SSX Producer Blog #3 - Level Design
dmcdonagh
2011-04-19

This latest producer blog features Dave Taylor, Art Director for SSX who speaks about the level design and helps showcase the SSX twist on iconic, real world environments.
From the peaks of the Himalayas, where the air is so thin that riders have to descend through the death zone at breakneck speeds to keep from blacking out, to the solid ice ranges of Antarctica, where a sunlit line is the only survival option when temperatures drop 50 degrees centigrade in the shade. And the mountain isn’t the only danger players will face. In SSX, the first goal is to survive. The second, in true SSX fashion, is to look good doing it.

Related News
EA games and the Nintendo Switch™ 2 system launch
Electronic Arts Inc.
05-Jun-2025
The F1 25 Q&A: Creative Director Gavin Cooper on their biggest game ever
Electronic Arts Inc.
30-May-2025
Fighting for Fairness: Anti-Cheat Progress Report
Electronic Arts Inc.
24-Apr-2025