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9 Things Learned While Building Frostbite’s Cinematic Tools

Talk by Ludovic Chabant at GDC 2019

The Frostbite Vancouver team has been building cinematic tools for all of EA's games and along the way, they've learned a few things. This session GDC talk presented the high-level approaches, processes, and technical challenges the Frostbite team faced over the years as they scaled their workflows to work with a diverse set of games such as 'Dragon Age', 'FIFA', and 'Battlefield'.

Download (290 MB)

GDC Vault link:
https://www.gdcvault.com/play/1025811/Tools-Tutorial-Day-9-Things