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EA SPORTS™ College Football 26

Accessibility Resources

Blue Tint image featuring College Football athletes Ryan Williams from Alabama Crimson Tide and Jeremiah Smith from Ohio State posing in front of a big flag with all the other College Football teams

Welcome to EA SPORTS™ College Football 26. Step into the next chapter of college football with updated rosters, enhanced presentation, and the electric atmosphere of all 136 FBS teams.

Before you play this game, we want to make sure your accessibility onboarding goes smoothly. As a deep simulation experience, players can expect a wide range of gameplay modes from Dynasty and Road to Glory to fast-paced Rivalry matches. To tailor a unique experience for all players, the game supports customizable difficulty settings, gameplay sliders, and multiple control schemes that can help players shape their gameplay to fit their preferences. If you're new to EA SPORTS™ College Football games or returning after a break, try starting with Mini-games and Practice modes to get comfortable with the controls and gameplay.

During onboarding, players will encounter an updated Accessibility Settings menu that includes options like Menu Narration, Colorblind Filters, and Camera Shake toggles. UI scaling and gameplay assist toggles are available to help with readability and control support. While full control remapping is not included, College Football 26 builds on last year’s offering with additional adjustments for passing, catching, and game pacing. You’ll have access to a full set of Player and CPU AI sliders, along with five difficulty levels, so you can fine-tune the game to match your playstyle and comfort level.

Important Information: Please note that this information is based on the US, English version for PS5 and Xbox Series X|S consoles only. For more information about the game, patch notes, and news, visit the official website.

Noteworthy Features

visual

Visual

Large R Stick Icon Above Player Large Icons Above Players

User Interface

  • Enlarge On Field Graphics option can be toggled On or Off to make gameplay icons appear larger than their default value.
  • Button prompts can be additionally turned On using the Defensive Pass Coverage Visual Assist and the Receiver Visual Assist options.
  • On-field visual feedback can be enabled to provide additional information during a game about passing, catching, tackling, and pass rushing.

Visual Effects & Display

  • Dynamic Camera Effects can be toggled On or Off to remove screen shake during Stadium Pulse moments and pulsing camera effects.
  • Motion blur can be set to allow or disable motion blur effects in the game
  • Colorblind filters are provided for Protanomaly, Deuteranomaly, and Tritanomaly color blindness as full-screen solutions.
  • Brightness sliders are provided to adjust the game’s overall brightness to five different preset values.
  • Contrast sliders are provided to adjust the game’s overall brightness to five different preset values.
  • Chromatic Aberration is not present in this game by design with the exception of certain loading screens.
Color Blindness Settings in Accessibility Dynamic Camera Effects Settings in Accessibility

audiol

Audio

Master Volume Settings In Volume Control Menu Narration Settings in Accessibility

Audio Settings & Narration

  • Volume sliders can be separately adjusted for a plethora of sounds including master volume, in-game commentary, band music, stadium speakers, crowd volume, on the field sounds, music, menu SFX, and more!
  • Surround sound can be chosen from the audio mix presets.
  • Menu Narration is available to toggle on or off and is presented to the player during boot flow. It also includes its own volume slider to adjust narration volume.

control

Controls

Xbox Series X/S Ballcarrier Offense Controls Playstation 5 Ballcarrier Offense Controls Passing Type Settings in Game Options

Input Settings

  • Controller vibration can be adjusted to off, normal, or assist mode.
  • Kicking control scheme can be selected between a Tap and Hold or Tap and Tap when controlling accuracy and power during kicks.
  • Passing Type can be chosen between Placement, Placement & Accuracy, Classic Passing, and Revamped Passing. Each option provides different levels of accuracy and timing required by players. 
  • Remapping options are not present, however complete control schemes are available for reference at any time

Player Control

  • Cameras are automatic and do not require player inputs to control. Players can change between 3 zoom angles during Pre-Play, if preferred, via down on the D-Pad on your controller.
  • Automatic movement guidance can be turned On via Defensive Assists that will help steer players in the appropriate direction during certain gameplay scenarios.
  • Coach Mode can be toggled On or Off, which will cause the Quarterback to automatically throw the ball if no input is used after the play begins.
  • AI WR For User Teams can be toggled on or off, which will have the AI attempt a catch if the user does not give any input.
Coach Mode in Settings AI WR for User Teams in Settings

gameplay

Gameplay

Mini Games offering a variety of activities to practice Select Practice Type On Field Trainer

Guidance & Progression

  • On Field Trainer can be turned to On, Off, or to Dynamic to provide hints during gameplay either all the time or by adapting to player-skill and play-style. These will appear in the upper left-hand corner.
  • Training modes like Mini-Games and Open Practice provide opportunities to learn how to play the game and practice in a consequence-free environment, these can be accessed via the Main Hub.
  • Objectives are tracked throughout gameplay modes such as Road to Glory and Dynasty.
  • Pausing is possible during singleplayer modes, but is not available during non-interactive scenes and is limited in multiplayer.
  • Saving is robust in single player modes, where auto-saves are frequent after important milestones and manual saves can be made at any time from the HUB.

Difficulty & Affordances

  • Difficulty Levels are provided and can be changed from Freshman (easiest), Varsity, All-American, and to Heisman (most difficult). Once in gameplay, the difficulty levels cannot be changed.
  • AI Adjustments can be altered for both Player Skill and CPU Skill. The options cover nearly every aspect of the game from QB Accuracy to Kickoff Power.
  • Penalties are customizable by their frequency or by removing them completely.
  • Gameplay Adjustments for elements like wear and tear, game length, clock speed, injury frequency, fatigue, and player parity are also available.
Skill Level Settings in Game Options Penalty Settings QB Accuracy Settings in CPU Skill
In Game Chat for Online Play

Multiplayer Considerations

  • Quick Chat text selection is available during multiplayer modes. Messages received can be voiced by Text-to-Speech options. 
  • Convert Incoming Voice to Chat Text including a customizable VOIP to Text Menu where its opacity and location can be adjusted.

Additional Information

For more information about the game, patch updates, and news visit the official site.