooldown: removed
- NEW Lasting Beats: enemies who leave the dome have their locations shown for 5s
- NEW Home Base: Tac recharges 4x as fast in your Exhibit sphere
- Level 3
- Long View: removed (added to base kit)
- NEW Energizing Focus: regen 25 shields when hitting an enemy with Tac
- Split Focus: no longer has a downside
Dev Note: It’s time to bring Seer back into the meta. He’s been popular before, but that strength usually came at the cost of being extremely frustrating to play against. We’re aiming to have Seer be fun to play with more in-combat power, while avoiding some of the issues that made him feel oppressive as an opponent.
SPARROW
Abilities
- Tactical: Tracker Dart
- Tracking duration now 12s (was 15)
- New VFX when aiming to show if your dart will activate a nearby Enemy Scan Beacon
- Ultimate: Stinger Bolt
- Bolt health now 400 (was 550)
- Bolt’s pulsing now slows Sparrow and his allies, not just enemies
- Adjusted the animations when aiming Stinger Bolt to make it easier to see the trajectory
Upgrades
- Level 2
- Extra Traps: now gives 1 additional trap in world (was 2)
Dev Note: Sparrow’s continued popularity surfaced some frustrating elements to his kit. His Stinger Bolt should now be easier to take down with 1 or 2 people, while his tracking should no longer lock opponents down for too long. We also included a couple of QOL improvements related to aiming his abilities.
LOOT & ATTACHMENTS
ATTACHMENTS
Gold Magazine
- Time to reload while stowed increased to 4s (was 2s)
LOCKED HOP-UPS
Accelerator
- Increased points to unlock to 300 (was 150)
- Removed from: Peacekeeper, L-Star, and Alternator
- Added to: G7 Scout, CAR, and Flatline
Graffiti Mod
- Increased points to unlock to 425 (was 300)
- Added to: Mastiff
Gun Shield Generator
- Increased points to unlock to 375 (was 250)
Selectfire Receiver
- Increased points to unlock to 375 (was 250)
Skull Piercer
- Increased points to unlock to 600 (was 400)
Turbocharger
- 600 points to unlock
- Compatible with Havoc and Devotion
Dev Note: We're really happy with how Locked Hop-Ups have changed the game and provided a clearer path to unlocking a weapons power. However, we've found that the values we launched with have been a little too generous and that power is coming online a little earlier than we'd hoped. Increasing the unlock requirements should reign in their early game strength while still maintaining their consistency in the mid to late game.
LOOT
Amps (Previous Hotfix)
- Spawn rates reduced at match start
- Icon added to enemy health bar for which Amp they have
WEAPONS
LMG
Devotion LMG
- Removed perk that would turbocharge after equipping a purple barrel, magazine, and stock
MARKSMAN
Bocek Compound Bow
- Decreased charge time to fully nock an arrow to 0.35s (was 0.45s)
- Improved hipfire spread
PISTOL
RE-45 Burst (Previous Hotfix)
- Reduced projectile size to match other pistols
- Reduced magazine size by 3 at all tiers, including base
- Increased horizontal and vertical recoil
Wingman
- Damage increased to 50 (was 48)
- Skullpiercer headshot multiplier reduced to 1.92 (was 2.0)
- Skullpiercer headshot damage stays unchanged at 96
SHOTGUN
Mastiff
- Increased delay before firing when drawing the weapon to better match our other shotguns
Peacekeeper
- Increased size of blast pattern when choked
MAPS
Unranked & Ranked
- E-District
- Kings Canyon
- Olympus
Mixtape
- TDM: Fragment, Skull Town, Zeus Station, Estates
- Control: Hammond Labs, Caustic Treatment, Barometer, Lava Siphon
- Gun Run: Wattson’s Pylon, Monument, Estates, Skull Town
MODES
Duos
- Reduced squad count to 15 (was 30)
- Reduced player count to 30 (was 60)
- Ring starts partially closed, timings adjusted
- Drop ship now starts at the edge of the ring (similar to Wildcard)
- Ring closes 4 times
WILDCARD
Wildcard Trios: Wild Iron (September 16-30, 2025)
- Kings Canyon Wildcard
- Rampart Care Packages: Mythic Flatline
- Increased spawn rate for explosive gear
- Added chance to find EPG in loot
- 8 new Wild Cards available in Replicators (see above)
- Crackerjack
- Down Bad
- Extra Ordnance
- Good Doctor
- Gren-Aid
- Sent Packing
- Shield’s Up
- Stowed Reload
Wildcard Trios: Core (September 30-October 14, 2025)
RANKED
Ranked Ladder Scoring Changes
- Entry Cost no longer included in Ranked Ladder scoring
Dev Note: One of the key goals for the Ranked Ladder is to create a fair comparison across players of similar skill levels. By removing Entry Cost from the scoring, we ensure that performance in matches (not rank-specific costs) is the only factor that drives your Ladder RP. This levels the playing field for all players competing on the same leaderboard.
BUG FIXES
- Ammo notifications no longer broken after dropping the Infinite Ammo Amp
- Increased accuracy when pinging the map when zoomed
- Locked Hop-Ups + Points
- Fixed some strings where the Locked Hop-Up Graffiti Mod was incorrectly named
- Points will no longer occasionally reset when moving between Ballistic's sling after leveling up
- Locked Hop-Ups once again work as intended after respawning in Firing Range
- “No Ammo” message no longer appears on screen when your knockdown shield’s destroyed
- Players once again spawn with primary weapon equipped in Wildcard
- Switch 2 dynamic mode will no longer occasionally switch joycon modes
LEGENDS
- Alter: “Celestial Essence” skin once again plays effects correctly
- Caustic: fixed an exploit that allowed him to accumulate research points quicker (Previous Hotfix)
- Mad Maggie
- Tac no longer deals up to 33% less damage than intended
- Wrecking ball no longer gets caught/reflected backwards by friendly Mirage decoys
- Rampart: hexagon FX no longer missing from the amped shield
QUALITY OF LIFE
- Added “For You” section in the shop that contains personalized offers that rotate weekly
- Ranked Drop Zones: removed the jumpmaster, now all teammates skydive independently
- Wildcard Respawn notifications
- Reduced the size of the announcements to take up less screen space
- Removed the announcement for when individual teammates have died
- Reworded death banner to read “Last Legend Standing”
ENGINE
- Shader count reduced by nearly 50%, improving performance and startup times especially on PC
- Now uses bindless resources for particle and FX rendering. This reduces CPU usage especially in cases of intense combat with lots of character abilities being triggered.
- PC: fixed an immediate crash when booting the game if the player has an Unknown Display Driver (sometimes the result of uninstalling previous drivers). Note: there may still be other issues with Unknown display drivers.
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