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New Unit Showcase: Slingshot

This week, we introduce the GDI Slingshot. Read on for tips, tricks and counters to master this new unit.


Mobile anti-air weapons platform utilizing GDI hover technology

The Slingshot is a mobile anti-air weapons platform utilizing GDI hover technology. Advanced radar systems allow the Slingshot to track and engage airborne targets at extreme ranges, enabling effective and cost-efficient air cover for GDI ground forces.


  • Faction: GDI
  • Building: War Factory
  • Rarity: Rare
  • Tiberium Cost: 50
  • Unlocks at Player Level 41

Deployment Tips:

Only able to attack aircraft, the Slingshot fills a very niche role. For those who prefer a War Factory heavy army, the Slingshot replaces needing to build the Helipad and Hammerhead to deal with enemy aircraft.

With its 2-tile attack range range, use it to fortify a defensive position safe behind cover of terrain or allied units. The Slingshot excels as a second line attack unit, allowing other units like a Predator tank or Mohawk Gunship form the vanguard. The Slingshot deals with enemy aircraft from a distance while allied units protect a vulnerable Slingshot from infantry and ground vehicles.


  • Pitbull, Scorpion Tank, Titan
  • MG Squad, Laser Squad, Cyborg

A lonely Slingshot is a dead Slingshot. Send in any anti-vehicle infantry or vehicle and the Slingshot will be helpless to defend itself.

Smart commanders will pair the Slingshot with allied units as defense. If that happens, select a unit that is strong against the defensive unit. A Slingshot protected by a Talon is easily dealt with by Cyborgs while a Titan will handle a Pitbull-Slingshot combination.

Early Concept Art

From the Devs:

“The Slingshot is the GDI War Factory’s answer to higher tier air units.” - KyleF

We Want Your Feedback: We’ll be aggressively tweaking and tuning all units, and this is a great chance to have a real impact on the game! Tell us what you think of the new units on Twitter and Discord.

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