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MADDEN CHAMPIONSHIP SERIES

2018-2019 Official Rules

 

Madden Championship Series

2018-2019 Official Rules

NO PURCHASE NECESSARY TO ENTER. VOID WHERE PROHIBITED BY LAW.

Table of Contents

 

 

1. Competition Overview

This Madden NFL 19 Championship Series (the “Competition” or the “MCS”) is sponsored by Electronic Arts Inc. (“EA”), 209 Redwood Shores Parkway, Redwood City, CA 94065 and is governed by these Official Rules (“Rules”).  The MCS is a video game competition conducted using EA SPORTS Madden NFL 19 (“Madden NFL 19”) for the Xbox One and PlayStation 4 consoles (“Consoles”).

Any third party that operates another video game competition incorporating Madden NFL 19  is the sponsor of such competition, and will determine the applicable terms and conditions for participation.

Between August 7, 2018  and April 21, 2019  (the “Competitive Year”) players can qualify through Madden Ultimate Team mode (“MUT”) leaderboard placement and other Madden NFL 19 events for a chance to compete in tournaments culminating in live events produced by EA (the “EA Majors”). The Competition concludes with the 2019 Madden Bowl to be held in April 2019 in Location TBA (the “Madden Bowl”).  

The player crowned the winner at the Madden Bowl will be recognized as the Winner of the Competition and the overall Champion of the MCS. See Section 3 for additional information regarding qualifying events and progression through the Competition.

 

 

2. Eligibility

As of the date of any EA Majors in which they qualify to compete, players in this Competition must:

  • Be at least 16 years old.  Players under the age of 18 must have a parent or legal guardian review and consent to these Rules on their behalf, and accompany them to any EA Majors.
  • Be a resident of the United States (including the District of Columbia), United Kingdom, Mexico, Germany, or Canada (including Quebec). Players may be required to provide proof of residency to confirm eligibility by providing a government-issued identification such as a passport, driver’s license, identification card, or work visa with a name and address.
  • Have a valid EA Account registered with the Madden Rewards Program at https://www.easports.com/madden-nfl/mut-rewards.
  • Own or have access to Madden NFL 19 and have connected it to their valid EA Account.
  • Have a valid and active Console account (“Console Persona”).
  • Have signed and returned a Declaration of Eligibility to Travel (see Section 4.2 for more information).

Employees of EA and its respective affiliates, subsidiaries, representatives, advertising, promotion, and publicity agencies (“EA and its Agents”), employees of the NFL Entities (as defined below), former employees of EA who participated in the development of Madden NFL 19,  and the immediate family members and persons living in the same household of each are not eligible. Competition is void where prohibited, restricted or taxed by law. All federal, state, provincial, and local laws and regulations apply. 

 

 

3. Competition Structure and Schedule

3.1 MCS Entry Process

To participate in the Competition, a player’s EA Account must be registered with the Madden Rewards Program and used to play online in affiliated qualifying events (see Section 3 in Appendices A through E for details on qualifying MUT gameplay).  The following EA Majors also have additional registration requirements in order to participate:

 

3.2 Progression through the MCS

To progress through the MCS, a player may:

  • Climb the MUT leaderboards (available in-game), or play at affiliated qualifying events to qualify to compete in an EA Major.  See Section 3 in Appendices A through E for details on qualifying MUT gameplay and affiliated events for each of the EA Majors
  • Accumulate MCS Series Points (“MCS Points”) at EA Majors they qualify to participate in (see Section 3.4 and Section 3.6 for details)
  • Earn top placement at one of the first 3 EA Majors to lock in a spot to compete at the Madden Bowl (see Section 3.3 and Section 3.6 for details)
  • Compete in the Last Chance Qualifier event (“LCQ”) to be held in March 2019 for a shot at the Madden Bowl (see Section 3.5 for details)
  • Compete at the Madden Bowl in April 2019 to determine the final champion of the 2018-2019 MCS

 

3.3 EA Majors Events

The EA Majors are milestone tournaments that occur over the course of the MCS and primarily determine who will be invited to compete at the Madden Bowl.  Each EA Major will consist of an elimination phase for qualifying eligible players (“Elimination”) and proceed to a live finals phase (“Live Finals”) to determine the winner of the event (see Section 4 for additional information about each Live Final).

There will be 4 EA Majors during the Competition:

  • The 2019 Madden Classic (the “Classic”) in December 2018 with Madden NFL 19 Head to Head gameplay (“H2H”)
  • The 2019 Madden Club Championship (the “Club Championship”) in late January/early February 2019 with MUT Salary Cap Ranked gameplay (“SCR”)
  • The 2019 Madden Challenge (the “Challenge”) in March 2019 with MUT Draft Ranked gameplay (“MUT Draft”)
  • The 2019 Madden Bowl in April 2019 with SCR gameplay

The players who earn the following placements in the EA Majors will automatically earn a spot to compete in the Madden Bowl:

  • The first and second place winners from the Classic
  • The first through fourth place winners from the Club Championship
  • The first and second place winners from the Challenge

See Appendices A through E  for details on how to qualify for and compete in the Classic, Club Championship, and Challenge events.

 

3.4 MCS Points

MCS Points are points that players can earn by progressing to the elimination phase of EA Majors events (see Section 3 of Appendices A through E for details regarding progression through each of the EA Majors).

MCS Points serve as a leaderboard for the Competition and determine final seeding for the players who qualify to compete in the Madden Bowl. The amounts of MCS Points players earn at the EA Majors corresponds to their final placement at those events (see Section 5.2 for details).

Players can view their MCS point totals at maddenchampionship.com.

 

3.5 Last Chance Qualifier

The Last Chance Qualifier is an opportunity to qualify to participate in the Madden Bowl for players who have not earned top placement or accumulated sufficient MCS points in the EA Majors.

Invitation to compete in the LCQ is based on top placement in the SCR leaderboard between March 11, 2019 and April 8, 2019. The LCQ is a primarily online tournament to be held in late March 2019 for the top 64 eligible SCR players who have not already qualified for the Madden Bowl.

During the LCQ, these 64 players (32 from each Console) will compete in 5 rounds of online single elimination gameplay. The 2 players to advance from the final stage of online elimination from each Console will proceed to a live finals round to determine 2 players who then join the other 14 players proceeding to the Madden Bowl.

 

3.6 Madden Bowl

The Madden Bowl is invitation-only.  In April 2019, 16 players will be invited to participate in the Madden Bowl as follows:

  • The top 14 players from the first 3 EA Majors:
  • 8 players with the top placements at the first 3 EA Majors described in Section 3.3.
  • 6 players with the next highest placement in the MCS leaderboard (who have not already qualified through the above criteria)
  • The top 2 players from the LCQ, as described in Section 3.5

See Appendix E for details about the Madden Bowl event structure.

 

 

4. Attending EA Majors Live Finals

 

4.1 Notification of Eligibility to Compete in EA Majors Live Finals

All eligible players who receive invitations to compete in an EA Majors Live Final (“Potential Competitors”) must respond within 2 business days after EA has sent the invitation with their biographic information (see Section 4.4) to become verified competitors (“Competitors”) for that event. Potential Competitors that do not respond within the allotted time will forfeit their spots, which will be extended to the next eligible player on the event’s respective leaderboard. Alternate players may be identified and invited as Potential Competitors at EA’s discretion.

Potential Competitors must be available to travel to compete in the EA Majors and LCQ as follows (subject to change):


Event

Location

Travel Window

Classic Finals

Las Vegas, NV

Wednesday, December 5 through Sunday, December 9, 2018

Club Championship Finals

Redwood City, CA

Monday, January 28, 2019 through Sunday, February 03, 2019

Challenge Finals

Redwood City, CA

Wednesday, March 13, 2019 through Monday, March 18, 2019

Last Chance Qualifier Finals

Redwood City, CA

Friday, April 19, 2019 through Monday, April 22, 2019

Madden Bowl

TBA

Tuesday, April 23, 2019 through Sunday, April 28, 2019


In the event that a Competitor is disqualified, or EA Majors Travel (as defined below) is forfeited for any reason, EA may award that Competitor’s transportation, accommodations, Competitor’s current placement in the EA Major, and/or the prize associated with Competitor’s current placement to an alternate player. Only 16 alternate players will be selected in any given EA Major, after which EA retains the discretion to donate the prize associated with any unclaimed spots in the Competition to a charity of EA’s choosing.

 

4.2 Event Travel and Declaration of Eligibility

EA will provide travel accommodations at EA’s expense for Competitors who proceed to Live Finals at an EA Major (“EA Majors Travel”).  All details of EA Majors Travel, such as the choice of transportation carriers, hotels, and related transfers, are in EA’s sole discretion.  EA reserves the right to provide ground transportation instead of airfare based on a Competitor’s travel distance from a Live Final.  Competitors must sign a Declaration of Eligibility to Travel prior to accepting EA Majors Travel.

Declaration of Eligibility to Travel will be sent to Competitors at the email addresses associated with their EA Accounts. If a Competitor does not complete the Declaration of Eligibility to Travel within 48 hours of attempted notification, fails to sign and/or return the Declaration of Eligibility to Travel within the required time period, refuses travel, is ineligible to accept travel, or is unavailable to travel during the dates detailed in Section 4.1 above, the Competitor forfeits EA Majors Travel as well as their place in the respective EA Majors event.

If a Competitor is a minor in his or her state, country, or province of residence at the time of any EA Majors Travel, the Competitor’s parent or legal guardian will be required to sign all necessary documents to accept travel and must accompany the Competitor to their respective event(s). In these instances, EA Majors Travel will include additional transportation for 1 parent or legal guardian.  Competitor and parent/legal guardian must travel together on the same itinerary and will share hotel accommodations.

4.3 Other Notes Regarding Travel and Accommodations

Incidentals for travel, including, without limitation: meals, telephone calls, Internet charges, tours/excursions, hotel processing fees, airline service charges and any other expenses not explicitly mentioned in these Rules are the sole responsibility of the Competitor and his or her guest, and the Competitor may be asked to secure  any such incidental charges by providing the applicable hotel with a credit card. Hotel and airfare cannot be used separately. Travel and accommodations are subject to availability and certain restrictions. Any extra nights and any additional costs associated with an extended stay are the sole responsibility of the Competitor and his or her guest. Additional restrictions may apply.

 

4.4 Request for Biographic Information

Potential Competitors must complete and return a request for biographic information including the Potential Competitor’s full name, Stage Name (defined in Section 8.1 below), city and state of residence, nearest airport and active social media account handles within 3 days upon receipt, or Potential Competitor’s spot may be forfeited.  

 

 

5. Prizes

Prizes are not transferable.  No substitution of prizes for cash or other goods and services is permitted, with the exception of EA’s reserved right to substitute a prize of equal or greater value if an advertised prize becomes unavailable.  All taxes, including, without limitation, all federal, state, provincial, and local taxes, and international tariffs, are the sole responsibility of the individual Competitor.  Stated prize values do not include the fair market value of travel accommodations, which may vary depending on a Competitor’s place of residence and seasonal changes in rates.

 

5.1 Cash Prizes at EA Majors Events

Competitors in the MCS will play for a total cash prize pool of $1,255,000, divided among the 4 EA Majors events and the LCQ as follows:


 

Classic Finals

Club Championship Finals

Challenge Finals

Last Chance Qualifier

Madden Bowl

1st Place

$25,000.00

$100,000.00

$35,000.00

N/A

$40,000.00

2nd Place

$15,000.00

$75,000.00

$25,000.00

N/A

$25,000.00

3rd through 4th Place

$10,000.00

$40,000.00

$20,000.00

$2,500.00

$20,000.00

5th through 8th Place

$5,000.00

$20,000.00

$10,000.00

N/A

$10,000.00

9th through 12th Place

$3,750.00

$7,500.00

$7,500.00

N/A

$7,500.00

13th through 16th Place

$3,750.00

$7,500.00

$5,000.00

N/A

$5,000.00

17th through 32nd Place

$2,387.50

$5,000.00

N/A

N/A

N/A

33rd through 64th Place

$525.00

$3,031.25

N/A

N/A

N/A

65th through 128th place

N/A

$2,000.00

N/A

N/A

N/A

 

 

5.2 MCS Point Awards

In addition to the cash prizes listed above, Competitors at EA Majors events prior to the Madden Bowl will receive MCS points corresponding to their final placement at the EA Majors event during which they were earned, as detailed below.  

Points Awarded at the Conclusion of Qualifier/Elimination Rounds

Point values below awarded for respective placement on each console.


 

Club Championship

Challenge

1st and 2nd Place

Advance to Team Live Finals

Advance to Live Finals

3rd and 4th Place

200

Advance to Live Finals

5th and 6th Place

100

Advance to Live Finals

7th and 8th Place

50

Advance to Live Finals

9th through 16th Place

N/A

200

17th through 24th Place

N/A

150

25th through 32nd Place

N/A

100

33rd through 64th Place

N/A

50

65th through 125 place

N/A

25


*All Competitors who advance to a Live Finals would receive points based on their final placement in Live Finals

Points Awarded at the Conclusion of Live Finals


 

Classic Finals

Club Championship Finals

Challenge Finals

1st Place

1,000

1,000

1,000

2nd Place

800

800

800

3rd through 4th Place

700

700

700

5th through 8th Place

500

500

500

9th through 12th Place

400

400

450

13th through 16th Place

400

400

400

17th through 32nd Place

350

350

N/A

33rd through 64th Place

300

250

N/A

65th through 128th Place

250

225

N/A

129th through 256th Place

200

N/A

N/A

Group 3rd

100

N/A

N/A

Group 4th

50

N/A

N/A

 

 

5.3 Winners Declaration

Winners must sign a Winner’s Declaration onsite before leaving a Live Final venue. If a Winner fails to sign and/or return the Winner’s Declaration, refuses the prize, or is ineligible to accept the prize, the Competitor forfeits the prize. Failure to communicate banking information and delivery method to prize distribution vendor in a timely manner may result in forfeiture. If a Winner is a minor in his or her state, country or province of residence, the Competitor’s parent or legal guardian will be required to sign all necessary documents. Receiving a prize is contingent upon compliance with these Rules. Allow up to 8 weeks for delivery of prize. In the event that a Competitor is disqualified or a prize is forfeited for any reason, EA retains the discretion to donate the applicable prize to a charity of its choosing.

 

 

6. Gameplay Format

See Section 6 of Appendices A through E for gameplay format details for the individual EA Majors.

 

7. In-Game Settings

See Section 7 of Appendices A through E for in-game setting details for the individual EA Majors.

 

8. Match Process for Live Finals at EA Majors

 

8.1 General Items

  • Administration
    Tournament administrators will consist of EA employees with experience and understanding of Madden NFL 19 game architecture, including a Commissioner and the Madden League Operations team, as well as other tournament officials acting under the direction of the Commissioner.  These tournament administrators will have final authority with respect to the operation and officiating of the Live Finals.  
  • Competitor Stage Name
    Competitors will be asked to select a unique name to identify themselves for the online elimination and live broadcast (“Stage Name”). Competitor’s Stage Name can be the same as their Console Persona, but is not required to be the same.  The name must be unique from other Competitors’ Stage Names and must not be deemed offensive by the Madden League Operations team as specified in
    Section 9 of these Rules.
  • Competitor Responsibilities
    Competitors will be allowed a brief warm-up period to get comfortable with their station set up. Competitors will be expected to be ready to begin match play at the scheduled times. If a hardware or software failure or other unexpected incident occurs in the game, both Competitors in the affected match are responsible for alerting a tournament administrator of the incident immediately.  All Competitors must make best efforts to make themselves available for post-Competition awards ceremonies, interviews, and the entirety of a Live Final and any promotional activities reasonably requested by EA.
  • Tournament Schedule
    Matches will be assigned an estimated time to start, along with a check-in time given to the Competitors to be ready to play.
  • Match Results
    Matches will be played in the presence of tournament
    administrators. Competitors should confirm the result of each match and describe any technical issues that occurred during the match to the tournament administrators as soon as the match concludes.
  • Disconnections
    The result of a Competitor’s disconnection from a match depends on whether the disconnection was intentional.  Whether or not a disconnection is deemed intentional or unintentional is in the sole discretion of the tournament administrators.
  • If a Competitor intentionally disconnects from the match and is not able to reconnect, that Competitor will incur a loss.  
  • If a Competitor unintentionally disconnects from the match and is not able to reconnect, tournament administrators will determine if the match state can be restored. If the match cannot be restored, then the tournament administrators will determine how to restart the game.  
  • Administrator Pause
    At any time during a live match, an administrator may ask a Competitor to pause their game for any reason. Competitors are expected to follow this guidance promptly and within reason.
  • Grace Period for Settings Check
    Competitors have until the start of the 2
    nd quarter of a match to report any settings that were configured incorrectly. If a Competitor’s setting(s) was configured incorrectly, tournament administrators will suspend the match, correct the setting(s), and then resume the match from the last match state.
  • For additional expectations regarding behavior at live events, see Section 9.4

8.2 Equipment and Accessories Provided Onsite

The tournament administrators will provide the following equipment at the Live Finals to facilitate the tournament:

  • Venue
  • Tables and chairs
  • Access-restricted player lounge or equivalent practice facility
  • Consoles
  • TV monitors
  • Controllers
  • Controller conversion adaptors
  • Digital game codes
  • Game accounts and roster content

8.3 Competitor-Owned Equipment

Competitors are allowed to bring their own controllers to be used during the Competition. All controllers must first be reviewed and approved by tournament administrators prior to use in Competition.

Competitors may not have possession of any personal communication devices (such as smartphones, tablets, or other items capable of mobile communications) while they are actively engaged in a match. Tournament administrators will provide a storage area for all personal items.  

8.4 Practice Area and Schedule

The Madden League Operations team will provide a practice area and schedule prior to the start of a Live Finals Competition.

8.5 Mercy Rules 

If the following conditions are met during a playoff match, at the sole discretion of the Madden League Operations team, a match may be ended early and victory awarded to the Competitor with the score advantage in the interest of continuing the Competition in a timely manner.

  • A Competitor has a 32 or greater point lead at the end of the first half.
  • A Competitor has a 25 or greater point lead AND the losing Competitor has had at least one opportunity to possess the ball for a full drive in the second half.
  • A Competitor has a 24-point lead with possession of the ball AND the losing Competitor has had at least one opportunity to possess the ball for a full drive in the second half.

A match will not be ended early during the group stage of the Competition.

8.6 Maximum Point Differential

The maximum point differential that can be reported as a score in a group play match between two Competitors is 24 points (example: 24-0; 31-7; 66-42). When the final score differential exceeds the maximum point differential that is allowed to be reported, points will be subtracted from the winning player’s score until the differential is 24. Only scores directly reported to Madden League Operations are used when determining advancement from group play during Online Elimination phases of a tournament.

8.7 Substitute Competitors and Default Wins 

If any Competitors fail to meet their obligations or violate rules before or during the Competition, then they may be disqualified and replaced with a substitute Competitor (depending on the phase of the Competition). Default wins will only be awarded at the discretion of a tournament administrator.

8.8 Conceding a Match 

Outside of the enforcement of Section 8.6, Competitors are discouraged from conceding matches during the Competition. Concessions will be allowed without penalty in emergency situations as well as situations that do not impact the placement of other Competitors outside of the current match. Competitors that concede matches during a group stage will be penalized, unless authorized by a tournament administrator.

 

 

9. Competitor Conduct, Prohibited Behavior, and Rule Enforcement

9.1 Expectations of Competitor Conduct

Competitors must conduct themselves in a reasonable manner, maintaining an appropriate demeanor to spectators (including youth and minors), members of the press, tournament administrators, and to other Competitors. These requirements apply both offline and online, in and out of the MCS, including with respect to social media conduct and activity on live streams. All Competitors are expected to adhere to the standards of sportsmanship and the EA Rules of Conduct, available at terms.ea.com, at all times. Behaviors prohibited by the EA Rules of Conduct include, but are not limited to:

  • Violating any law, rule or regulation, as determined by EA in its sole discretion;
  • Using any software or program that damages, interferes with or disrupts an EA service or another's computer or property;
  • Interfering with or disrupting another player's use of an EA service;
  • Harassing, threatening, bullying, repeatedly sending unwanted messages or making personal attacks, statements/hate speech about gender, race, immigration status, sexual orientation, religion, heritage, or similar characteristics;
  • Publishing, posting, uploading, or distributing content, or organizing/participating in any activity, group or guild that EA determines is inappropriate, abusive, hateful (e.g., expressing negative views about a person or group of people based on gender, race, immigration status, sexual orientation, religion, heritage, or similar characteristics), harassing, profane, defamatory, threatening, obscene, sexually explicit and/or exploitive, infringing, privacy-invasive, vulgar or otherwise inconsistent with the goodwill of EA or the NFL, offensive, indecent or unlawful;
  • Using exploits, cheats, undocumented features, design errors or bugs in an EA service;
  • Selling, buying, trading or otherwise transferring or offering to transfer an EA Account, any personal access to EA services, or any EA content associated with an EA Account, including EA virtual currency and other entitlements, either within an EA service or on a third party website, or in connection with any out-of-game transaction, unless expressly authorized by EA;
  • Engaging in any other activity that significantly disturbs the peaceful, fair and respectful gaming environment of an EA service; or
  • Promoting, encouraging or taking part in any prohibited activity described above.

Every Competitor must maintain an appropriate level of respect, in EA’s sole judgment, toward the other Competitors and the tournament administrators. Threatening behavior towards the administrators, and/or other Competitors will not be tolerated. Competitors must follow the instructions of tournament administrators at all times. EA reserves the right to disqualify any Competitor from the Competition at any level, any time, and for any reason.

9.2 Conduct at Live Events

Competitors must maintain an adequate level of respect toward other Competitors, event staff, and tournament administrators during all live events.  Prohibited conduct at live events includes, but is not limited to:

  • Competitors watching video streams and/or listening to live coverage of their own match while the match is still in progress (“broadcast ghosting”).
  • Collusion, as defined in Section 9.3 of these Rules.
  • Abusive behavior, including harassment and threats.
  • Fighting or any physical abuse directed at any Competitor, spectator, administrator or any other person.
  • Damage and/or abuse to game Consoles, controllers, or any provided tournament equipment.
  • Any action that interferes with match play, including but not limited to purposely breaking a game station, interfering with power, and abuse of in-game pausing.
  • Failure to cooperate with safety and security requirements, such as metal detectors and bag searches.
  • Failure to follow instructions given by tournament administrators, event staff, and security personnel at all times.
  • Gambling, including betting on the outcome of games.
  • Disclosure of any confidential information provided by EA or any of its affiliates to any other people or groups of people, including via social media.
  • Carrying out any third-party promotional activity in connection with the Competition unless approved in advance in writing by EA.

Without limiting the foregoing obligations, Competitor is prohibited from engaging in any of the following expressive activity during the Competition:

  • Any display of nude or substantially nude genitalia, breasts, or buttocks or clothing that depicts or is revealing of the foregoing (wet t-shirts, see-through apparel, thongs, etc).
  • Descriptions of sexual or excretory acts, even if the descriptions are made through euphemisms or without the use of sexual terms.
  • Depictions of sexual or excretory acts, even where participants are clothed or where it is obvious that the depicted activity is not actually occurring.
  • Depictions or references to illegal drugs, drug paraphernalia, or drug use, except where the clear purpose of the depiction or reference is to discourage illegal drug use.
  • Encouraging criminal activity, civil unrest, or violence against any person or group.
  • Coarse gestures that may reasonably be understood to convey a message otherwise prohibited by these guidelines, including, by way of example, the display of the middle finger and gang signs.
  • Depictions of conduct in which a living or model animal is harassed, maimed, mutilated, tortured, wounded, or killed.

 

9.3 Collusion

Collusion is defined as any agreement among two or more Competitors to disadvantage other Competitors in the Competition. Collusion between Competitors is strictly prohibited. Examples of collusion include, but are not limited to:

  • Intentionally losing a match for any reason at any time during the Competition or during qualification for Live Finals.
  • Playing on behalf of another Competitor, including using a secondary account, to aid them during the Competition or during qualification for Live Finals.
  • Any form of match-fixing.
  • Soft play, defined as a Competitor not taking reasonable and fair actions to gain advantages against their opponent during a match.
  • Agreeing to split prize money.

 

9.4 Live Event Drug & Alcohol Policy

  • Competitors must not be under the influence of drugs or alcohol while participating.
  • Smoking, including the use of e-cigarettes and vaporizers, is prohibited unless there is a designated smoking area.  Some event venues may ban smoking entirely.

 

9.5 Live Finals Dress Code and Apparel

Competitors who advance to the Live Finals of an EA Major must wear attire that is appropriate under the circumstances and for the location at which the event is taking place. EA and the NFL Entities will provide apparel guidelines to Competitors who qualify to compete at the Live Finals of an EA Major (“Apparel Guidelines”). Apparel choices must be submitted to EA according to the process defined in the Apparel Guidelines and approved prior prior to start of the Live Finals . Failure to comply with the Apparel Guidelines could result in penalties as outlined in Section 9.7 .

9.6 Player Sponsorship and Promotion

Competitors in the MCS have the ability to work with promotional sponsors. If a promotional sponsor falls under one of the below limited categories, however, a Competitor may not display or promote this sponsorship in conjunction with EA, its partners, or the MCS. EA may update this list at any time and may disqualify any Competitor for failing to comply with these rules in its sole discretion. The following is a nonexclusive list of prohibited promotional sponsors:

  • Gambling or gambling websites
  • Alcohol, tobacco, and/or non-“over-the-counter” drugs
  • Madden Ultimate Team coin promoting or selling websites or companies
  • Firearms or any type of weapons
  • Pornographic or adult material
  • Products or services from direct competitors of EA, its partners, and its other subsidiary brands
  • Direct competitors of the NFL’s Official Marketing Partners

 

9.7 Rule Enforcement and Penalties 

At the discretion of tournament administration, penalties can be assessed for violations of rules or conduct not listed here both during and outside of the Competition that violates the spirit of a fair competition. Penalties that can be assessed include, but are not limited to, the following:

  • Verbal warning
  • An enforced 5-yard penalty (multiple enforcements allowed)
  • Clock runoff for a specified amount of time
  • Loss of down and a specified # of yards
  • Loss of possession (i.e. forced punt)
  • A deduction of points scored during a group stage
  • Automatic game loss
  • Disqualification from the Live Finals
  • Loss of future prize money
  • Loss of MCS Points
  • Temporary or permanent suspension from the Competition or future Madden NFL competitions
  • Suspension of one or multiple game accounts for the EA service(s) used by the Competitor.

9.8 Use of Third Party Software Programs 

The use of third-party software or applications to alter the Madden NFL 19 game, online experience, or a Console is strictly forbidden, and will result in an immediate disqualification from the Competition.

 

 

10. Spirit of the Rules and Competitive Integrity

These Rules may be updated as necessary during the Competition to add further clarity, correct errors, or address matters that arise after the first publication. The goal of any updates will be to ensure a fair Competition for all Competitors.

EA reserves the right to cancel, suspend and/or modify the Competition, or any part of it, if any fraud, security concerns, technical failures or any other factor impairs the integrity or proper functioning of the Competition, as determined by EA in its sole discretion. EA, in its sole discretion, reserves the right to disqualify any individual it finds to be tampering with the operation of the Competition or any Live Finals, or to be acting in violation of these Rules. Any attempt by any person to deliberately undermine the legitimate operation of the Competition may be a violation of criminal and civil law, and, should such an attempt be made, EA reserves the right to seek damages and other remedies (including attorneys’ fees) from any such person to the fullest extent permitted by law. EA’s failure to enforce any term of these Rules shall not constitute a waiver of that provision.

By participating in this Competition, Competitors agree to be bound by these Rules and the decisions of the tournament administrators  and to be contacted by EA or its agents by telephone, mail and/or email regarding this Competition.

 

 

11. Personal Information

By participating in the Competition, all Competitors consent to EA processing their personal information in accordance with the EA Privacy and Cookie Policy, available at http://www.ea.com/privacy-policy, for the purposes listed therein.

  • For Residents of Germany:
    Competitors understand that personal information shall be processed for the purposes outlined below, in accordance with the EA Privacy and Cookie Policy, available at 
    http://www.ea.com/privacy-policy.

Competitors’ personal information will be processed for the purpose of:

  • Organizing, running and monitoring the Competition and prize fulfillment, including, for Competitors that win a prize, publishing Competitor names and countries of residence online or in any other media in connection with the Competition, as described further in Section 12 below); and
  • Any additional processing activities to which entrants consent, such as sharing information with the NFL Entities (as defined in Section 12g below), including for promotional purposes, subject to the Privacy Policies applicable to such entities.

If there is any conflict between these Official Rules and either the EA Privacy and Cookie Policy or the User Agreement, then the EA Privacy Policy or User Agreement, as applicable, will control.

  • For Residents of Germany:
    This personal information is collected and processed only for the purposes of organizing, running and monitoring the Competition. The organizing entity shall be considered the data controller for the database containing this personal information and provides for an appropriate data protection level.

 

 

12. General Conditions and Release

By participating in this Competition, each Competitor agrees:

  1. To the extent allowable under applicable law, to release and hold harmless EA and its agents from any and all liability or any injury, loss, damage, right, claim or action of any kind arising from or in connection with this Competition or any Competition-related activity (including without limitation EA Majors Travel) or the receipt, possession, use or misuse of any prize won, with respect to claims resulting from death or personal injury arising from EA’s negligence with respect to claims resulting from the tort of deceit or any other liabilities that may not be excluded by law.

    For Residents of Germany
    By participating in this Competition, each participant acknowledges:
  1. For prizes and any other products or services given by EA or its affiliates free of charge, EA shall only be liable for intentional acts or gross negligence.
  2. In all other cases, EA shall only be liable for the breach of essential contractual obligations, such as delay or impossibility of performance.  EA’s liability in such cases is limited to to typical contractual damages, whose occurrence could be expected by EA upon conclusion of the contract based on circumstances known at that time. “Essential contractual obligations” are those obligations which are essential to proper implementation of the contract and the achievement of its purpose. The foregoing limitations of liability shall not apply to explicit guarantees made by EA,  or to cases of malice and injury to life, body or health, or to mandatory statutory regulations.
  1. EA’s decisions will be final and binding on all matters related to this Competition.

 

  1. EA may, but has no obligation to, request that Competitors perform certain marketing and promotional services in connection with the Competition, for which EA and Competitors will enter into a separate agreement.
  2. EA and the NFL Entities have the right to publish and otherwise use your statistics and rankings in connection with the Competition, and for other related purposes (such as operating or promoting future events) without further consent from or payment to you.
  3. By accepting a prize, EA and the NFL Entities may use your name and place of residence online or in any other media, in connection with this Competition, without payment or compensation to the winner or anyone else, except where prohibited.

 

  1. Competitor irrevocably waives all claims against the National Football League, its member professional football clubs, NFL Ventures, Inc., NFL Ventures, L.P., NFL Properties LLC, NFL Enterprises LLC and each of their respective subsidiaries, affiliates, shareholders, officers, directors, agents, representatives and employees (collectively, the “NFL Entities”) and agrees that the NFL Entities will have no liability or responsibility for any claims, damages, obligations, losses, injuries, costs or debt, and expenses (including but not limited to attorney’s fees) claimed to be caused from participating in this Competition or the acceptance, possession, shipping and handling, loss, use or misuse of any prize awarded. The NFL Entities have not offered or sponsored this Competition in any way.
  2. The Competition is governed by the laws of California, and all claims must be resolved in the United States.

    For Residents of Germany
    Notwithstanding any other provision herein, nothing in these Rules shall have the effect to deprive you of the consumer protection rights granted to you by the laws of your residence that cannot be derogated from by agreement.
  3. Competitors acknowledge and agree that EA may provide their Account Information (name, Online ID, age, country, game play stats and scores, and email address) to the NFL Entities   for the purposes of administering any and all MCS events.
  4. COMPETITORS ACKNOWLEDGE THAT GIVING AND TAKING BRIBES ARE ILLEGAL. EA RESERVES THE RIGHT TO DISQUALIFY, AT ITS SOLE DISCRETION, ANY COMPETITOR THAT IS INVOLVED IN ANY ILLEGAL ACTIONS.

 

 

13. Winners List

A winners list will be available online after all winners are determined and verified for all EA Majors events and the Madden Bowl, and posted within 10 days following the close of the event on maddenchampionship.com and will remain posted for at least 3 months.

©2018 Electronic Arts Inc.

Microsoft Corporation is not sponsoring this Contest.

Sony Computer Entertainment Inc. is not sponsoring, endorsing or otherwise associated with this Contest.

 

APPENDIX A

Return to Top

Madden Classic Event Rules and Details

A1. Overview

The Madden Classic is the first EA Major in the Madden NFL 19 Championship Series, and will be held in Las Vegas, NV from Wednesday, December 5, 2018 through Saturday, December 8, 2018.

The tournament follows an “open” format; players can become Competitors by registering online for one of approximately 512 available seats.

The 512 players who secure a seat at the Classic (“Competitors”) will meet in Las Vegas to compete in  2 days of group stage gameplay (see Section A2 and Section A3 for additional details regarding the registration process and criteria for becoming a Competitor in Madden Classic ).

Competitors who advance to the third day will compete in a single elimination bracket to determine the winner of the Madden Classic.

 

 

A2. Eligibility, Registration, and Applicability of MCS Official Rules

All Competitors in the Madden Classic must be registered for Madden Rewards, meet all eligibility requirements described in Section 2 of the Madden Championship Series Official Rules, (the “MCS Rules”) and register on the Madden Classic registration website at https://www.maddenclassicregistration.com/ (the “Registration Site”).

 

 

A3. Registration Process for the Madden Classic

To become one of the 512 Competitors in the Madden Classic: :

  1. Navigate to the Registration Site during one of the following 2 registration waves:
  1. Wave 1 (384 slots max): October 23, 2018 8:00 AM PST through November 2, 2018 12:00 AM PST
  2. Wave 2 (128 slots max): November 5, 2018 8:00 AM PST through November 9, 2018 12:00 AM PST
  3. Wave 3 (waitlist): November 13, 2018 2:00PM PST through November 16, 2018 12:00 AM PST
  1. Provide name, email address, date of birth, gamertag, and a copy of a government-issued photo ID.
  2. Upon successful submission of player information, the Registration Site will display a notification and send an email to the address submitted through the form (“Successful Submission”).

    Successful Submission is not a confirmation that a player has a guaranteed spot in the Madden Classic.  EA will review and verify Successful Submissions for player eligibility before confirming registration.
  1. Players may only register once.  Registration using multiple email addresses or identities is not allowed, and any player attempting to do so will be disqualified from participating in the Madden Classic.
  2. The Registration Site will allow up to 384 Successful Submissions during Wave 1; players who are unable to complete a Successful Submission during Wave 1 must wait until Wave 2 to try again.
  3. During Wave 2, the registration site will allow up to 128 Successful Submissions; players who are unable to complete a Successful Submission during Wave 1 must wait until the Wave 3 for the waitlist opens.
  1. Upon confirmation of eligibility and valid registration information, EA will send a final confirmation request to players based on the amount of available seats and time of Successful Submission.
  1. Final confirmation requests via email within approximately 3 business days of Successful Submission
  2. PLAYERS MUST RESPOND TO THE MESSAGE WITHIN 48 HOURS OF WHEN THE MESSAGE HAS BEEN SENT TO SECURE THEIR SEAT OR IT WILL BE FORFEITED AND AWARDED TO THE NEXT ELIGIBLE REGISTRANT.
  3. Upon EA’s receipt of player responses within the time allotted, such players will become a confirmed Competitor in the Madden Classic.
  4. Madden Classic Competitors will receive instructions via email regarding how to check-in onsite at the event.
  5. Madden Classic are responsible for their own travel, lodging, and any related expenses to attend the event.  
  6. Any confirmed Madden Classic Competitor who does not show up to compete at the event may face penalties including restrictions on participation in future EA Majors events and other penalties as described in Section 9.7 of the MCS Official Rules.
  7. Final confirmation requests will be offered to players on the waitlist for any seats that become available based on the time of Successful Submission.
  8. Waitlist players who receive a final confirmation request must comply with the steps listed above to finalize the registration for their seat at the Madden Classic.

Refer to Section 4 of the MCS Rules for additional detail regarding invitations, deadline to respond to invitations, and travel to the EA Majors events.

 

A4. Event Structure

All games in the Madden Classic will be played using the Madden NFL Head to Head (“H2H”) game mode.

The Madden Classic will be conducted in two phases: (1) Group Play and the (2) Single Elimination.  All Competitors will start in Group Play.  Competitors who advance from Group Play will play in a Single Elimination Bracket until a Champion is determined.

  1. Group Play
  1. Competitors will be seeded into groups of four.
  2. All Competitors will play each player in their group one time.
  3. The two competitors with the best records will be placed into a single elimination bracket.
  4. The Group Play phase occurs during day 1 and day 2 of the Madden Classic.
  1. Single Elimination
  1. Competitors will be seeded from their results in Group Play.
  2. There will be 9 rounds of single elimination to crown a tournament winner (all numbers are approximate):
  1. Round of 256 Competitors
  2. Round of 128 Competitors
  3. Round of 64 Competitors
  4. Round of 32 Competitors
  5. Round of 16 Competitors
  6. Quarterfinals: 8 Remaining Competitors
  7. Semifinals: 4 Remaining Competitors
  8. Finals: 2 Remaining Competitors
  1. The Single Elimination phase occurs over day 2 and day 3 of the Madden Classic.

 

A5. Prizes

See Section 5.1 and Section 5.2 of the MCS Official Rules for details regarding the prizes awarded at the Madden Classic.

See Section 5.3 of the MCS Rules for details about how to claim prizes for the Madden Classic.

 

 

A6. Competition Rules

A6.1 Team Selection in Each Phase of the Live Finals

Competitors will select the NFL franchise that they want to use in each round of the tournament.

Double Blind Selection

Either player must explicitly ask for the Double Blind Selection method before the start of the game if they are concerned about their opponent counter-picking a lock in team selection. When a player requests Double Blind Selection, both players communicate their franchise selection to a member of the Madden League Operations team. The Madden League Operations team will then inform both players on the teams that will be used in the game.

Custom Playbook & Audibles Usage

Competitors will have the ability to set audibles offline without the use of custom playbooks.

A6.2 Restricted Items List

The Madden League Operations team has the right to adjust the restricted items list as needed with no prior warning in order to ensure the fairness of the competition. Player items, playbooks, and teams that cannot be used in tournaments are listed as follows:

A6.2.1 Current Restricted Items: As of August 24, 2018 there are no restricted items.

A6.3 Seeding and Advancement

Seeding and Advancement for Group Play

The following process will be used to seed Competitors into groups of 4 prior to the start of Group Play:

  1. All Competitors will first be seeded into a single bracket based on the following three criteria:
  1. Competitors who have earned the most MCS Points for the Competitive Year
  2. Competitors outside the first group who earned the highest amount of MCS Points in the Madden NFL 18 Championship Series
  3. Random seeing for all remaining Competitors
  1. Following initial seeding, Competitors will then be will then be snake seeded into the groups of 4. A full tournament would see the follow seeds in Group A: #1, #256, #257, #512

Once seeded into groups of 4, Competitors will then play 3 matches (one against each Competitor in their group), and attempt to earn the highest amount of wins (“Round Robin” gameplay). Upon the conclusion of Round Robin, the 2 Competitors from each group to emerge with the highest win counts will proceed to the Single Elimination phase.

Seeding and Advancement for Single Elimination

Competitors will be seeded by five criteria (See section A6.5 for full description):

  1. Wins during Group Play
  2. Finish during Group Play (1st or 2nd)
  3. Point differential during Group Play
  4. Points allowed during Group Play (fewest receives the better seed)
  5. If all other factors are tied, then Competitors will be seeded randomly into the remaining bracket spots

Single Elimination match format: 2 Competitors, 1 advances.

A6.4 Reseeding During the Tournament

Outside of the seeding rules for Group Play and Single Elimination Rounds, reseeding will not occur during the tournament.  In the event of a seeding discrepancy, the seeding decision of the Madden League Operations team will be final.

A6.5 Advancement from Group Play Tiebreakers

The following criteria will be used in this order to break ties in which Competitors in the same group have the same number of wins within the group. Once all ties are broken, no additional criteria will be used. If a three-way tie is broken, leaving a two-way tie, the two-way tie will be broken by A6.5.1.

A6.5.1 Head-to-Head result

A6.5.2 Highest Net Points (points scored minus points allowed) in matches played against tied Competitors:

  1. Highest Net Points Example: Competitors A, B, C are tied with 2-1 records and A6.5.1 can’t break the tie. Competitor D finished with a 0-3 record and is eliminated.
  2. Match results between the three Competitors are as follows: A > B 30-14; B > C 14-7; C > A 21-20.
  3. Competitor A’s Net Points are 15; 50 points for and 35 against
  4. Competitor B’s Net Points are -9; 28 points for and 37 against
  5. Competitor C’s Net Points are -6; 28 points for and 34 against
  6. Competitor A takes 1st, C 2nd, and B 3rd.

A6.5.3 Fewest combined points allowed in matches played against tied Competitors:

A6.5.4 Results from a new series of tiebreaking matches between tied Competitors (if time permits in the sole judgement of the Madden League Operations team). After a series of tie breaking matches are played, the tie-breaking procedure will start over with A6.5.1 using only the results of the tiebreaking matches.A6.5.5 If time does not permit from A6.5.4, then final placements in the group will be randomly drawn by the Madden League Operations team.

 

 

A7. In-Game Settings

A7.1. Settings Dictated by Head to Head Mode

  • Quarter Length: 5 minutes
  • Play Clock: 40 seconds (default, cannot change)
  • Skill Level: All-Madden
  • Weather: Clear
  •  Injuries: 0 (new for Madden NFL 19: 0 is off; 100 is max)
  • Fatigue: 50 (new for Madden NFL 19: 0 is off; 100 is max)
  • Accelerated Clock: Off
  • Game Speed: Normal
  • Game Style: Competitive
  • Event Type: Quick Presentation

A7.2 Other Adjustable Settings

Competitors can adjust the following settings provided that there are no bugs or game imbalances caused within the Competition mode.

  • Auto Sprint: Default On
  • Auto Strafe: Default On
  • Heat Seeker: Default On
  • Ball Hawk: Default On
  • Switch Assist: Default Off
  •  Auto Play Flip: Off
  • Camera Setting: Standard

A7.3 Lineup and Depth Chart Requirements

Lineups in Head to Head are managed through Madden NFL 19’s lineup screen.

A7.4 Additional Gameplay Rules (Online Elimination and Live Finals)

  • Onside Kicks: Onside kicks are not allowed in the first half. A Competitor may attempt an onside kick at any time in the 2nd half.
  •  Excessive Offsides: Neither the offense nor defense should purposefully go offsides with the intent of delaying the game nor exhibiting unsportsmanlike conduct. Intent is at the sole discretion of the tournament administration.
  •  Improper Audibles: Competitors may not audible out of the QB Kneel, Wildcat, Field Goal, or Punt formations.

A7.5 Glitches

Any attempt to glitch the game in order to gain an advantage is prohibited. This includes, but is not limited to the following situations:

  • Any offsides glitch
  • Intentionally slowing down a defense at the line of scrimmage to cause an offsides penalty.
  •  Procedure After a Glitch Penalty: In the event that a tournament administrator determines that a penalty was caused by an unauthorized glitch, one or more the following actions will be taken to return the game to a fair state depending on the result of the play. All Competitors will be given guidance on how to handle penalties once they have advanced to the Online Elimination phases of the tournament.
  •  If the ball wasn’t advanced by the offense OR the result of the play was in favor of the defense (turnover, sack, defensive TD), then the offense will be forced to decline the penalty (in the end, the penalty for a glitch is a loss of down).
  •  If the ball was advanced by the offense, then the offense will be forced to take penalties until they are equal or behind the line of scrimmage at the start of the play where they intentionally glitched (in the end, the penalty for a glitch is a loss of down).

 

A8. Match Process, Competitor Conduct, and Other Topics Addressed in the Official Rules

Refer back to the MCS Official Rules for additional information regarding the following topics:

  • Match Process (MCS rules Section 8)
  • Competitor Conduct, Prohibited Behavior, and Rule Enforcement (MCS rules Section 9)
  • Spirit of the Rules and Competitive Integrity (MCS rules Section 10)
  • Personal Information (MCS rules Section 11)
  • General Conditions (MCS rules Section 12)
  • Winners List (MCS rules Section 13)

 


 

 

APPENDIX B

Return to Top

Madden Club Championship Event Rules and Details

 

B1. Overview

The Club Championship is an invitational tournament and the second event of the MCS. The Club Championship is conducted in association with the official MUT Salary Cap Ranked (“SCR”) and MUT Champions leaderboards in Madden NFL 19 that run from August 7, 2018 through October 5, 2018 (“Online Season One”).

The Club Championship runs from 12:00:01 a.m. PST on October 8, 2018 through 11:59:59 p.m. PST on February 2nd, 2019.

512 players (256 per Console) who are deemed eligible to compete (the “Competitors”) will take part in the Competition and play in the following series of elimination events until a single Competitor is crowned winner of the Club Championship. The event schedule (subject to change) is as follows:  

Online Elimination – Wave A: Monday, October 8, 2018 ~ Wednesday, October 10, 2018

Participating Clubs:

  • Arizona Cardinals
  • Minnesota Vikings
  • Houston Texans
  • Pittsburgh Steelers
  • New England Patriots
  • Philadelphia Eagles

Online Elimination – Wave B: Monday, November 5, 2018 ~ Wednesday, November 7, 2018

Participating Clubs:

  • Buffalo Bills
  • Miami Dolphins
  • New York Jets
  • Indianapolis Colts
  • Jacksonville Jaguars
  • Tennessee Titans
  • Atlanta Falcons
  • Carolina Panthers
  • New Orleans Saints
  • Tampa Bay Buccaneers
  • Los Angeles Rams
  • San Francisco 49ers
  • Seattle Seahawks

Online Elimination – Wave C: Thursday, November 8, 2018 ~ Sunday, November 11, 2018

Participating Clubs

  • Chicago Bears
  • Detroit Lions
  • Green Bay Packers
  • Dallas Cowboys
  • New York Giants
  • Washington Redskins
  • Baltimore Ravens
  • Cleveland Browns
  • Cincinnati Bengals
  • Denver Broncos
  • Kansas City Chiefs
  • Los Angeles Chargers
  • Oakland Raiders

Individual Club Championships: Thursday, October 18, 2018 ~ Monday, January 14, 2019

Participating Clubs

  • Thursday, October 18 – Arizona Cardinals
  • Saturday, November 3 – Houston Texans
  • Thursday, November  8 – Pittsburgh Steelers
  • Sunday, November 11 – New England Patriots
  • Sunday, November 18 - Philadelphia Eagles
  • Saturday, December 15 - Minnesota Vikings

Individual Club Championships Continued: November 2018 ~ January 2019

Participating Clubs (Dates and Locations TBA[a])

  • Tampa Bay Buccaneers
  • New York Giants
  • Cleveland Browns
  • Cincinnati Bengals
  • Miami Dolphins
  • Los Angeles Rams
  • Detroit Lions
  • Buffalo Bills
  • Indianapolis Colts
  • Jacksonville Jaguars
  • Tennessee Titans
  • Atlanta Falcons
  • Carolina Panthers
  • New Orleans Saints
  • San Francisco 49ers
  • Seattle Seahawks
  • Chicago Bears
  • Green Bay Packers
  • Dallas Cowboys
  • Philadelphia Eagles
  • Washington Redskins
  • Baltimore Ravens
  • Denver Broncos
  • Kansas City Chiefs
  • Los Angeles Chargers
  • Oakland Raiders

 

 

B2. Eligibility, Registration, and Applicability of MCS Official Rules

Refer to Section 2 of the “MCS Rules” for all eligibility details.

To register to participate in the Madden Club Championship, you must:

  • October 5th, 2018 at 11:59:59 PST
  • Arizona Cardinals
  • Minnesota Vikings
  • Houston Texans
  • Pittsburgh Steelers
  • New England Patriots
  • Philadelphia Eagles
  • October 15th, 2018 at 11:59:59 PST
  • Buffalo Bills
  • Miami Dolphins
  • New York Jets
  • Indianapolis Colts
  • Jacksonville Jaguars
  • Tennessee Titans
  • Atlanta Falcons
  • Carolina Panthers
  • New Orleans Saints
  • Tampa Bay Buccaneers
  • Los Angeles Rams
  • San Francisco 49ers
  • Seattle Seahawks
  • Chicago Bears
  • Detroit Lions
  • Green Bay Packers
  • Dallas Cowboys
  • New York Giants
  • Washington Redskins
  • Baltimore Ravens
  • Cleveland Browns
  • Cincinnati Bengals
  • Denver Broncos
  • Kansas City Chiefs
  • Los Angeles Chargers
  • Oakland Raiders
  • Select one of the 32 NFL Clubs to represent. Representing an NFL Club determines which leaderboard you will compete on.

 

 

B3. Invitations to the Madden Club Championship

The following players will be invited to be the 512 Club Championship Competitors described in Section B1:

  • 384 Competitors (192 on each Console) will be determined by the Salary Cap Ranked (“SCR”) leaderboard. Invites will be sent to the top 12 eligible players (6 on each Console) for each of the 32 NFL Clubs between October 6 as of 12:00:01 a.m. PST. and October 23 as of 12:00:01 a.m. PST.
  • 128 Competitors (64 on each Console) will be determined by the MUT Champions leaderboard. Additional invites will be sent to the top 4 eligible players (2 on each Console) for each of the 32 NFL Clubs between October 6 as of 12:00:01 a.m. PST. and October 23 at 12:00:01 a.m. PST.

Refer to Section 4 of the MCS Rules for additional detail regarding invitations, deadline to respond, and travel to the live portion of the Madden Club Championship for Competitors who receive Tier I invites.

 

 

B4. Competition Structure

B4.1 Game Mode

All games in the Online Elimination and Live portions of the Madden Club Championship will be played using the SCR game mode or its equivalent.

B4.2 Online Elimination – Group Stage

The Group Stage will be conducted online in 3 waves (A, B, and C). At the Group Stage, the 16 top Competitors (8 per Console) for each Club (512 total) will be sorted into two groups of four on each Console, and will compete in 3 rounds of Round-robin Group Play (see section 6.3.3 for additional details regarding Round-robin Group Play and section 6.4 and 6.5 for details regarding Advancement from Group Play). Following the conclusion of Group Stage gameplay, the top 12 Competitors (6 per Console) for each NFL Club (384 Competitors total) will advance to the Online Elimination -- Playoffs.

B4.3 Online Elimination – Playoffs

The Online Elimination Playoffs will be conducted online for each NFL in 3 waves (A, B, and C). Each wave will consist of 3 rounds of single elimination: (i) Wild Card Round, (ii) Round of 8, and (iii) Round of 4. Group winners will advance to the round of 8, while competitors who finish 2nd or 3rd during the group stage will start in the Wild Card Round.

The top 4 Competitors (2 per Console) for each NFL Club (128 Competitors total) will advance to their respective Club Championship.

B4.4 Individual Club Championships

The Live Finals -- Playoffs for each Club will be conducted live on one day between October 18, 2018 and January 26, 2019.  Playoffs will consist of 2 rounds of single elimination: (i) Semifinals, and (ii) Final.

The first-place Competitor after the final elimination stage game will be named the winner of their respective Club Championship. Each NFL Club’s winner (a total of 32) will then advance to the Madden NFL Club Championship Live Finals.

B4.5 Madden NFL Club Championship – Live Finals

The Live Finals will be conducted live on multiple days across from January 30 through February 2.  The live finals will consist of 5 rounds of single elimination: (i) Round of 32, (ii) Round of 16, (iii) Quarterfinals, (iv) Semifinals, and (v) Final.

The first-place Competitor after the final elimination stage game will be named the winner of the Madden NFL 19 Club Championship.

 

B5. Prizes

B5.1 Prizes Awarded at the Madden Club Championship

See Section 5.1 and Section 5.2 of the MCS Official Rules for details regarding the prizes awarded at the Madden Club Championship.

See Section 5.3 of the MCS Rules for details about how to claim prizes for the Madden Club Championship.

 

B6. Gameplay Format

B6.1 Team Creation in Each Phase of the Tournament

Each eligible Competitor will submit a lineup within the constraints of the MUT Salary Cap Ranked game mode prior to select phases of the tournament. The total Salary Cap allowed may change any time for each phase of the tournament and individual Club Championship.  The Madden League Operations team will provide a schedule of the total Salary Cap value for each phase of the tournament at a date TBD. For live events (both Individual Club Championships and Madden NFL Club Championship), Competitors will have access to all available MUT content with which to create their team.

6.1.1 Allowed MUT Salary Cap Ranked Lineups: A competitor’s MUT Salary Cap Ranked lineups must consist of a home & away uniform, a coach, an offensive & defensive playbook, and 34 player items that are of equal or lower cost to the total cap value. The 34 player items are made up of 2 flex positions and 32 mandatory positions that need to be filled as such: QB1, HB1, WR1, WR2, WR3, WR4, TE1, TE2, FB1, LT1, LG1, C1, RG1, RT1, LE1, RE1 or LE2, DT1, DT2, LOLB1, ROLB1, MLB1, MLB2, CB1, CB2, CB3, CB4, FS1, SS1, FS2 or SS2, K1, P1.

6.1.1a Madden NFL Club Championship – Online Elimination: Competitors are required to submit a MUT Salary Cap Ranked lineup via the in-game submission tool on the Wednesday before the start of each phase of the competitor.

6.1.1b Individual Club Championships – Playoffs: Competitors are required to submit a MUT Salary Cap lineup to the Madden League Operations team no fewer than 7 days before the start of the competition.  The deadline for each individual Championship will be announced at a date TBD. This will be the lineup Competitors use for the remainder of the finals (a maximum of 2 matches). Competitors will have access to any player items available from MUT provided that is not restricted in the tournament.

6.1.1c Madden NFL Club Championship: Competitors are required to submit a MUT Salary Cap lineup to the Madden League Operations team directly before 9:00 PM EST on January 17, 2017. This will be the lineup Competitors use for the remainder of the matches played in Redwood Shores (a maximum of 3 matches). Competitors will have access to any player items available from MUT provided that is not restricted in the tournament.

Competitors will have the ability to adjust their lineup multiple times during the competition at date and time TBD by the Madden League Operations team.

B6.2 Restricted Items List

The tournament administrator has the right to adjust the restricted items list as needed with no prior warning in order to ensure the fairness of the competition. Player items, playbooks, and teams that cannot be used in tournaments are listed as follows:

Current Restricted Items: As of August 7, 2018, there are no restricted items.

B6.3 Elimination Formats

All matches during Online Elimination (both Single Elimination and Group Stage) will be a best-of-one game (Bo1).

6.3.1 Single Elimination: 2 Competitors, 1 advances.

6.3.2 Seeding Rules for the Online Elimination Playoffs

6.3.2a The bracket of 6 competitors will consist of the following:

  • Two advancing players who finished their group in 1st
  • Two advancing players who finished their group in 2nd
  • Two advancing players who finished their group in 3rd

6.3.2b The matchups during the Playoffs will consist of the following:

  • Wild Card round: A2 versus B3; B2 versus A3
  • Semifinals: A1 versus the winner of B2/A3; B1 versus the winner of A2/B3
  • In the event, that both 3rd place group finishers advanced to the semifinals, then the semifinals will be reseeded as A1/B3 and B1/A3.
  • Finals: The remaining two competitors.

6.3.3 Seeding Rules for the individual Club Championships:

6.3.3a Competitors will be seeded into their bracket by the following method:

Placements during the Online Elimination Playoffs:

  • Semifinals: XB1 #1 seed versus the PS4 #2 seed; PS4 #1 seed versus the XB1 #2 seed
  • Finals: The remaining two competitors.

6.3.4 Seeding Rules for the Madden NFL Club Championship:

6.3.4a Competitors will be seeded into their bracket by the following method:

  • Separated by the NFL conferences of their Clubs: AFC and NFC
  • Separated by the NFL division of their Clubs: North, South, East, West
  • Paired with the interdivision matchup identified by the NFL 2018-2019 scheduling formula
  • AFC East vs. AFC South
  • AFC North vs. AFC West
  • NFC East vs. NFC South
  • NFC North vs. NFC West
  • Matchups within each division will be determined by the final division standing in the 2018-2019 NFL Season (e.g. Seed #1 paired with seed #4 and #2 with #3).

6.3.5 Round-robin Group Play: 4 Competitors per group, 3 advance. All Competitors in a group face each other one time for a total of 3 matches per Competitor.

6.3.5 Seeding Rules for Online Elimination -- Group Phase

6.3.5a Competitors will be seeded into their group by the following method: Placements during MUT Salary Cap and MUT Championship ranked ladders.

Group A:

  • MUT SC #1
  • MUT SC #3
  • MUT SC #6
  • MUT Champions #2

Group B:

  • MUT SC #2
  • MUT SC #4
  • MUT SC #5
  • MUT Champions #1

B6.4 Advancement from Group Play

Each Competitor in the group will play each other Competitor one time for a total of 3 matches per Competitor. The top two Competitors from each group, based on Wins within the group, will advance to the next round.

B6.5 Advancement from Group Play Tiebreakers

The following criteria will be used in this order to break ties in which Competitors in the same group have the same number of Wins within the group. Once all ties are broken, no additional criteria will be used. If a three-way tie is broken, leaving a two-way tie, the two-way tie will be broken by B6.5.1.

B6.5.1 Head-to-Head result

B6.5.2 Highest Net Points (points scored minus points allowed) in matches played against tied Competitors:

  1. Highest Net Points Example: Competitors A, B, C are tied with 2-1 records and B6.5.1 can’t break the tie. Competitor D finished with a 0-3 record and is eliminated.
  2. Match results between the three Competitors are as follows: A > B 30-14; B > C 14-7; C > A 21-20.
  3. Competitor A’s Net Points are 15; 50 points for and 35 against
  4. Competitor B’s Net Points are -9; 28 points for and 37 against
  5. Competitor C’s Net Points are -6; 28 points for and 34 against
  6. Competitor A takes 1st, C 2nd, and B 3rd.

B6.5.3 Fewest combined points allowed in matches played against tied Competitors:

B6.5.4 Results from a new series of tiebreaking matches between tied Competitors (if time permits in the sole judgement of the Madden League Operations team). After a series of tiebreaking matches are played, the tie breaking procedure will start over with B6.5.1 using only the results of the tiebreaking matches.

B6.5.5 If time does not permit from B6.5.4, then final placements in the group will be randomly drawn by the Madden League Operations team.

 

B7. In-game Settings

B7.1. Settings Dictated by Salary Cap Mode

  • Quarter Length: 5 minutes
  • Play Clock: 30 seconds
  • Skill Level: All-Madden
  • Weather: Clear
  • Injuries: 0 (new for Madden NFL 19: 0 is off; 100 is max)
  • Fatigue: 50 (new for Madden NFL 19: 0 is off; 100 is max)
  • Accelerated Clock: Off
  • Game Speed: Normal
  • Game Style: Competitive
  • Event Type: Quick Presentation

B7.2 Other Adjustable Settings

Competitors can adjust the following settings provided that there are no bugs or game imbalances caused within the Competition mode.

  • Auto Sprint: Default On
  • Auto Strafe: Default On
  • Heat Seeker: Default On
  • Ball Hawk: Default On
  • Switch Assist: Default Off
  • Auto Play Flip: Off
  • Camera Setting: Standard

B7.3 Lineup and Depth Chart Requirements

Lineups in Head to Head are managed through Madden NFL 19’s lineup screen.

B7.4 Additional Gameplay Rules (Online Elimination and Live Finals)

  • Onside Kicks: Onside kicks are not allowed in the first half. A Competitor may attempt an onside kick at any time in the 2nd half.
  • Excessive Offsides: Neither the offense nor defense should purposefully go offsides with the intent of delaying the game nor exhibiting unsportsmanlike conduct. Intent is at the sole discretion of the tournament administration.
  • Improper Audibles: Competitors may not audible out of the QB Kneel, Wildcat, Field Goal, or Punt formations.

B7.5 Glitches

Any attempt to glitch the game in order to gain an advantage is prohibited. This includes, but is not limited to the following situations:

  • Any offsides glitch
  • Audibles that cause an unresponsive defense
  • Intentionally slowing down a defense at the line of scrimmage to cause an offsides penalty.
  • Procedure After a Glitch Penalty: In the event that a tournament administrator determines that a penalty was caused by an unauthorized glitch, one or more the following actions will be taken to return the game to a fair state depending on the result of the play. All Competitors will be given guidance on how to handle penalties once they have advanced to the Online Elimination phases of the tournament.
  • If the ball wasn’t advanced by the offense OR the result of the play was in favor of the defense (turnover, sack, defensive TD), then the offense will be forced to decline the penalty (in the end, the penalty for a glitch is a loss of down).
  • If the ball was advanced by the offense, then the offense will be forced to take penalties until they are equal or behind the line of scrimmage at the start of the play where they intentionally glitched (in the end, the penalty for a glitch is a loss of down).

 

B8. Match Process, Competitor Conduct, and Other Topics Addressed in the Official Rules

Refer back to the MCS Official Rules for additional information regarding the following topics:

  • Match Process (MCS rules Section 8)
  • Competitor Conduct, Prohibited Behavior, and Rule Enforcement (MCS rules Section 9 )
  • Spirit of the Rules and Competitive Integrity (MCS rules Section 10)
  • Personal Information (MCS rules Section 11)
  • General Conditions (MCS rules Section 12)
  • Winners List (MCS rules Section 13)

 

APPENDIX C

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Madden Challenge Event Rules and Details

C1. Overview

The Madden Challenge is an invitational tournament and the second event of the MCS. The Club Championship is conducted in association with the official MUT Draft leaderboards in Madden NFL 19 that run from November 19, 2018 through February 11, 2019 (“Online Season Two”).

The contest period runs from 12:00:01 a.m. PST on November 19, 2018 through 11:59:59 p.m. PST on March 17, 2019.

256 players who are deemed eligible to compete (the “Competitors”) will take part in the Competition and play in the following series of elimination events until a single Competitor is crowned Winner of the Madden Challenge. The event schedule (subject to change) is as follows:  

  • Online Elimination – Single Elimination: Thursday, February 21 through Friday, February 22
  • Online Elimination – Group Stage: Sunday, February 24
  • Online Elimination – Playoff: Monday, February 25
  • Live Finals – Group Stage: Friday, March 15 through Saturday March 16
  • Live Finals – Single Elimination: Sunday, March 17

The winner of the Madden Challenge will be considered an official titleholder in the Madden NFL 19 year on par with the Madden Classic and Madden Club Championship (events conducted in association with the Madden Championship Series) with the undisputed best player of Madden NFL 19 to be determined by the Madden Bowl at the end of the Competitive Year.  The winner and runner up of the Madden Challenge qualify for advancement to the Madden Bowl.

 

C2. Eligibility, Registration, and Applicability of MCS Official Rules

All Competitors in  the Madden Challenge must meet the eligibility requirements described in Section 2 of the Madden Championship Series Official Rules (the “MCS Rules”).

 

C3. Competitors at the Madden Challenge

The Madden NFL 19 Challenge is comprised of 256 Competitors (128 per platform).

  • 192 Competitors (96 on each platform) consisting of the next top eligible players from each platform’s MUT Draft leaderboard as of February 12 as of 12:00:01 a.m. PST.
  • 64 Competitors (32 on each platform) consisting of the top eligible players from each platform’s MUT Champions leaderboard as of February 12 as of 12:00:01 a.m. PST.

Refer to Section 4 of the MCS Rules for additional detail regarding invitations, deadline to respond, and travel to the live portion of the Madden Challenge.

 

C4. Event Structure

All games in the Madden Challenge will be played using the MUT Draft Ranked (“MUT Draft”) game mode.

All games in the Online Elimination and Live portions of the Madden NFL 19 Challenge will be played using the Madden NFL 19 MUT Draft game mode or its equivalent.

C4.1 Online Elimination

Invitations based on players’ Season Two leaderboard standing will be sent after the final rankings are gathered for the MUT Draft leaderboard at February 12 as of 12:00:01 a.m. PST and the MUT Champions leaderboard at February 12 as of 12:00:01 a.m. PST. Competitors may only participate in Online Elimination using a single account on one console platform. The Online Elimination phase will be conducted from February 21 through February 25.

C4.2 Online Elimination – Single Elimination

The Single Elimination phase will be conducted online from February 21 through February 22, 2019. A full schedule and additional process details will be presented to advancing Competitors after the Competitor invites have been sent out and accepted.

Single Elimination bracket of Competitors for each platform consists of 256 spots (128 per platform) that consists 128 competitors from the online ladder . There will be 3 total rounds  of Single Elimination.

(see section C6.3.3 for additional details regarding the format and seeding of Online Elimination).

C4.3 Online Elimination – Group Stage

The Group Stage will be conducted online on February 24, 2019. At the Group Stage, the 32 Competitors advancing from Single Elimination (16 per platform) will be seeded 1 through 16 based on their original seed entering Single Elimination.

Group Stage Competitors will be sorted into four groups of four per platform and will compete in Round-robin Group Play (see section 6.3.4 for additional details regarding Round-robin Group Play and section 6.4 and 6.5 for details regarding Advancement from Group Play).  

C4.4 Online Elimination – Playoff

The Online Elimination Playoff will be conducted online on  February 25, 2019.  From the Group Stage, 24 competitors (12 per platform) will advance to the playoff, which will consist of 1 round of single elimination: (i) Round of 8.  Group winners will advance to the  Live Finals, while competitors who finish 2nd or 3rd during the Group Stage will play in the Round of 8.

The top 16 competitors (8 per platform) will advance to the Madden NFL 19 Challenge – Live Finals.

C4.5 Live Finals – Group Stage & Playoffs

The will be conducted in 2 stages, Group Stage & Playoffs, from March 15 through March 17, 2019 in Redwood City, CA.

Group Stage Competitors will be sorted into four groups and will compete in Round-robin Group Play (see section C6.3.3 for additional details regarding Round-robin Group Play and section 6.4 and 6.5 for details regarding Advancement from Group Play).  

From the Group Stage, 12 competitors will advance to the Playoffs, which will consist of 4 rounds of single elimination: (i) Wild Card, (ii) Quaterfinals, (iii) Semifinals, and (iiii) Final Elimination.  Group winners will advance to the Quartefinals round, while Competitors who finish 2nd or 3rd during the Live Finals Group Stage will start in Wild Card round.

The first-place Competitor after the Final Elimination stage game will be named the winner of the Madden NFL 19 Challenge.

C5. Prizes

See Section 5.1 and Section 5.2 of the MCS Official Rules for details regarding the prizes awarded at the Madden Challenge.

See Section 5.3 of the MCS Rules for details about how to claim prizes for the Madden Challenge.

 

C6. Gameplay Format

C6.1 Team Creation in Each Phase of the Tournament

The drafting of a team will be handled automatically by the MUT Draft game mode. Competitors will start by selecting a team uniform and a coach that represents in game playbooks (offense and defense). Afterwards, they will be given a base team and be allowed to improve that team by selecting 20 additional player items in a 20-round draft (choosing from three options per round). The number of times Competitors draft and specific timing of those drafts will vary in each phase of the Competition as follows.

  • Online Elimination: Competitors will draft a maximum of two times. All Competitors will draft at the start of the tournament (A maximum of 3 matches). The remaining Competitors who advance to the Group Stage will draft an additional time. They will keep their team for the remainder of that phase and the playoffs (A maximum of 4 matches if there are no tiebreakers required).
  • Madden Challenge Finals: Competitors will draft at the start of the Live Finals. They will keep their team for the entire Live Finals (A maximum of 7 matches if there are no tiebreakers required).
  • Redrafts: Redrafts may take place in the event of a bug or if directed by a tournament administrator for the purpose of maintaining the competitive integrity of the tournament. Redrafts will not be allowed to be requested by the Competitors.

C6.2 Restricted Items List

The tournament operator has the right to adjust the restricted items list as needed with no prior warning in order to ensure the fairness of the Competition. Player items, playbooks, and teams that cannot be used in tournaments are listed as follows:

Current Restricted Items: As of November 19, 2018, there are no restricted items.

C6.3 Elimination Formats & Seeding Rules

All matches during Online Elimination (both Single Elimination and Group Stage) will be a best-of-one game (Bo1).

C6.3.1 Single Elimination: 2 Competitors, 1 advances.

C6.3.2 Round-robin Group Play: 4 Competitors per group, 3 advance. All Competitors in a group face each other one time for a total of 3 matches per Competitor.

C6.3.3 Seeding for Online -- Single Elimination

  • The brackets will be seeded (#1 vs. #128, #2 vs. #127, etc.) with Competitors who qualified for Single Elimination based on their Season Two leaderboard standing in the following modes:
  • MUT Draft (96 Competitors)
  • MUT Champions (32 Competitors)

Seeds will alternate between MUT Draft and MUT Champions competitors until the MUT Champions pool has been exhausted.

  • After three rounds of elimination (Round of 32), the 32 competitors will move to the Group Stage.

C6.3.4 Seeding for online – Group Stage

The 16 competitors per console will be seeded into four groups.

A snake method will be used to seed competitors into group (A, B, C, D) in the order of prior seed.

C6.3.5 Seeding for the Online – Playoff

  • The bracket of 12 competitors (per platform) will consist of the following:
  • Four advancing players who finished their group in 1st
  • Four advancing players who finished their group in 2nd
  • Four advancing players who finished their group in 3rd
  • The matchups during the online playoffs will be determined by the following rules:
  • 12 advancing players on each console will be assigned two NEW designations: (i) a bracket letter and (ii) a bracket rank. e.g. A1, A2, A3, B1, B2, B3, C1, C2, C3, D1, D2, D3
  • The four advancing 1st place competitors will receive a bye and be invited to attend the Live Finals in Redwood City.
  • All 2nd and 3rd place finishers will then be assigned the same bracket letter as their corresponding group winner (e.g. If you were 3rd place finisher in the group of the #2 ranked 1st place finisher, then you would be identified as B3)
  • Pairings in the Round of 8 round will be: A2 vs B3, C2 vs D3, A3 vs B2, C3 vs D2,

C6.3.6 Seeding Rules for Live Finals -- Group Stage

Competitors will be drawn randomly into groups so that both console platforms are equally represented.

Group A:

  • Console 1 Finalist
  • Console 1 Finalist
  • Console 2 Finalist
  • Console 2 Finalist

Group B:

  • Console 1 Finalist
  • Console 1 Finalist
  • Console 2 Finalist
  • Console 2 Finalist

Group C:

  • Console 1 Finalist
  • Console 1 Finalist
  • Console 2 Finalist
  • Console 2 Finalist

Group D:

  • Console 1 Finalist
  • Console 1 Finalist
  • Console 2 Finalist
  • Console 2 Finalist

C6.3.7 Seeding Rules for Live Finals – Playoffs

The matchups during the live playoff phases will consist of the following:

  • Wild Card round: A2 vs B3, C2 vs D3, A3 vs B2, C3 vs D2
  • Quarter: A1 versus the winner of B2/A3; B1 versus the winner of A2/B3; C1 versus the winner of D2/C3; D1 versus the winner of C2/D3
    Note: If all of the 3rd seeds win their game, then they will be reseeded so that no match has two player from the original starting groups (i.e. A1 vs B3 and B1 vs. A3)
  • Semi Finals: the winner of A1(B2/A3) vs the winner of B1(A2/B3); the winner of C1(D2/C3) vs the winner of D1(C2/D3)
  • Finals: The remaining 2 competitors.

C6.4 Advancement from Group Stage

Each Competitor in the group will play each other Competitor one time for a total of 3 matches per Competitor. The top two Competitors from each group, based on Wins within the group, will advance to the next round.

C6.5 Advancement from Group Stage Tiebreakers

The following criteria will be used in this order to break ties in which Competitors in the same group have the same number of Wins within the group. Once all ties are broken, no additional criteria will be used. If a three-way tie is broken, leaving a two-way tie, the two-way tie will be broken by C6.5.1.

C6.5.1 Head-to-Head result

C6.5.2 Highest Net Points (points scored minus points allowed) in matches played against tied Competitors:

  1. Highest Net Points Example: Competitors A, B, C are tied with 2-1 records and 6.5.1 can’t break the tie. Competitor D finished with a 0-3 record and is eliminated.
  2. Match results between the three Competitors are as follows: A > B 30-14; B > C 14-7; C > A 21-20.
  3. Competitor A’s Net Points are 15; 50 points for and 35 against
  4. Competitor B’s Net Points are -9; 28 points for and 37 against
  5. Competitor C’s Net Points are -6; 28 points for and 34 against
  6. Competitor A takes 1st, C 2nd, and B 3rd.

C6.5.3 Fewest combined points allowed in matches played against tied Competitors:

C6.5.4 Results from a new series of tiebreaking matches between tied Competitors (if time permits in the sole judgement of the Madden League Operations Team). After a series of tiebreaking matches are played, the tiebreaking procedure will start over with 6.5.1 using only the results of the tiebreaking matches.

C6.5.5 If time does not permit from 6.5.4, then final placements in the group will be randomly drawn by the Madden League Operations Team.

 

C7. In-Game Settings

C7.1 Settings Dictated by MUT Draft

  • Quarter Length: 5 minutes
  • Play Clock: 30 seconds
  • Skill Level: All-Madden
  • Weather: Clear
  • Injuries: Off
  • Fatigue: On (MUT Fatigue Setting)
  • Accelerated Clock: Off
  • Game Speed: Normal
  • Sliders: Default

C7.2 Other Adjustable Settings

Competitors can adjust the following settings provided that there are no bugs or game imbalances caused within the Competition mode.

  • Auto Sprint: Default On
  • Auto Strafe: Default On
  • Heat Seeker: Default On
  • Ball Hawk: Default On
  • Switch Assist: Default Off
  • Auto Play Flip: Off
  • Camera Setting: Standard

C7.3 Lineup and Depth Chart Requirements

Lineups in Head to Head are managed through Madden NFL 19’s lineup screen.  

C7.4 Additional Gameplay Rules (Online Elimination and Live Finals)

  • Onside Kicks: Onside kicks are not allowed in the first half. A Competitor may attempt an onside kick at any time in the 2nd half.
  • Excessive Offsides: Neither the offense nor defense should purposefully go offsides with the intent of delaying the game nor exhibiting unsportsmanlike conduct. Intent is at the sole discretion of the tournament administration.
  • Improper Audibles: Competitors may not audible out of the QB Kneel, Wildcat, Field Goal, or Punt formations.

C7.5 Glitches

Any attempt to glitch the game in order to gain an advantage is prohibited. This includes, but is not limited to the following situations:

  • Any offsides glitch
  • Audibles that cause an unresponsive defense
  • Intentionally slowing down a defense at the line of scrimmage to cause an offsides penalty.
  • Procedure After a Glitch Penalty: In the event that a tournament administrator determines that a penalty was caused by an unauthorized glitch, one or more the following actions will be taken to return the game to a fair state depending on the result of the play. All Competitors will be given guidance on how to handle penalties once they have advanced to the Online Elimination phases of the tournament.
  • If the ball wasn’t advanced by the offense OR the result of the play was in favor of the defense (turnover, sack, defensive TD), then the offense will be forced to decline the penalty (in the end, the penalty for a glitch is a loss of down).
  • If the ball was advanced by the offense, then the offense will be forced to take penalties until they are equal or behind the line of scrimmage at the start of the play where they intentionally glitched (in the end, the penalty for a glitch is a loss of down).

 

C8. Match Process, Competitor Conduct, and Other Topics Addressed in the Official Rules

Refer back to the MCS Official Rules for additional information regarding the following topics:

  • Match Process (MCS rules Section 8)
  • Competitor Conduct, Prohibited Behavior, and Rule Enforcement (MCS rules Section 9)
  • Spirit of the Rules and Competitive Integrity (MCS  rules Section 10)
  • Personal Information (MCS rules Section 11)
  • General Conditions (MCS rules Section 12)
  • Winners List (MCS rules Section 13)

 

 


 

 

APPENDIX D

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Last Chance Qualifier Event Rules and Details

D1. Overview

The Last Chance Qualifier ("LCQ") is final qualifying event for the 2019 Madden Bowl, and will be held in Redwood City, CA from March 11, 2019 through April 21, 2019. The LCQ will determine which 2 players will secure the last two competitive spots in the 2018-2019 MCS Madden Bowl.

 

D2. Eligibility, Registration, and Applicability of MCS Official Rules

All Competitors in  the LCQ must meet the eligibility requirements described in Section 2 of the MCS Official Rules (the “MCS Rules”).

 

D3. Competitors at the LCQ

The 64 players (32 per Console) with the highest Season Three leaderboard standing that have not already qualified for the Madden Bowl through auto-berths or their MCS point total will be invited to compete in the online portion of the LCQ (see Section D4.1 for more detail).

The 4 Competitors (2 per Console) to advance beyond the online portion of the LCQ will proceed to the Live Finals in Redwood City, CA.

Refer to Section 4 of the MCS Rules for additional detail regarding invitations, deadline to respond, and travel to the live portion of the LCQ for 4 Competitors who proceed to the Live Finals.

 

D4. Event Structure

All games in the LCQ will be played using the MUT Salary Cap (“SCR”) game mode.

D4.1 Online Elimination

Invitations based on players’ Season Three leaderboard standing will be sent after the final rankings are gathered for the MUT SC leaderboard at April 9 as of 12:00:01 a.m. PST. Competitors may only participate in Online Elimination using a single account on one console platform. The Online Elimination phase will be conducted from April 12 through April 15.

D4.2 Online Elimination – Single Elimination

The Single Elimination phase will be conducted online from April 12 through April 15. A full schedule and additional process details will be presented to advancing Competitors after the Competitor invites have been sent out and accepted.

Single Elimination bracket of Competitors for each platform consists of 64 spots (32 per platform) that consists 64 competitors from the online ladder . There will be 4 total rounds  of Single Elimination.

(see section D6.3.3 for additional details regarding the format and seeding of Online Elimination).

D4.5 Live Finals

The Live Finals will be conducted live on one day 4/21/2019.  Finals will consist of 2 rounds of single elimination: (i) Semifinals, and (ii) Final.

The final two competitors will advance to the Madden Bowl. The winner as the 15th seed in the Madden Bowl and the runner-up as the 16th seed.

D5. Prizes

See Section 5.1 and Section 5.2 of the MCS Official Rules for details regarding the prizes awarded at the LCQ.

See Section 5.3 of the MCS Rules for details about how to claim prizes for the LCQ.

 

D6. Competition Rules

D6.1 Team Creation in Each Phase of the Tournament

Each eligible Competitor will submit a lineup within the constraints of the MUT Salary Cap Ranked game mode prior to select phases of the tournament. The total Salary Cap allowed may change any time for each phase of the tournament and individual Club Championship.  The Madden League Operations team will provide a schedule of the total Salary Cap value for each phase of the tournament at a date TBD. For live events (both Individual Club Championships and Madden NFL Club Championship), Competitors will have access to all available MUT content with which to create their team.

6.1.1 Allowed MUT Salary Cap Ranked Lineups: A competitor’s MUT Salary Cap Ranked lineups must consist of a home & away uniform, a coach, an offensive & defensive playbook, and 34 player items that are of equal or lower cost to the total cap value. The 34 player items are made up of 2 flex positions and 32 mandatory positions that need to be filled as such: QB1, HB1, WR1, WR2, WR3, WR4, TE1, TE2, FB1, LT1, LG1, C1, RG1, RT1, LE1, RE1 or LE2, DT1, DT2, LOLB1, ROLB1, MLB1, MLB2, CB1, CB2, CB3, CB4, FS1, SS1, FS2 or SS2, K1, P1.

6.1.1b LCQ Live Final: Competitors are required to submit a MUT Salary Cap lineup to the Madden League Operations team directly before 5:00 PM EST on April 15, 2017. This will be the lineup Competitors use for the remainder of the matches played in Redwood Shores (a maximum of 2 matches). Competitors will have access to any player items available from MUT provided that is not restricted in the tournament.

D6.2 Restricted Items List

The tournament administrator has the right to adjust the restricted items list as needed with no prior warning in order to ensure the fairness of the competition. Player items, playbooks, and teams that cannot be used in tournaments are listed as follows:

Current Restricted Items: As of August 7, 2018, there are no restricted items.

D6.3 Elimination Formats

All matches during Online Elimination will be a best-of-one game (Bo1).

6.3.1 Single Elimination: 2 Competitors, 1 advances.

6.3.2 Seeding Rules for the Online Elimination Playoffs

6.3.2a The two brackets(one per console) of 32 competitors will consist of the following:

  • Top 32 players from SC Ladder.

D7. In-Game Settings

D7.1. Settings Dictated by Salary Cap Mode

  • Quarter Length: 5 minutes
  • Play Clock: 30 seconds
  • Skill Level: All-Madden
  • Weather: Clear
  • Injuries: 0 (new for Madden NFL 19: 0 is off; 100 is max)
  • Fatigue: 50 (new for Madden NFL 19: 0 is off; 100 is max)
  • Accelerated Clock: Off
  • Game Speed: Normal
  • Game Style: Competitive
  • Event Type: Quick Presentation

D7.2 Other Adjustable Settings

Competitors can adjust the following settings provided that there are no bugs or game imbalances caused within the Competition mode.

  • Auto Sprint: Default On
  • Auto Strafe: Default On
  • Heat Seeker: Default On
  • Ball Hawk: Default On
  • Switch Assist: Default Off
  • Auto Play Flip: Off
  • Camera Setting: Standard

D7.3 Lineup and Depth Chart Requirements

Lineups in Head to Head are managed through Madden NFL 19’s lineup screen.

D7.4 Additional Gameplay Rules (Online Elimination and Live Finals)

  • Onside Kicks: Onside kicks are not allowed in the first half. A Competitor may attempt an onside kick at any time in the 2nd half.
  • Excessive Offsides: Neither the offense nor defense should purposefully go offsides with the intent of delaying the game nor exhibiting unsportsmanlike conduct. Intent is at the sole discretion of the tournament administration.
  • Improper Audibles: Competitors may not audible out of the QB Kneel, Wildcat, Field Goal, or Punt formations.

D7.5 Glitches

Any attempt to glitch the game in order to gain an advantage is prohibited. This includes, but is not limited to the following situations:

  • Any offsides glitch
  • Audibles that cause an unresponsive defense
  • Intentionally slowing down a defense at the line of scrimmage to cause an offsides penalty.
  • Procedure After a Glitch Penalty: In the event that a tournament administrator determines that a penalty was caused by an unauthorized glitch, one or more the following actions will be taken to return the game to a fair state depending on the result of the play. All Competitors will be given guidance on how to handle penalties once they have advanced to the Online Elimination phases of the tournament.
  • If the ball wasn’t advanced by the offense OR the result of the play was in favor of the defense (turnover, sack, defensive TD), then the offense will be forced to decline the penalty (in the end, the penalty for a glitch is a loss of down).
  • If the ball was advanced by the offense, then the offense will be forced to take penalties until they are equal or behind the line of scrimmage at the start of the play where they intentionally glitched (in the end, the penalty for a glitch is a loss of down).

 

D8. Match Process, Competitor Conduct, and Other Topics Addressed in the Official Rules

Refer back to the MCS Official Rules for additional information regarding the following topics:

  • Match Process (MCS rules Section 8)
  • Competitor Conduct, Prohibited Behavior, and Rule Enforcement (MCS rules Section 9)
  • Spirit of the Rules and Competitive Integrity (MCS  rules Section 10)
  • Personal Information (MCS rules Section 11)
  • General Conditions (MCS rules Section 12)
  • Winners List (MCS rules Section 13)

 


 

 

APPENDIX E

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Madden Bowl Event Rules and Details

E1. Overview

The 2019 Madden Bowl is an invitation tournament and the final EA Major in the 2018-2019 MCS, and will be held in Redwood City, CA. from April 25, 2019 through April 27, 2019.

16 players who are deemed eligible to compete (the “Competitors”) will take part in the Competition and play in the following series of elimination events until a single Competitor is crowned Winner of the Madden Bowl. The event schedule (subject to change) is as follows:  

  • Live Finals – Group Stage: Thursday, April 25 through Friday April 26
  • Live Finals – Single Elimination: Saturday, April 27

The winner of the Madden Bowl will be considered champion of the Madden NFL 19 year.

E2. Eligibility, Registration, and Applicability of MCS Official Rules

All Competitors in  the Madden Bowl must meet the eligibility requirements described in Section 2 of the MCS Official Rules (the “MCS Rules”).

 

E3. Competitors at the Madden Bowl

The following 16 Competitors at the Madden Bowl:

  • 14 Competitors consisting of
  • 1st and 2nd place in the Madden Classic and Madden Challenge
  • 1st through 4th place in the Madden Club Championship
  • The 6 players with the highest MCS Point totals as of March 18, 2019 to receive the remaining spots

Refer to Section 4 of the MCS Rules for additional detail regarding invitations, deadline to respond, and travel to the live portion of the Madden Bowl.

 

E4. Event Structure

All games in the Madden Bowl will be played using the MUT Salary Cap (“SCR”) game mode.

E4.1 Live Finals – Group Stage & Playoffs

The will be conducted in 2 stages, Group Stage & Playoffs, from April 25 through April 27, 2019 in Redwood City, CA.

Group Stage Competitors will be sorted into four groups and will compete in Round-robin Group Play (see section E6.3.3 for additional details regarding Round-robin Group Play and section 6.4 and 6.5 for details regarding Advancement from Group Play).  

From the Group Stage, 12 competitors will advance to the Playoffs, which will consist of 4 rounds of single elimination: (i) Wild Card, (ii) Quaterfinals, (iii) Semifinals, and (iiii) Final Elimination.  Group winners will advance to the Quartefinals round, while Competitors who finish 2nd or 3rd during the Live Finals Group Stage will start in Wild Card round.

The first-place Competitor after the Final Elimination stage game will be named the winner of the Madden NFL 19 Bowl.

 

E5. Prizes

See Section 5.1 and Section 5.2 of the MCS Official Rules for details regarding the prizes awarded at the LCQ.

See Section 5.3 of the MCS Rules for details about how to claim prizes for the Madden Bowl.

 

E6. Competition Rules

E6.1 Team Creation in Each Phase of the Tournament

Each eligible Competitor will submit a lineup within the constraints of the MUT Salary Cap Ranked game mode prior to select phases of the tournament. The total Salary Cap allowed may change any time for each phase of the tournament and individual Club Championship.  The Madden League Operations team will provide a schedule of the total Salary Cap value for each phase of the tournament at a date TBD. For live events (both Individual Club Championships and Madden NFL Club Championship), Competitors will have access to all available MUT content with which to create their team.

E6.1.1 Allowed MUT Salary Cap Ranked Lineups: A competitor’s MUT Salary Cap Ranked lineups must consist of a home & away uniform, a coach, an offensive & defensive playbook, and 34 player items that are of equal or lower cost to the total cap value. The 34 player items are made up of 2 flex positions and 32 mandatory positions that need to be filled as such: QB1, HB1, WR1, WR2, WR3, WR4, TE1, TE2, FB1, LT1, LG1, C1, RG1, RT1, LE1, RE1 or LE2, DT1, DT2, LOLB1, ROLB1, MLB1, MLB2, CB1, CB2, CB3, CB4, FS1, SS1, FS2 or SS2, K1, P1.

E6.1.1b Madden Bowl: Competitors are required to submit a MUT Salary Cap lineup to the Madden League Operations team directly before 6:00 PM EST on April 15, 2019. This will be the lineup Competitors use for the remainder of the matches played in Redwood Shores (a maximum of 3 matches). Competitors will have access to any player items available from MUT provided that is not restricted in the tournament.

E6.2 Restricted Items List

The tournament operator has the right to adjust the restricted items list as needed with no prior warning in order to ensure the fairness of the Competition. Player items, playbooks, and teams that cannot be used in tournaments are listed as follows:

Current Restricted Items: As of November 19, 2018, there are no restricted items.

E6.3 Elimination Formats & Seeding Rules

E6.3.1 Seeding Rules for Live Finals -- Group Stage

Group A:

  • Seed 1
  • Seed 8
  • Seed 9
  • Seed 16

Group B:

  • Seed 4
  • Seed 5
  • Seed 12
  • Seed 13

Group C:

  • Seed 3
  • Seed 6
  • Seed 11
  • Seed 14

Group D:

  • Seed 2
  • Seed 7
  • Seed 10
  • Seed 15

E6.3.2 Seeding Rules for Live Finals – Playoffs

The matchups during the live playoff phases will consist of the following:

  • Wild Card round: A2 vs B3, C2 vs D3, A3 vs B2, C3 vs D2
  • Quarter: A1 versus the winner of B2/A3; B1 versus the winner of A2/B3; C1 versus the winner of D2/C3; D1 versus the winner of C2/D3
    Note: If all of the 3rd seeds win their game, then they will be reseeded so that no match has two player from the original starting groups (i.e. A1 vs B3 and B1 vs. A3)
  • Semi Finals: the winner of A1(B2/A3) vs the winner of B1(A2/B3); the winner of C1(D2/C3) vs the winner of D1(C2/D3)
  • Finals: The remaining 2 competitors.

E6.4 Advancement from Group Stage

Each Competitor in the group will play each other Competitor one time for a total of 3 matches per Competitor. The top two Competitors from each group, based on Wins within the group, will advance to the next round.

E6.5 Advancement from Group Stage Tiebreakers

The following criteria will be used in this order to break ties in which Competitors in the same group have the same number of Wins within the group. Once all ties are broken, no additional criteria will be used. If a three-way tie is broken, leaving a two-way tie, the two-way tie will be broken by C6.5.1.

E6.5.1 Head-to-Head result

E6.5.2 Highest Net Points (points scored minus points allowed) in matches played against tied Competitors:

  1. Highest Net Points Example: Competitors A, B, C are tied with 2-1 records and 6.5.1 can’t break the tie. Competitor D finished with a 0-3 record and is eliminated.
  2. Match results between the three Competitors are as follows: A > B 30-14; B > C 14-7; C > A 21-20.
  3. Competitor A’s Net Points are 15; 50 points for and 35 against
  4. Competitor B’s Net Points are -9; 28 points for and 37 against
  5. Competitor C’s Net Points are -6; 28 points for and 34 against
  6. Competitor A takes 1st, C 2nd, and B 3rd.

E6.5.3 Fewest combined points allowed in matches played against tied Competitors:

E6.5.4 Results from a new series of tiebreaking matches between tied Competitors (if time permits in the sole judgement of the Madden League Operations Team). After a series of tiebreaking matches are played, the tiebreaking procedure will start over with 6.5.1 using only the results of the tiebreaking matches.

E6.5.5 If time does not permit from 6.5.4, then final placements in the group will be randomly drawn by the Madden League Operations Team.

 

E7. In-Game Settings

E7.1. Settings Dictated by Salary Cap Mode

  • Quarter Length: 5 minutes
  • Play Clock: 30 seconds
  • Skill Level: All-Madden
  • Weather: Clear
  • Injuries: 0 (new for Madden NFL 19: 0 is off; 100 is max)
  • Fatigue: 50 (new for Madden NFL 19: 0 is off; 100 is max)
  • Accelerated Clock: Off
  • Game Speed: Normal
  • Game Style: Competitive
  • Event Type: Quick Presentation

E7.2 Other Adjustable Settings

Competitors can adjust the following settings provided that there are no bugs or game imbalances caused within the Competition mode.

  • Auto Sprint: Default On
  • Auto Strafe: Default On
  • Heat Seeker: Default On
  • Ball Hawk: Default On
  • Switch Assist: Default Off
  • Auto Play Flip: Off
  • Camera Setting: Standard

E7.3 Lineup and Depth Chart Requirements

Lineups in Head to Head are managed through Madden NFL 19’s lineup screen.

E7.4 Additional Gameplay Rules (Online Elimination and Live Finals)

  • Onside Kicks: Onside kicks are not allowed in the first half. A Competitor may attempt an onside kick at any time in the 2nd half.
  • Excessive Offsides: Neither the offense nor defense should purposefully go offsides with the intent of delaying the game nor exhibiting unsportsmanlike conduct. Intent is at the sole discretion of the tournament administration.
  • Improper Audibles: Competitors may not audible out of the QB Kneel, Wildcat, Field Goal, or Punt formations.

E7.5 Glitches

Any attempt to glitch the game in order to gain an advantage is prohibited. This includes, but is not limited to the following situations:

  • Any offsides glitch
  • Audibles that cause an unresponsive defense
  • Intentionally slowing down a defense at the line of scrimmage to cause an offsides penalty.
  • Procedure After a Glitch Penalty: In the event that a tournament administrator determines that a penalty was caused by an unauthorized glitch, one or more the following actions will be taken to return the game to a fair state depending on the result of the play. All Competitors will be given guidance on how to handle penalties once they have advanced to the Online Elimination phases of the tournament.
  • If the ball wasn’t advanced by the offense OR the result of the play was in favor of the defense (turnover, sack, defensive TD), then the offense will be forced to decline the penalty (in the end, the penalty for a glitch is a loss of down).
  • If the ball was advanced by the offense, then the offense will be forced to take penalties until they are equal or behind the line of scrimmage at the start of the play where they intentionally glitched (in the end, the penalty for a glitch is a loss of down).

E8. Match Process, Competitor Conduct, and Other Topics Addressed in the Official Rules

Refer back to the MCS Official Rules for additional information regarding the following topics:

  • Match Process (MCS rules Section 8)
  • Competitor Conduct, Prohibited Behavior, and Rule Enforcement (MCS rules Section 9)
  • Spirit of the Rules and Competitive Integrity (MCS  rules Section 10)
  • Personal Information (MCS rules Section 11)
  • General Conditions (MCS rules Section 12)
  • Winners List (MCS rules Section 13)

 

 

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