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Plants vs. Zombies Garden Warfare 2 Balance Update for September 7th, 2017

The latest balance update for Plants vs. Zombies Garden Warfare 2 is now live! Check out the changes that have just come in:

All Party Characters

  • ‘Shared Vanquishes’ count towards Party Time

Dev Notes: Party Time mode is powerful, yet difficult to achieve.  To balance this, Shared Vanquishes now count towards Party Time characters, which should increase how often Party Time is triggered.

Scientist Armored Heal Station and Armored Bling Station Abilities

  • Decreased cooldown by 5 seconds

Dev Notes: Increasing the health of these two abilities offsets their slower healing rate and allows players to use them more frequently.

Alien Sunflower

  • Increase ammo from 10 to 15
  • Increase damage of Spore Mist AOE from 3 to 4

Dev Notes: To boost Alien Sunflower’s effectiveness, her ammo clip has been increased and the AOE damage boost makes her primary weapon more effective at painting areas to deny enemy passage.

Rose Arcane Lotus Ability

  • Rose can see ally health bars when this ability is equipped
  • Increased movement speed to match arcane enigma
  • Heals 25 health on self when activated

Dev Notes: With this ability equipped, Rose can see ally health bars, which allows for more informed decisions regarding when to use her Arcane Lotus Ability. Her increased speed helps her reach injured allies, and the self-healing effect makes up for the ability’s shorter duration, while still allowing her to use it as an escape tactic.

Nec'Rose

  • Increased base damage from 5 to 6.5

Dev Notes: We’ve increased her base damage to give her an edge in fights when she doesn’t manage to Jinx her target. The multiplier applied to Jinxed targets remains the same, so her damage against these targets will also increase.

Electro Brainz and Toxic Brainz

  • Increased recoil of zoomed weapon

Dev Notes: Super Brainz is intended to be more effective at close range. However, the lack of recoil on his weapons made it far too easy for him to pester plants from afar. These changes will encourage close combat and keep Super Brainz primarily as a melee based character.

S.H.R.Imp

  • Increased the spread of bullets within the reticle
  • Increased weapon recoil

Lil’ Drake

  • Increased weapon recoil

Dev Notes: The Imp works best at medium-to-close range, but these two characters are a little too good at hitting distant targets. Decreasing their weapon accuracy will push them to get up close and personal if they want to be effective.

Petrified Cactus

  • Decrease ammo count from 12 to 8
  • Decrease detonation damage from 35 to 32

Dev Notes: Detonation characters like Petrified Cactus have proven to be very powerful in certain situations. The changes to her ammo clip size will require more strategic shots, while also giving zombies further opportunities to close in on her. The damage of her detonation charges in close combat has been decreased to incentivize sniping as her primary mode.

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