CHANGES FROM THE BETA
We got a ton of great feedback from the Beta! It’s really helped guide and shape our changes.
You may or may not know that we made a rapid patch for the PC version of the game on the last day of the Beta – this was directly in response to player feedback, and we wanted to try these changes out and see what the response was. As we expected, some of the changes were highly controversial – and this in itself told us some very valuable information.
We used all of the data points from feedback, collected statistics, and patch-specific responses to help us determine what to change for the shipping game. Here’s a quick list of things we’ve adjusted. Note none of these are wide-sweeping or drastic changes – all of them are tuning changes. Expect the same fun experience you had in the Beta, but even better balanced.
WEAPON TUNING
· One hit kill range reduced for 870 and SPAS
· Fire rate reduced for 870
· More vertical recoil for 870
· Recoil reduced for RO933
· Damage reduced for Ro933
· Vertical recoil added to M16A3 and M416
· Increased P90 spread per shot
· Improved Uzi un-aimed fire accuracy
· Magnum Ammo OHK range reduced
· Magnum Ammo vehicle damage reduced 50%
CLASS BALANCE
· Moved G36C to Cops and M416 to criminals
· Moved M/45 to cops and UMP to criminals
METAGAME TUNING
· Rank progression slowed down by 50%
· Repriced Battlepacks to cost more in-game cash
· Weapon license increased to 1250 kill
· Gold camo increased to 1000 kills
HACKER TUNING
· GPS spotting and jamming range for Hacker mode reduced
· Overclock timing reduced for Hacker mode
We’ll keep our eyes on how the game performs after launch. As always, keep providing your feedback on the forums or other avenues of locations – we’re always interested and always listening.
Thad Sasser
@dirtydeathdog
Lead Multiplayer Designer, Battlefield Hardline