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MADDEN CHAMPIONSHIP SERIES

2019-2020 Official Rules

Madden Championship Series

2019-2020 Official Rules

VOID WHERE PROHIBITED BY LAW.

 

Table of Contents

2019-2020 Official Rules

1. Competition Overview

2. Eligibility

3. MCS Structure and Schedule

4. Attending MCS Event Live Finals

5. Prizes

6. Gameplay Format

7. In-Game Settings

8. Match Process for MCS Event Live Finals

9. Competitor Conduct, Prohibited Behavior, and Rule Enforcement

10. Spirit of the Rules and Competitive Integrity

11. Personal Information

12. General Conditions and Release

13. Winners List

Madden Classic Event Rules and Details

Madden Club Championship Event Rules and Details

Madden Challenge Event Rules and Details

Last Chance Qualifier Event Rules and Details

Madden Bowl Event Rules and Details

 

1. Competition Overview

This Madden Championship Series (the “Competition” or the “MCS”) is sponsored by Electronic Arts Inc. (“EA”), 209 Redwood Shores Parkway, Redwood City, CA 94065 and is governed by these Official Rules (“Rules”).  The MCS is a video game competition conducted using EA SPORTS Madden NFL 20 (“Madden NFL 20”) for the PC, Xbox One, and PlayStation 4 consoles (“Consoles”).

Any third party that operates another video game competition incorporating Madden NFL 20 is the sponsor of such competition, and will determine the applicable terms and conditions for participation.

Between August 2, 2019, and April 25, 2020, (the “Competitive Season”) players can qualify through Madden Ultimate Team mode (“MUT”) leaderboard placement and other Madden NFL 20 related events for a chance to compete in tournaments culminating in live events produced by EA (“MCS Events”). The MCS concludes with the 2020 Madden Bowl to be held in April 2020 at a TBA location (the “Madden Bowl”).  

The player crowned the winner at the Madden Bowl will be recognized as the Winner of the MCS and the overall Champion of the MCS. See Section 3 for additional information regarding qualifying events and progression through the MCS.

 

2. Eligibility

As of the start date of any MCS Events in which they qualify to compete, players in the MCS must:

  • Be at least 16 years old.  Players under the age of 18 must have a parent or legal guardian review and consent to these Rules on their behalf, and accompany them to the live portion of any MCS Event.
  • Be a resident of the United States (including the District of Columbia), United Kingdom, Mexico, Germany, or Canada (including Quebec). Players may be required to provide proof of residency to confirm eligibility by providing a government-issued identification such as a passport, driver’s license, identification card, or work visa with a name and address.
  • Have a valid EA Account (https://www.ea.com/register) registered with the Madden Rewards Program (https://www.easports.com/madden-nfl/mut-rewards).
  • Own or have access to Madden NFL 20 and have connected it to their valid EA Account.
  • Have a valid and active Console account (“Console Persona”).
  • Have signed and returned a Declaration of Eligibility to Travel (see Section 4.2 for more information).
  • Each MCS Event may have additional eligibility requirements specific to such event (see Appendices A through E for details).

Employees of EA and its respective affiliates, subsidiaries, representatives, advertising, promotion, and publicity agencies (“EA and its Agents”), employees of the NFL Entities, former employees of EA who participated in the development of Madden NFL 20,  and the immediate family members and persons living in the same household of each are not eligible. Competition is void where prohibited, restricted or taxed by law. All federal, state, provincial, and local laws and regulations apply. 

 

3. MCS Structure and Schedule

3.1 MCS Entry Process

To participate in the MCS, a player’s EA Account must be registered as described in Section 2 above and used to play online in affiliated qualifying events (see Section 3 in Appendices A through D for details on qualifying MUT gameplay).

The following MCS Events also have additional registration requirements in order to participate:

3.2 Progression through the MCS

To progress through the MCS, a player may:

  • Climb the MUT leaderboards (available in-game), or play at affiliated qualifying events to qualify to compete in an MCS Event.  See Section 3 in Appendices A through D for details on qualifying MUT gameplay and affiliated events for each of the MCS Event.
  • Accumulate MCS Series Points (“MCS Points”) by competing in MCS Event.
  • Earn top placement at one of the first 3 MCS Events to lock in a spot to compete at the Madden Bowl (see Section 3.3 and Section 3.6 for details).
  • Compete in the Last Chance Qualifier event (“LCQ”) to be held in August 2020 for a shot at the Madden Bowl (see Section 3.5 for details).
  • Compete at the Madden Bowl in April 2020 to determine the final champion of the 2019-2020 MCS.

3.3 EA Majors Events

The EA Majors are milestone tournaments that occur over the course of the MCS and a primary means for determining who will be invited to compete at the Madden Bowl.  Each EA Majors event will consist of an elimination phase for qualifying eligible players (“Elimination”) and proceed to a live finals phase (“Live Finals”) to determine the winner of the event (see Section 4 for additional information about each Live Final).

There will be 3 EA Majors during the MCS:

  • The 2019 Madden Classic (the “Madden Classic”) in August/September 2019 with Madden NFL 20 Head to Head gameplay (“H2H”)
  • The 2019 Madden Club Championship (the “Madden Club Championship”) in December 2019 with Madden NFL 20 MUT Salary Cap Ranked gameplay (“SCR”)
  • The 2020 Madden Challenge (the “Madden Challenge”) in January 2019 with Madden NFL 20 MUT Draft gameplay (“MUT Draft”)

See Appendices A through C  for details on how to qualify for and compete in the Madden Classic, Madden Club Championship, and Madden Challenge events.

3.4 MCS Points

MCS Points are points that players can earn by progressing to the elimination phases of 3 EA Majors events.

MCS Points serve as a leaderboard for the MCS and determine final seeding for the players who qualify to compete in the Madden Bowl. The amounts of MCS Points players earn at the EA Majors corresponds to their final placement at those events (see Section 5.2 for details).

Players can view their MCS point totals at maddenchampionship.com.

3.5 Last Chance Qualifier

The Last Chance Qualifier (“LCQ”) is an opportunity to qualify to participate in the Madden Bowl for players who have not earned top placement or accumulated sufficient MCS points in the EA Majors.

Invitation to compete in the LCQ is based on top placement in the SCR leaderboard and MUT Champions between January 28, 2020 and March 24, 2020. The LCQ is a primarily online tournament to be held in late March 2020 for the top 96 eligible SCR players and top 32 MUT Champions players who have not already qualified for the Madden Bowl.

During the LCQ, these 128 players (64 from each Console) will compete in 6 rounds of online single elimination gameplay. The 3 players to advance from the final stages of online elimination from each Console will proceed to a live finals round to determine 2 players who then join the other 14 players proceeding to the Madden Bowl.

3.6 MCS Finals: The Madden Bowl

The Madden Bowl is invitation-only.  In April 2020, 16 players will be invited to participate in the Madden Bowl as follows:

  • 14 Competitors consisting of
  • The 2 Competitors to advance from the LCQ event

See Appendix E for additional details about the Madden Bowl event structure.

 

4. Attending MCS Event Live Finals

4.1 Notification of Eligibility to Compete in MCS Event Live Finals

All eligible players who receive invitations to compete in an MCS Event Live Final (“Potential Competitors”) must respond within 2 business days after EA has sent the invitation, including a full response to the request for biographic information (see Section 4.4) to become verified competitors (“Competitors”) in the event, or their spot will be forfeited and extended to the next player on the event’s respective leaderboard. Alternate players may be identified and invited as Potential Competitors at EA’s discretion.

Potential Competitors must be available to travel to compete in MCS Events as follows (subject to change):

 

Event

Location

Travel Window

Madden Classic Finals

Arlington, TX

Thursday, August 29 through Sunday, September 1, 2019

Madden Club Championship Finals

Redwood City, CA

Monday, December 16, 2019 through Sunday, December 22, 2019

Madden Challenge Finals

Redwood City, CA

Tuesday January, 28, 2020 through Sunday, February 2, 2020

Last Chance Qualifier Finals

Redwood City, CA

Tuesday, April 21, 2020 through Thursday, April 23, 2020

Madden Bowl

TBA

Tuesday, April 21, 2020 through Sunday, April 26, 2020

 

In the event that a Competitor is disqualified, or MCS Event Travel (as defined below) is forfeited for any reason, EA may award that Competitor’s transportation, accommodations, Competitor’s current placement in the MCS Event, and/or the prize associated with Competitors current placement to an alternate player. Only 16 alternate players will be selected in any given MCS Event , after which EA retains the discretion to donate the prize associated with any unclaimed spots in the MCS to a charity of EA’s choosing.

4.2 Event Travel and Declaration of Eligibility

EA will provide travel accommodations at EA’s expense for Competitors who proceed to Live Finals at an MCS Event (“MCS Event Travel”).  All details of MCS Event Travel, such as the choice of transportation carriers, hotels, and related transfers, are in EA’s sole discretion.  EA reserves the right to provide ground transportation instead of airfare based on a Competitor’s travel distance from a Live Final.  Competitors must sign a Declaration of Eligibility to Travel prior to accepting MCS Event Travel.

Declaration of Eligibility to Travel will be sent to Competitors at the email addresses associated with their EA Accounts. If a Competitor does not complete the Declaration of Eligibility to Travel within 48 hours of attempted notification, fails to sign and/or return the Declaration of Eligibility to Travel within the required time period, refuses travel, is ineligible to accept travel, or is unavailable to travel during the dates detailed in Section 4.1 above, the Competitor forfeits MCS Event Travel as well as their place in the respective MCS Event event.

If a Competitor is a minor in his or her state, country, or province of residence at the time of any MCS Event Travel, the Competitor’s parent or legal guardian will be required to sign all necessary documents to accept travel and must accompany the Competitor to their respective event(s). In these instances, MCS Event Travel will include additional transportation for 1 parent or legal guardian.  Competitor and parent/legal guardian must travel together on the same itinerary and will share hotel accommodations.

4.3 Other Notes Regarding Travel and Accommodations

Incidentals for travel, including, without limitation: meals, telephone calls, Internet charges, tours/excursions, hotel processing fees, airline service charges and any other expenses not explicitly mentioned in these Rules are the sole responsibility of the Competitor and his or her guest, and the Competitor may be asked to reserve for any such incidental charges by providing the applicable hotel with a credit card. Hotel and airfare cannot be used separately. Travel and accommodations are subject to availability and certain restrictions. Any extra nights and any additional costs associated with an extended stay are the sole responsibility of the Competitor and his or her guest. Additional restrictions may apply.

4.4 Request for Biographic Information

Potential Competitors must complete and return a request for biographic information including the Potential Competitor’s full name, Stage Name (defined in Section 8.1 below), city and state of residence, nearest airport and active social media account handles within 3 days upon receipt, or Potential Competitor’s spot may be considered forfeited. 

 

5. Prizes

Prizes are not transferable.  No substitution of prizes for cash or other goods and services is permitted, with the exception of EA’s reserved right to substitute a prize of equal or greater value if an advertised prize becomes unavailable.  All taxes, including, without limitation, all federal, state, provincial, and local taxes, and international tariffs, are the sole responsibility of the individual Competitor.  Stated prize values do not include the fair market value of travel accommodations, which may vary depending on a Competitor’s place of residence and seasonal changes in rates.

5.1 Cash Prizes at MCS Events

Competitors in the MCS will play for a total cash prize pool of $1,255,000.00, divided among all events as follows:

 

 

Placement

Madden Classic

Madden Club Championship

Madden Challenge

LCQ

Madden Bowl

1st place

$35,000.00

$100,000.00

$35,000.00

Bowl Qualification + $1,000

$65,000.00

2nd place

$25,000.00

$75,000.00

$25,000.00

Bowl Qualification

$25,000.00

3rd place

$17,500.00

$40,000.00

$20,000.00

$2,000.00

$20,000.00

4th place

$12,500.00

$40,000.00

$20,000.00

$2,000.00

$20,000.00

5th place through 6th place

$7,500.00

$20,000.00

$10,000.00

$1,250.00

$10,000.00

7th place through 8th place

$5,000.00

$20,000.00

$10,000.00

$1,250.00

$10,000.00

9th place through 12th place

$4,000.00

$10,000.00

$7,500.00

N/A

$7,500.00

13th place through 16th place

$3,250.00

$10,000.00

$5,000.00

N/A

$5,000.00

17th place through 24th place

$1,750.00

$6,500.00

N/A

N/A

N/A

25th place through 32th place

$1,250.00

$6,500.00

N/A

N/A

N/A

33th place through 48th place

$850.00

$2,750.00

N/A

N/A

N/A

49th place through 64th place

$525.00

$2,750.00

N/A

N/A

N/A

65th place through 128th place

N/A

$1,500.00

N/A

N/A

N/A

 

5.2 MCS Point Awards

In addition to the cash prizes listed above, Competitors at EA Majors events will receive MCS points corresponding to their final placement at the EA Majors event during which they were earned, as detailed below.  

Points Awarded at the Conclusion of Qualifier/Elimination Rounds

 

Placement

Madden Club Championship

Madden Challenge

1st place

Advance to Team Live Finals

Advance to Live Finals

2nd place

Advance to Team Live Finals

Advance to Live Finals

3rd place

200

Advance to Live Finals

4th place

150

Advance to Live Finals

5th place through 6th place

100

Advance to Live Finals

7th place through 8th place

50

Advance to Live Finals

9th place through 12th place

N/A

200

13th place through 16th place

N/A

175

17th place through 24th place

N/A

150

25th place through 32th place

N/A

125

33th place through 48th place

N/A

100

49th place through 64th place

N/A

75

65th place through 96th place

N/A

50

97th place through 128th place

N/A

25

*All Competitors who advance to a Live Finals would receive points based on their final placement in Live Finals

Points Awarded at the Conclusion of Live Finals

 

Placement

Madden Classic

Madden Club Championship

Madden Challenge

1st place

1,000

1,000

1,000

2nd place

800

800

800

3rd place

700

700

700

4th place

600

700

700

5th place through 6th place

500

500

500

7th place through 8th place

450

500

500

9th place through 12th place

400

400

450

13th place through 16th place

350

400

400

17th place through 24th place

300

350

N/A

25th place through 32th place

250

350

N/A

33th place through 48th place

225

250

N/A

49th place through 64th place

200

250

N/A

65th place through 96th place

150

225

N/A

97th place through 128th place

125

225

N/A

129th place through 192th place

100

N/A

N/A

193th place through 256th place

75

N/A

N/A

257th - 384th place

50

N/A

N/A

385th - 512th place

25

N/A

N/A

 

5.3 Winners Declaration

Winners must sign a Winner’s Declaration onsite before leaving a Live Final venue. If a Winner fails to sign and/or return the Winner’s Declaration, refuses the prize, or is ineligible to accept the prize, the Competitor forfeits the prize. Failure to communicate banking information and delivery method to prize distribution vendor in a timely manner may result in forfeiture. If a Winner is a minor in his or her state, country or province of residence, the Competitor’s parent or legal guardian will be required to sign all necessary documents. Receiving a prize is contingent upon compliance with these Rules and the forfeiture language in Section 4.1. Allow up to 8 weeks for delivery of prize. In the event that a Competitor is disqualified or a prize is forfeited for any reason, EA retains the discretion to donate the applicable prize to a charity of its choosing.

 

6. Gameplay Format

See Section 6 of Appendices A through E for gameplay format details for the individual MCS Events.

 

7. In-Game Settings

See Section 7 of Appendices A through E for in-game setting details for the individual MCS Events.

 

8. Match Process for Live Finals at MCS Events

8.1 General Items

  • Administration
    Competitors will be briefed regarding  tournament administrators who will have authority with respect to the operation and officiating of the Live Finals.
  • Competitor Stage Name
    Competitors will be asked to select a unique name to identify themselves for the online elimination and live broadcast (“Stage Name”). Competitor’s Stage Name can be the same as their Console Persona, but is not required to be the same.  The name must be unique from other Competitors’ Stage Names and must not be deemed vulgar by Madden League Operations as specified in
    Section 9 of these Rules.
  • Competitor Responsibilities
    Competitors will be allowed a brief warm-up period to get comfortable with their station set up. Competitors will be expected to be ready to begin match play at the scheduled times. If a hardware or software failure or other unexpected incident occurs in the game, both Competitors in the affected match are responsible for alerting a tournament official of the incident immediately.  All Competitors must make best efforts to make themselves available for post-MCS awards ceremonies, interviews, and the entirety of a Live Final and any promotional activities reasonably requested by EA.
  • Tournament Schedule
    Matches will be assigned an estimated time to start, along with a check-in time given to the Competitors to be ready to play.
  • Match Results
    Matches will be played in the presence of tournament
    administrators. Competitors should confirm the result of each match and describe any technical issues that occurred during the match to the tournament officials as soon as the match concludes.
  • Disconnections
    The result of a Competitor’s disconnection from a match depends on whether the disconnection was intentional.  Whether or not a disconnection is deemed intentional or unintentional is in the sole discretion of the tournament officials.
  • If a Competitor intentionally disconnects from the match and is not able to reconnect, that Competitor will incur a loss.  
  • If a Competitor unintentionally disconnects from the match and is not able to reconnect, tournament officials will determine if the match state can be restored. If the match cannot be restored, then the tournament officials will determine how to restart the game.  
  • Administrator Pause
    At any time during a live match, an administrator may ask a Competitor to pause their game for any reason. Competitors are expected to follow this guidance promptly and within reason.
  • Grace Period for Settings Check
    Competitors have until the start of the 2
    nd quarter of a match to report any settings that were configured incorrectly. If a Competitor’s setting(s) was configured incorrectly, tournament officials will suspend the match, correct the setting(s), and then resume the match from the last match state.

8.2 Equipment and Accessories Provided Onsite

The tournament operators will provide the following equipment at the Live Finals to facilitate the tournament:

  • Venue
  • Tables and chairs
  • Access-restricted player lounge or equivalent practice facility
  • Consoles
  • TV monitors
  • Digital game codes
  • Game accounts and roster content

Controllers and controller conversation adapters will also be provided for the live portion of the Madden Club Championship, Madden Challenge, LCQ and Madden Bowl. Controllers will not be provided during the Madden Classic.

8.3 Competitor-Owned Equipment

Competitors are allowed to bring their own controllers to be used during the MCS. All controllers must be reviewed and approved by tournament administrators prior to use in the MCS.

Competitors may not have possession of any personal communication devices (such as smartphones, tablets, or other items capable of mobile communications) while they are actively engaged in a match. The Madden League Operations Team will provide a storage area for all personal items.  

8.4 Practice Area and Schedule

The Madden League Operations Team will provide a practice area and schedule prior to the start of an MCS Event Live Finals.

8.5 Mercy Rules 

If the following conditions are met during a playoff match, at the sole discretion of the Madden League Operations Team, a match may be ended early and victory awarded to the Competitor with the score advantage in the interest of continuing the MCS in a timely manner.

  • A Competitor has a 32 or greater point lead at the end of the first half.
  • A Competitor has a 25 or greater point lead AND the losing Competitor has had at least one opportunity to possess the ball for a full drive in the second half.
  • A Competitor has a 24-point lead with possession of the ball AND the losing Competitor has had at least one opportunity to possess the ball for a full drive in the second half.

A match will not be ended early during the group stage of an MCS Event.

8.6 Maximum Point Differential

The maximum point differential that can be reported as a score in a group play match between two Competitors is 24 points (example: 24-0; 31-7; 66-42). When the final score differential exceeds the maximum point differential that is allowed to be reported, points will be subtracted from the winning player’s score until the differential is 24. Only scores directly reported to Madden League Operations are used when determining advancement from group play during Online Elimination phases of a tournament.

8.7 Substitute Competitors and Default Wins 

If any Competitors fail to meet their obligations or violate rules before or during MCS Events, then they may be disqualified and replaced with a substitute Competitor (depending on the phase of the MCS Event). Default wins will only be awarded at the discretion of a tournament administrator.

8.8 Conceding a Match 

Outside of the enforcement of Section 8.6, Competitors are discouraged from conceding matches during the MCS. Concessions will be allowed without penalty in emergency situations as well as situations that do not impact the placement of other Competitors outside of the current match. Competitors that concede matches during a group stage will be penalized, unless authorized by a tournament administrator.

 

9. Competitor Conduct, Prohibited Behavior, and Rule Enforcement

9.1 Offline and Online Competitor Conduct

Throughout the Competitive Season, Competitors must conduct themselves in a reasonable manner, maintaining an appropriate demeanor to spectators (including youth and minors), members of the press, tournament administrators, and to other Competitors. These requirements apply both offline and online, in and out of the MCS, including with respect to social media conduct and activity on live streams. All Competitors are expected to adhere to the standards of sportsmanship and the EA Rules of Conduct, available at terms.ea.com, at all times, including when not participating in EA-sanctioned events. Behaviors prohibited by the EA Rules of Conduct include, but are not limited to:

  • Violating any law, rule or regulation, as determined by EA in its sole discretion;
  • Using any software or program that damages, interferes with or disrupts an EA service or another's computer or property;
  • Interfering with or disrupting another player's use of an EA service;
  • Harassing, threatening, bullying, repeatedly sending unwanted messages or making personal attacks, statements/hate speech about gender, race, immigration status, sexual orientation, religion, heritage, or similar characteristics;
  • Publishing, posting, uploading, or distributing content, or organizing/participating in any activity, group or guild that EA (acting reasonably) determines is inappropriate, abusive, hateful (e.g., expressing negative views about a person or group of people based on gender, race, immigration status, sexual orientation, religion, heritage, or similar characteristics), harassing, profane, defamatory, threatening, obscene, sexually explicit and/or exploitive, infringing, privacy-invasive, vulgar or otherwise inconsistent with the goodwill of EA or the NFL, offensive, indecent or unlawful;
  • Using exploits, cheats, undocumented features, design errors or bugs in an EA service;
  • Selling, buying, trading or otherwise transferring or offering to transfer an EA Account, any personal access to EA services, or any EA content associated with an EA Account, including EA virtual currency and other entitlements, either within an EA service or on a third party website, or in connection with any out-of-game transaction, unless expressly authorized by EA;
  • Engaging in any other activity that significantly disturbs the peaceful, fair and respectful gaming environment of an EA service; or
  • Promoting, encouraging or taking part in any prohibited activity described above.

Every Competitor must maintain an appropriate level of respect, in EA’s sole judgment, toward the other Competitors and the tournament officials and administrators. Threatening behavior towards the officials, administrators, and/or other Competitors will not be tolerated. Competitors must follow the instructions of tournament administrators and officials at all times. EA reserves the right to disqualify any Competitor from the MCS at any level, any time, and for any reason.

9.2 Prohibited Behaviors

The following behaviors are prohibited during MCS Events:

  • Competitors watching video streams and/or listening to live coverage of their own match while the match is still in progress (“broadcast ghosting”).
  • Collusion, as defined in Section 9.3 of these Rules.
  • Abusive behavior, including harassment and threats.
  • Fighting or any physical abuse directed at any Competitor, spectator, official or any other person.
  • Damage and/or abuse to game Consoles, controllers, or any provided tournament equipment.
  • Any action that interferes with match play, including but not limited to purposely breaking a game station, interfering with power, and abuse of in-game pausing.
  • Gambling, including betting on the outcome of games.
  • Disclosure of any confidential information provided by EA or any of its affiliates to any other people or groups of people, including via social media.
  • Carrying out any third-party promotional activity in connection with the MCS unless approved in advance in writing by EA.

Without limiting the foregoing obligations, Competitor is prohibited from engaging in any of the following expressive activity during the MCS:

  • Any display of nude or substantially nude genitalia, breasts, or buttocks or clothing that depicts or is revealing of the foregoing (wet t-shirts, see-through apparel, thongs, etc).
  • Descriptions of sexual or excretory acts, even if the descriptions are made through euphemisms or without the use of sexual terms.
  • Depictions of sexual or excretory acts, even where participants are clothed or where it is obvious that the depicted activity is not actually occurring.
  • Depictions or references to illegal drugs, drug paraphernalia, or drug use, except where the clear purpose of the depiction or reference is to discourage illegal drug use.
  • Encouraging criminal activity, civil unrest, or violence against any person or group.
  • Coarse gestures that may reasonably be understood to convey a message otherwise prohibited by these guidelines, including, by way of example, the display of the middle finger and gang signs.
  • Depictions of conduct in which a living or model animal is harassed, maimed, mutilated, tortured, wounded, or killed.

9.3 Collusion

Collusion is defined as any agreement among two or more Competitors to disadvantage other Competitors in the MCS. Collusion between Competitors is strictly prohibited. Examples of collusion include, but are not limited to:

  • Intentionally losing a match for any reason at any time during the MCS or during qualification for Live Finals.
  • Playing on behalf of another Competitor, including using a secondary account, to aid them during the MCS or during qualification for Live Finals.
  • Any form of match-fixing.
  • Soft play, defined as a Competitor not taking reasonable and fair actions to gain advantages against their opponent during a match.
  • Agreeing to split prize money.

9.4 Drug & Alcohol Policy for Live Events

  • Competitors must not be under the influence of drugs or alcohol while participating in the MCS.
  • Smoking, including the use of eCigarettes and vaporizers, is prohibited unless there is a designated smoking area.  Some event venues may ban smoking entirely.

9.5 Dress Code and Apparel for Live Events

Competitors who advance to the Live Finals of an MCS Event must wear attire that is appropriate under the circumstances and for the location at which the event is taking place. EA and the NFL Entities will provide apparel guidelines to Competitors who qualify to compete at the Live Finals of an MCS Event (“Apparel Guidelines”). Apparel choices must be submitted to EA according to the process defined in the Apparel Guidelines and approved prior to start of the Live Finals. Failure to comply with the Apparel Guidelines could result in penalties as outlined in Section 9.7.

9.6 Player Sponsorship and Promotion

Competitors in the MCS have the ability to acquire and work with promotional sponsors. If a promotional sponsor falls under one of the below limited categories, however, a Competitor may not display or promote this sponsorship in conjunction with EA, its partners, or the MCS. EA may update this list at any time and may disqualify any Competitor for failing to comply with these rules in its sole discretion. The following is a nonexclusive list of prohibited promotional sponsors:

  • Gambling or gambling websites
  • Alcohol, Tobacco, and/or non-“over-the-counter” drugs
  • Madden Ultimate Team coin promoting or selling websites or companies
  • Firearms or any type of weapons
  • Pornographic or adult material
  • Products or services from direct competitors of EA, its partners, and its other subsidiary brands
  • Direct competitors of the NFL’s Official Marketing Partners

9.7 Rule Enforcement and Penalties 

At the discretion of tournament administration, penalties can be assessed for violations of rules or conduct not listed here both during and outside of the MCS that violates the spirit of a fair competition. Penalties that can be assessed include, but are not limited to, the following:

  • Verbal warning
  • An enforced 5-yard penalty (multiple enforcements allowed)
  • Clock runoff for a specified amount of time
  • Loss of down and a specified # of yards
  • Loss of possession (i.e. forced punt)
  • A deduction of points scored during a group stage
  • Automatic game loss
  • Disqualification from the Live Finals
  • Forfeiture of any registration fees to participate in an event
  • Loss of future prize money
  • Loss of MCS Points
  • Temporary or permanent suspension from the MCS
  • Suspension of one or multiple game accounts for the EA service(s) used by the Competitor.

9.8 Use of Third Party Software Programs 

The use of third-party software or applications to alter the MCS game, online experience, or a Console is strictly forbidden, and will result in an immediate disqualification from the MCS.

 

10. Spirit of the Rules and Competitive Integrity

These Rules may be updated as necessary during the MCS to add further clarity, correct errors, or address matters that arise after the first publication. The goal of any updates will be to ensure a fair MCS for all Competitors.

EA reserves the right to cancel, suspend and/or modify the MCS, or any part of it, if any fraud, technical failures or any other factor impairs the integrity or proper functioning of the MCS, as determined by EA in its sole discretion. EA reserves the right to disqualify any individual it finds to be tampering with the operation of the MCS or any Live Finals, or to be acting in violation of these Rules. Any attempt by any person to deliberately undermine the legitimate operation of the MCS may be a violation of criminal and civil law, and, should such an attempt be made, EA reserves the right to seek damages and other remedies (including attorneys’ fees) from any such person to the fullest extent permitted by law. EA’s failure to enforce any term of these Rules shall not constitute a waiver of that provision.

By participating in the MCS, Competitors agree to be bound by these Rules and the decisions of the tournament officials and administrators  and to be contacted by EA or its agents by telephone, mail and/or email regarding the MCS.

 

11. Personal Information

By participating in the MCS, all Competitors consent to EA processing their personal information (name, address, email, birthdate) in accordance with the EA Privacy and Cookie Policy, available at  http://www.ea.com/privacy-policy .

For Residents of the European Union:  Competitors understand that Personal information (First Name, Last Name, Phone Number, E-Mail Address, Date of Birth, Console Persona), shall be processed for the purposes outlined below, in accordance with Sponsor’s Privacy and Cookie Policy, (see privacy.ea.com).  

Personal information will be used for the purposes of:

  • Organizing, running and monitoring the MCS and prize fulfillment, including, for Competitors that win a prize, publishing Competitor names and countries of residence online or in any other media in connection with the MCS, as described further in Section 12 below); and
  • Any additional processing activities to which entrants consent, such as sharing information with the NFL Entities (as defined in Section 12g below), including for promotional purposes, subject to the Privacy Policies applicable to such entities.

For Residents of the European Union:   The organizing entity shall be considered the data controller for the database containing this personal information and provides for an appropriate data protection level.

If there is any conflict between these Official Rules and either the EA Privacy and Cookie Policy or the User Agreement, then the EA Privacy Policy or User Agreement, as applicable, will control.

Personal information will be processed in the United States and potentially other countries in which EA, its subsidiaries, or third party agents operate. By entering the MCS, you consent that your personal information may be transferred to recipients in the United States and other countries that may not offer the same level of privacy protection as the laws in your country of residence or citizenship.  

EA participates in the U.S.-Swiss Privacy Shield Framework for the collection, use, and retention of data from Switzerland. While EA relies on various mechanisms to effectuate cross-border transfers, we continue to adhere to the Privacy Shield Principles of notice, choice, onward transfer, security, data integrity, access, and enforcement. To learn more about the Privacy Shield program, and to view our certification, please visit https://www.privacyshield.gov/.

  • For Residents of Germany:
    This personal information is collected and processed only for the purposes of organizing, running and monitoring the MCS. The organizing entity shall be considered the data controller for the database containing this personal information and provides for an appropriate data protection level.

 

12. General Conditions and Release

By participating in the MCS, each Competitor agrees:

  1. To the extent allowable under applicable law and to release and hold harmless EA and its agents from any and all liability or any injury, loss, damage, right, claim or action of any kind arising from or in connection with the MCS or any MCS-related activity (including without limitation MCS Event Travel) or the receipt, possession, use or misuse of any prize won, with respect to claims resulting from death or personal injury arising from EA’s negligence with respect to claims resulting from the tort of deceit or any other liabilities that may not be excluded by law.

    For Residents of Germany:
    By participating in the MCS, each participant acknowledges:

    (1) In regard to prizes and any other products or services given by EA or its affiliates free of charge, EA shall only be liable for intentional acts or gross negligence.

    (2) In all other cases, EA shall only be liable for the breach of essential contractual obligations, such as delay or impossibility of performance.  EA’s liability in such cases is limited to typical contractual damages, whose occurrence could be expected by EA upon conclusion of the contract based on circumstances known at that time. “Essential contractual obligations” are those obligations which are essential to proper implementation of the contract and the achievement of its purpose. The foregoing limitations of liability shall not apply to explicit guarantees made by EA,  or to cases of malice and injury to life, body or health, or to mandatory statutory regulations.
  2. EA’s decisions will be final and binding on all matters related to the MCS.

 

  1. EA may, but has no obligation to, request that Competitors perform certain marketing and promotional services in connection with the MCS, for which EA and Competitors will enter into a separate agreement.
  2. EA and the NFL Entities have the right to publish and otherwise use your statistics and rankings in connection with the MCS, and for other related purposes (such as operating or promoting future events) without further consent from or payment to you; 
  3. By accepting a prize, EA and the NFL Entities may use your name and place of residence online or in any other media, in connection with this Promotion, without payment or compensation to the winner or anyone else, except where prohibited; and
  4. By accepting a prize, EA and the NFL Entities may use your name and place of residence online or in any other media, in connection with the MCS, without payment or compensation to the winner or anyone else, except where prohibited; and

 

  1. Competitor irrevocably waives all claims against the National Football League, its member professional football clubs, NFL Ventures, Inc., NFL Ventures, L.P., NFL Properties LLC, NFL Enterprises LLC  and each of their respective subsidiaries, affiliates, shareholders, officers, directors, agents, representatives and employees (collectively, the “NFL Entities”) and agrees that the NFL Entities will have no liability or responsibility for any claims, damages, obligations, losses, injuries, costs or debt, and expenses (including but not limited to attorney’s fees) claimed to be caused by participating in the MCS or the acceptance, possession, shipping and handling, loss, use or misuse of any prize awarded. The NFL Entities have not offered or sponsored the MCS in any way.
  2. The MCS is governed by the laws of California, and all claims must be resolved in the United States.

    For Residents of Germany:
    Notwithstanding any other provision herein, nothing in these Rules shall have the effect to deprive you of the consumer protection rights granted to you by the laws of your residence that cannot be derogated from by agreement.
  3. Competitors acknowledge and agree that EA may provide their Account Information (name, Online ID, age, country, game play stats and scores, and email address) to the NFL Entities for the purposes of administering any and all MCS events.
  4. COMPETITORS ACKNOWLEDGE THAT GIVING AND TAKING BRIBES ARE ILLEGAL. EA RESERVES THE RIGHT TO DISQUALIFY, AT ITS SOLE DISCRETION, ANY COMPETITOR THAT IS INVOLVED IN ANY ILLEGAL ACTIONS.

13. Winners List

A winners list will be available online after all winners are determined and verified for all MCS Events, and posted within 10 days following the close of the event on https://www.easports.com/madden-nfl/compete/leaderboard and will remain posted for at least 3 months.

©2019 Electronic Arts Inc.

Microsoft Corporation is not sponsoring the MCS.

Sony Computer Entertainment Inc. is not sponsoring, endorsing or otherwise associated with the MCS.


 

Appendix A

Madden Classic Event Rules and Details

Click here to return to MCS general rules

 

A1. Overview

The Madden Classic is the first EA Majors event in the MCS, and will be held in Arlington, TX from August 30, 2019 to September 1, 2019.

The tournament follows an “open” format with 512 Competitors as follows:

The 512 players at the Madden Classic (“Competitors”) will meet in Arlington to compete in 3 days of double elimination gameplay to determine the winner of the Madden Classic (see Section A2 and Section A3 for additional details regarding the registration process and criteria for becoming a Competitor in Madden Classic).

 

A2. Additional Eligibility Requirements

In addition to meeting the eligibility requirements described in Section 2 of the Rules, including the requirement to be at least 16 years of age as of the start of the Madden Classic, participation in the Madden Classic will require an account on Smash.gg, payment of a (USD) $50 registration fee, and completion of all steps listed below in Section A3.  In the case of minor participants, the Smash.gg account shall be held by a parent/legal guardian.

 

A3. Registration and Attendance Process for the Madden Classic

Registration Process

To register for one of the 504 available spots in the Madden Classic, complete the following steps before 7:00 p.m. PT on August 19, 2019:

  1. Navigate to https://drive.google.com/file/d/125-bKtLZ3mspLMFQTZ4m2SmPvjdUNO4n/view and log in with your EA Account registered with Madden Rewards (see Section 2 on Eligibility for additional detail regarding EA Accounts and Madden Rewards).
  2. Click the “Register Now” link on that page or navigate to the registration form on Smash.gg.
  3. Register for, or log into, your Smash.gg account (see https://smash.gg/ ).
  1. Madden League Operations may require you to compete under a different name during the Classic if your smash.gg account name is found to be in violation of Section 9 of the Rules.
  1. Provide your information on all form fields and a $50 registration fee to complete your registration.
  1. Acceptable forms of payment on Smash.gg include include PayPal (https://www.paypal.com/us/home) and Stripe (https://stripe.com/).
  2. Smash.gg Terms of Service (https://smash.gg/about/tos) and Privacy Policy (https://smash.gg/about/privacy) will apply.
  1. Upon successfully completing your Smash.gg registration form, Smash.gg will display a registration confirmation screen and send a registration confirmation email to the address submitted through the form (“Successful Submission”).

    A Successful Submission is not a confirmation that a player has a guaranteed spot in the Madden Classic.  EA will review and verify Successful Submissions for player eligibility before confirming final registration.
  1. Players may only register once.  Registration using multiple email addresses or identities is not allowed, and any player attempting to do so may be disqualified from participating in the Madden Classic.
  2. The Smash.gg form will allow up to 504 Successful Submissions.
  3. The final confirmation email from EA will include instructions on how to provide a signed Declaration of Eligibility and Release of Public Liability (“Declaration”) to finalize registration.
  4. PLAYERS (OR PARENT/LEGAL GUARDIAN) MUST SUBMIT THEIR SIGNED DECLARATIONS WITHIN 48 HOURS OF EA SENDING THE FINAL CONFIRMATION EMAIL TO SECURE THEIR SEATS, OR SEATS WILL BE FORFEITED.
  5. Upon EA’s receipt of player responses within the time allotted, such players will become a confirmed Competitor in the Madden Classic.
  1. Players who have completed a Successful Submission may cancel their registrations by emailing info@esportsstadium.gg.  Registration fees will not be refunded for any cancellation requests made after August 15th, 2019 at 11:59:59pm PT.


Attendance Process

  1. Competitors will receive instructions via email regarding how to check in onsite at the event.
  2. Competitors in the Madden Classic are responsible for their own travel, lodging, and any related expenses to attend the event.  
  3. Competitors, or, in the case of minors, their parents/legal guardians, will be required to provide a government-issued photo ID verifying the name from their Smash.gg registration form when checking in to the event onsite.
  4. Any confirmed Madden Classic Competitor who does not show up to compete at the event may face penalties including restrictions on participating in future MCS Events and other penalties as described in Section 9.7 of the MCS Official Rules.

During onsite attendance at the Madden Classic, Competitors will receive the following:

  • $5 Starbucks gift card
  • Starbucks Nitro Cold Brew inside the Madden Classic venue (value of $5 per cup)
  • MCS branded T-shirt ($15 value)
  • MCS branded clear bag ($10 value)
  • MUT content ($20 value)

Items listed above are not transferable. No substitution of items for cash or other goods and services is permitted. In the event that any item is unavailable, EA reserves the right to provide substitute items of equal or greater value.  Specifics such as game content and T-shirt sizes are within the sole discretion of EA and subject to availability. 

 

A4. Event Structure

All games in the Madden Classic will be played using the Head to Head (“H2H”) game mode.

The Madden Classic will be conducted in one phase: Double Elimination.  All Competitors will start in a seeded double elimination bracket.  Competitors will play in a Double Elimination Bracket until a Champion is determined.

 

A5. Prizes

See Section 5.1 and Section 5.2 of the Rules for details regarding the prizes awarded at the Madden Classic.

 

See Section 5.3 of the Rules for details about how to claim prizes for the Madden Classic.

 

 

A6. Madden Classic Event Rules

A6.1 Team Selection in Each Phase of the Live Finals

Competitors will select the NFL franchise that they want to use in each round of the tournament.

Double Blind Selection

Either player must explicitly ask for the Double Blind Selection method before the start of the game if they are concerned about their opponent counter-picking a lock in team selection. When a player requests Double Blind Selection, both players communicate their franchise selection to a member of the Madden League Operations team. The Madden League Operations team will then inform both players on the teams that will be used in the game.

Custom Playbook & Audibles Usage

Competitors will have the ability to set audibles offline without the use of custom playbooks.

A6.2 Restricted Items List

The Madden League Operations team has the right to adjust the restricted items list as needed with no prior warning in order to ensure the fairness of the competition. Player items, playbooks, and teams that cannot be used in tournaments are listed as follows:

A6.2.1 Current Restricted Items: As of August 2, 2019 there are no restricted items.

A6.3 Seeding and Advancement

Seeding

The following process will be used to seed Competitors: All Competitors will first be seeded into a double elimination bracket based on the following three criteria:

  1. The 8 Preferred Seed Competitors described in Section A1
  2. Competitors who have earned the most MCS Points for the previous Competitive Season
  3. Competitors outside the first 2 groups who earned the highest amount of MCS Points in the Madden NFL 18 Championship Series
  4. Random seeding for all remaining Competitors

Double Elimination match format:

  1. In the upper bracket: 2 Competitors, 1 advances in the upper bracket, one goes to the lower bracket.
  2. In the lower bracket: 2 Competitors, 1 advances in the lower bracket, one is eliminated from the Madden Classic.

 

A7. In-Game Settings

A7.1. Settings Dictated by Head to Head Mode

  • Quarter Length: 5 minutes
  • Play Clock: 40 seconds (default, cannot change)
  • Skill Level: All-Madden
  • Weather: Clear
  • Injuries: 0
  • Fatigue: 50
  • Accelerated Clock: Off
  • Game Speed: Normal
  • Game Style: Competitive
  • Event Type: Quick Presentation

A7.2 Other Adjustable Settings

Competitors can adjust the following settings provided that there are no bugs or game imbalances caused within the Competition mode.

  • Auto Sprint: Default On
  • Auto Strafe: Default On
  • Heat Seeker: Default On
  • Ball Hawk: Default On
  • Switch Assist: Default Off
  • Auto Play Flip: Off
  • Camera Setting: Standard

A7.3 Lineup and Depth Chart Requirements

Lineups in Head to Head are managed through Madden NFL 20’s lineup screen.

A7.4 Additional Gameplay Rules (Online Elimination and Live Finals)

  • Onside Kicks: Onside kicks are not allowed in the first half. A Competitor may attempt an onside kick at any time in the 2nd half.
  • Excessive Offsides: Neither the offense nor defense should purposefully go offsides with the intent of delaying the game nor exhibiting unsportsmanlike conduct. Intent is at the sole discretion of the tournament administration.
  • Improper Audibles: Competitors may not audible out of the QB Kneel, Wildcat, Field Goal, or Punt formations.

A7.5 Glitches

Any attempt to glitch the game in order to gain an advantage is prohibited. This includes, but is not limited to the following situations:

  • Any offsides glitch.
  • Intentionally slowing down a defense at the line of scrimmage to cause an offsides penalty.
  • Procedure After a Glitch Penalty: In the event that a tournament administrator determines that a penalty was caused by an unauthorized glitch, one or more of the following actions will be taken to return the game to a fair state depending on the result of the play. All Competitors will be given guidance on how to handle penalties once they have advanced to the Online Elimination phases of the tournament.
  • If the ball wasn’t advanced by the offense OR the result of the play was in favor of the defense (turnover, sack, defensive TD), then the offense will be forced to decline the penalty (in the end, the penalty for a glitch is a loss of down).
  • If the ball was advanced by the offense, then the offense will be forced to take penalties until they are equal or behind the line of scrimmage at the start of the play where they intentionally glitched (in the end, the penalty for a glitch is a loss of down).

 


 

Appendix B

Madden Club Championship Event Rules and Details

Click here to return to MCS general rules

 

B1. Overview

The Madden Club Championship is the second EA Majors event in the MCS, and will be held in Redwood City, CA from December 18, 2019 through December 21, 2019.

The Club Championship is conducted in association with the official MUT Salary Cap Ranked (“SCR”) and MUT Champions leaderboards in Madden NFL 19 that run from July 30, 2019 through October 14, 2019 (“Online Season One”).

504 players (256 per Console) who are deemed eligible to compete (the “Competitors”) will take part in the MCS and play in the following series of elimination events until a single Competitor is crowned winner of the Club Championship. The event schedule (subject to change) is as follows:  

Online Elimination – Wave A: Wednesday, October 23, 2019 through Saturday, October 26, 2019

Participating Clubs:

  • Arizona Cardinals
  • Houston Texans
  • New England Patriots
  • Philadelphia Eagles
  • Kansas City Chiefs
  • Denver Broncos
  • Los Angeles Chargers
  • Oakland Raiders
  • Los Angeles Rams
  • San Francisco 49ers
  • Seattle Seahawks
  • Dallas Cowboys
  • New York Giants
  • Washington Redskins
  • Buffalo Bills
  • Miami Dolphins
  • New York Jets

Online Elimination – Wave B: Sunday, October, 27 2019 through Wednesday, 30 October, 2019

Participating Clubs:

  • Indianapolis Colts
  • Jacksonville Jaguars
  • Tennessee Titans
  • Atlanta Falcons
  • Carolina Panthers
  • New Orleans Saints
  • Tampa Bay Buccaneers
  • Minnesota Vikings
  • Pittsburgh Steelers
  • Chicago Bears
  • Detroit Lions
  • Green Bay Packers
  • Baltimore Ravens
  • Cleveland Browns
  • Cincinnati Bengals

Individual Club Championships Continued: October 2019 ~ January 2020

Participating Clubs

  • Thursday, October 31 – Arizona Cardinals
  • Saturday, November 2 – Houston Texans
  • Saturday, November 9 – Dallas Cowboys
  • Tuesday, November 12 - Philadelphia Eagles
  • Sunday , November 17 - New England Patriots

Individual Club Championships Continued: November 2019 ~ January 2020

Participating Clubs (Dates and Locations TBA)

  • Tampa Bay Buccaneers
  • New York Giants
  • Cleveland Browns
  • Cincinnati Bengals
  • Miami Dolphins
  • Los Angeles Rams
  • Detroit Lions
  • Buffalo Bills
  • Indianapolis Colts
  • Jacksonville Jaguars
  • Tennessee Titans
  • Atlanta Falcons
  • Carolina Panthers
  • New Orleans Saints
  • San Francisco 49ers
  • Seattle Seahawks
  • Chicago Bears
  • Green Bay Packers
  • Philadelphia Eagles
  • Washington Redskins
  • Baltimore Ravens
  • Denver Broncos
  • Kansas City Chiefs
  • Los Angeles Chargers
  • Oakland Raiders

 

B2. Additional Eligibility Requirements

In addition to meeting the eligibility requirements described in Section 2 of the Rules, including the requirement to be at least 16 years of age as of the start of the Madden Club Championship, participation in the Madden Club Championship requires completion of all steps listed in this Section:

 

B3. Competitors at the Club Championship

There will be approximately 512 Competitors at the Madden Club Championship, as follows:

  • 384 Competitors (192 on each Console) will be determined by the Salary Cap Ranked (“SCR”) leaderboard. Invites will be sent to the top 12 eligible players (6 on each Console) for each of the 32 NFL Clubs between October 15 as of 12:00:01 a.m. PST. and October 19 as of 12:00:01 a.m. PST.
  • 128 Competitors (64 on each Console) will be determined by the MUT Champions leaderboard. Additional invites will be sent to the top 4 eligible players (2 on each Console) for each of the 32 NFL Clubs between October 15 as of 12:00:01 a.m. PST. and October 19 at 12:00:01 a.m. PST.

Refer to Section 4 of the MCS Rules for additional detail regarding invitations, deadline to respond, and travel to the live portion of the Madden Club Championship for the final 32 Competitors.

 

B4. Event Structure

All games in the Madden Club Championship will be played using the MUT Salary Cap Ranked (“SCR”) game mode.

B4.1 Game Mode

All games in the Online Elimination and Live portions of the Madden Club Championship will be played using the SCR game mode or its equivalent.

B4.2 Online Elimination – Double Elimination

The Double Elimination Stage will be conducted online over two days. 16 Competitors (the top 12 SCR players and the top 4 MUT Champions player for each team) will be seeded into two 8 player double elimination brackets separated by console. Competitors will advance through the bracket until there is an upper bracket winner and a lower bracket winner. These winners will advance to the live event as the number 1 and two seeds from their specific console.

The top 4 Competitors (2 per Console) for each NFL Club (128 Competitors total) will advance to their respective Club Championship.

B4.4 Individual Club Championships

The Live Finals -- Playoffs for each Club will be conducted live on one day between October 31, 2019 and December 6, 2019.  Playoffs will consist of 2 rounds of single elimination: (i) Semifinals, and (ii) Final.

The first-place Competitor after the final elimination stage game will be named the winner of their respective Club Championship. Each NFL Club’s winner (a total of 32) will then advance to the Madden NFL Club Championship Live Finals.

B4.5 Madden NFL Club Championship – Live Finals

The Live Finals will be conducted live on multiple days across from December 18 through December 21.  The live finals will consist of 5 rounds of single elimination: (i) Round of 32, (ii) Round of 16, (iii) Quarterfinals, (iv) Semifinals, and (v) Final.

The first-place Competitor after the final elimination stage game will be named the winner of the Madden NFL 19 Club Championship.

 

B5. Prizes

See Section 5.1 and Section 5.2 of the MCS Official Rules for details regarding the prizes awarded at the Madden Classic.

 

See Section 5.3 of the MCS Rules for details about how to claim prizes for the Madden Club Championship.

 

 

B6. Madden Club Championship Event Rules

B6.1 Team Creation in Each Phase of the Tournament

Each eligible Competitor will submit a lineup within the constraints of the MUT Salary Cap Ranked game mode prior to select phases of the tournament. The total Salary Cap allowed may change any time for each phase of the tournament and individual Club Championship.  The Madden League Operations team will provide a schedule of the total Salary Cap value for each phase of the tournament at a date TBD. For live events (both Individual Club Championships and Madden NFL Club Championship), Competitors will have access to all available MUT content with which to create their team.

6.1.1 Allowed MUT Salary Cap Ranked Lineups: A competitor’s MUT Salary Cap Ranked lineups must consist of a home & away uniform, a coach, an offensive & defensive playbook, and 34 player items that are of equal or lower cost to the total cap value. The 34 player items are made up of 2 flex positions and 32 mandatory positions that need to be filled as such: QB1, HB1, WR1, WR2, WR3, WR4, TE1, TE2, FB1, LT1, LG1, C1, RG1, RT1, LE1, RE1 or LE2, DT1, DT2, LOLB1, ROLB1, MLB1, MLB2, CB1, CB2, CB3, CB4, FS1, SS1, FS2 or SS2, K1, P1.

6.1.1a Madden NFL Club Championship – Online Elimination: Competitors are required to submit a MUT Salary Cap Ranked lineup via the in-game submission tool on the Wednesday before the start of each phase of the competitor.

6.1.1b Individual Club Championships – Playoffs: Competitors are required to submit a MUT Salary Cap lineup to the Madden League Operations team no fewer than 7 days before the start of the competition.  The deadline for each individual Championship will be announced at a date TBD. This will be the lineup Competitors use for the remainder of the finals (a maximum of 2 matches). Competitors will have access to any player items available from MUT provided that is not restricted in the tournament.

6.1.1c Madden NFL Club Championship: Competitors are required to submit a MUT Salary Cap lineup to the Madden League Operations team directly before 9:00 PM PT on December 9, 2019. This will be the lineup Competitors use for the remainder of the matches played in Redwood Shores (a maximum of 3 matches). Competitors will have access to any player items available from MUT provided that is not restricted in the tournament.

Competitors will have the ability to adjust their lineup multiple times during the competition at date and time TBD by the Madden League Operations team.

B6.2 Restricted Items List

The tournament administrator has the right to adjust the restricted items list as needed with no prior warning in order to ensure the fairness of the competition. Player items, playbooks, and teams that cannot be used in tournaments are listed as follows:

Current Restricted Items: As of July 30, 2019, there are no restricted items.

B6.3 Elimination Formats

All matches during Online Elimination will be a best-of-one game (Bo1).

6.3.1 Single Elimination: 2 Competitors, 1 advances.

6.3.2 Seeding Rules for the Online Elimination Playoffs

6.3.2a The bracket of 8 competitors will consist of the following:

  • Players seeded 1-6 from Salary Cap Ladder.
  • Players seeded 7-8 from MUT Champions.

6.3.2b The matchups during the Playoffs will consist of the following:

6.3.3 Seeding Rules for the individual Club Championships:

6.3.3a Competitors will be seeded into their bracket by the following method:

Placements during the Online Elimination Playoffs:

  • Semifinals: XB1 #1 seed versus the PS4 #2 seed; PS4 #1 seed versus the XB1 #2 seed
  • Finals: The remaining two competitors.

6.3.4 Seeding Rules for the Madden NFL Club Championship:

6.3.4a Competitors will be seeded into their bracket by the following method:

  • Separated by the NFL conferences of their Clubs: AFC and NFC
  • Separated by the NFL division of their Clubs: North, South, East, West
  • Paired with the intradivisional matchup identified by the NFL 2019-2020 scheduling formula
  • AFC East vs. AFC North
  • AFC Southvs. AFC West
  • NFC East vs. NFC North
  • NFC Southvs. NFC West
  • Matchups within each division will be determined by the final division standing in the 2019-2020 NFL Season (e.g. Seed #1 paired with seed #4 and #2 with #3).

6.3.5 Seeding Rules for Online Elimination

6.3.5a Competitors will be seeded into their group by the following method: Placements during MUT Salary Cap and MUT Championship ranked ladders.

Bracket:

  1. MUT SC #1
  2. MUT SC #2
  3. MUT SC #3
  4. MUT SC #4
  5. MUT SC #5
  6. MUT SC #6
  7. MUT Champions #1
  8. MUT Champions #2

B7. In-Game Settings

B7.1. Settings Dictated by Salary Cap Mode

  • Quarter Length: 5 minutes
  • Play Clock: 30 seconds
  • Skill Level: All-Madden
  • Weather: Clear
  • Injuries: 0 (new for Madden NFL 19: 0 is off; 100 is max)
  • Fatigue: 50 (new for Madden NFL 19: 0 is off; 100 is max)
  • Accelerated Clock: Off
  • Game Speed: Normal
  • Game Style: Competitive
  • Event Type: Quick Presentation

B7.2 Other Adjustable Settings

Competitors can adjust the following settings provided that there are no bugs or game imbalances caused within the Competition mode.

  • Auto Sprint: Default On
  • Auto Strafe: Default On
  • Heat Seeker: Default On
  • Ball Hawk: Default On
  • Switch Assist: Default Off
  • Auto Play Flip: Off
  • Camera Setting: Standard

B7.3 Lineup and Depth Chart Requirements

Lineups in Head to Head are managed through Madden NFL 19’s lineup screen.

B7.4 Additional Gameplay Rules (Online Elimination and Live Finals)

  • Onside Kicks: Onside kicks are not allowed in the first half. A Competitor may attempt an onside kick at any time in the 2nd half.
  • Excessive Offsides: Neither the offense nor defense should purposefully go offsides with the intent of delaying the game nor exhibiting unsportsmanlike conduct. Intent is at the sole discretion of the tournament administration.
  • Improper Audibles: Competitors may not audible out of the QB Kneel, Wildcat, Field Goal, or Punt formations.

B7.5 Glitches

Any attempt to glitch the game in order to gain an advantage is prohibited. This includes, but is not limited to the following situations:

  • Any offsides glitch
  • Audibles that cause an unresponsive defense
  • Intentionally slowing down a defense at the line of scrimmage to cause an offsides penalty.
  • Procedure After a Glitch Penalty: In the event that a tournament administrator determines that a penalty was caused by an unauthorized glitch, one or more the following actions will be taken to return the game to a fair state depending on the result of the play. All Competitors will be given guidance on how to handle penalties once they have advanced to the Online Elimination phases of the tournament.
  • If the ball wasn’t advanced by the offense OR the result of the play was in favor of the defense (turnover, sack, defensive TD), then the offense will be forced to decline the penalty (in the end, the penalty for a glitch is a loss of down).
  • If the ball was advanced by the offense, then the offense will be forced to take penalties until they are equal or behind the line of scrimmage at the start of the play where they intentionally glitched (in the end, the penalty for a glitch is a loss of down).

Appendix C

Madden Challenge Event Rules and Details

Click here to return to MCS general rules

 

C1. Overview

The Madden Challenge is the third EA Majors event in the Madden NFL 20 Madden Championship Series, and the Live Final will be held in Redwood City, CA from January 30, 2020 through February 1, 2020.

256 players who are deemed eligible to compete (the “Competitors”) will play in the following series of elimination events until a single Competitor is crowned Winner of the Madden Challenge. The event schedule (subject to change) is as follows:

  • Online Elimination – Double Elimination: Monday, January 13, 2020  through Thursday, January 16, 2020
  • Live Finals – Group Stage: Thursday, January 30, 2020 through Friday, January 31, 2020
  • Live Finals – Single Elimination: Saturday, February 1, 2020

The winner of the Madden Challenge will be considered an official titleholder in the Madden NFL 20 year on par with the Madden Classic and Madden Club Championship (events conducted in association with the MCS) with the undisputed best player of Madden NFL 20 to be determined by the Madden Bowl at the end of the Competitive Season.  The winner and runner up of the Madden Challenge qualify for advancement to the Madden Bowl.

 

C2. Additional Eligibility Requirements

In addition to meeting the eligibility requirements described in Section 2 of the Rules, including the requirement to be at least 16 years of age as of the start of the Madden Challenge, to be eligible players must participate in Online Elimination as described in Section C4.1.

 

C3. Competitors at the Madden Challenge

There will be approximately 256 Competitors at the Madden Challenge.

Refer to Section 4 of the Rules for details regarding invitations, deadline to respond, and travel to the live portion of the Madden Challenge for all Live Finals Competitors.

 

C4. Event Structure

All games in the Madden Challenge will be played using the MUT Draft game mode.

C4.1 Online Elimination

Invitations based on players’ leaderboard standing will be sent after the final rankings are gathered for the MUT Draft leaderboard on January 7, 2020 as of 12:00:01 a.m. PST and the MUT Champions leaderboard on January 7, 2020 as of 12:00:01 a.m. PST. Competitors may only participate in Online Elimination using a single account on one Console. The Online Elimination phase will be conducted from January 13, 2020 through January 16, 2020.

C4.2 Online Elimination – DoubleElimination

The Single Elimination phase will be conducted online from January 13 through January 22, 2020. A full schedule and additional process details will be presented to advancing Competitors after the Competitor invites have been sent out and accepted.

Double Elimination bracket of Competitors for each platform consists of 256 spots (128 per platform) that consists 128 competitors from the online ladder. (see section C6.3.3 for additional details regarding the format and seeding of Online Elimination).

C4.3 Live Finals – Group Stage & Playoffs

The will be conducted in 2 stages, Group Stage & Playoffs, from January 30 through February 01, 2020 in Redwood City, CA.

Group Stage Competitors will be sorted into four groups and will compete in Round-robin Group Play (see section C6.3.3 for additional details regarding Round-robin Group Play and section 6.4 and 6.5 for details regarding Advancement from Group Play).  

From the Group Stage, 12 competitors will advance to the Playoffs, which will consist of 4 rounds of single elimination: (i) Wild Card, (ii) Quarterfinals, (iii) Semifinals, and (iiii) Final Elimination.  Group winners will advance to the Quarterfinals round, while Competitors who finish 2nd or 3rd during the Live Finals Group Stage will start in Wild Card round.

The first-place Competitor after the Final Elimination stage game will be named the winner of the Madden NFL 19 Challenge.

 

C5. Prizes

See Section 5.1 and Section 5.2 of the MCS Official Rules for details regarding the prizes awarded at the Madden Classic.

 

See Section 5.3 of the MCS Rules for details about how to claim prizes for the Madden Challenge.

 

 

C6. Madden Challenge Event Rules

C6.1 Team Creation in Each Phase of the Tournament

The drafting of a team will be handled automatically by the MUT Draft game mode. Competitors will start by selecting a team uniform and a coach that represents in game playbooks (offense and defense). Afterwards, they will be given a base team and be allowed to improve that team by selecting 20 additional player items in a 20-round draft (choosing from three options per round). The number of times Competitors draft and specific timing of those drafts will vary in each phase of the Madden Challenge as follows.

  • Online Elimination: Competitors will draft a maximum of two times. Final draft details will be provided in a future update.
  • Madden Challenge Finals: Competitors will draft at the start of the Live Finals. They will keep their team for the entire Live Finals (A maximum of 7 matches if there are no tiebreakers required).
  • Redrafts: Redrafts may take place in the event of a bug or if directed by a tournament administrator for the purpose of maintaining the competitive integrity of the tournament. Redrafts will not be allowed to be requested by the Competitors.

C6.2 Restricted Items List

The tournament operator has the right to adjust the restricted items list as needed with no prior warning in order to ensure the fairness of the Madden Challenge. Player items, playbooks, and teams that cannot be used in tournaments are listed as follows:

Current Restricted Items: As of November 19, 2018, there are no restricted items.

C6.3 Elimination Formats & Seeding Rules

All matches during Online Elimination (both Single Elimination and Group Stage) will be a best-of-one game (Bo1).

C6.3.1 Single Elimination: 2 Competitors, 1 advances.

C6.3.2 Seeding for Online -- Double Elimination

The brackets will be seeded (#1 vs. #128, #2 vs. #127, etc.) with Competitors who qualified for Single Elimination based on their Season Two leaderboard standing in the following modes:

  • MUT Draft (96 Competitors)
  • MUT Champions (32 Competitors)

Seeds will be 1-96 fromMUT Draft leaderboard and 97-128 from MUT Champions.

C6.3.3 Seeding Rules for Live Finals -- Group Stage

Competitors will be drawn randomly into groups so that both console platforms are equally represented.

Group A:

  • Console 1 Finalist
  • Console 1 Finalist
  • Console 2 Finalist
  • Console 2 Finalist

Group B:

  • Console 1 Finalist
  • Console 1 Finalist
  • Console 2 Finalist
  • Console 2 Finalist

Group C:

  • Console 1 Finalist
  • Console 1 Finalist
  • Console 2 Finalist
  • Console 2 Finalist

Group D:

  • Console 1 Finalist
  • Console 1 Finalist
  • Console 2 Finalist
  • Console 2 Finalist

C6.3.4 Seeding Rules for Live Finals – Playoffs

The matchups during the live playoff phases will consist of the following:

  • Wild Card round: A2 vs B3, C2 vs D3, A3 vs B2, C3 vs D2
  • Quarter: A1 versus the winner of B2/A3; B1 versus the winner of A2/B3; C1 versus the winner of D2/C3; D1 versus the winner of C2/D3
    Note: If all of the 3rd seeds win their game, then they will be reseeded so that no match has two player from the original starting groups (i.e. A1 vs B3 and B1 vs. A3)
  • Semi Finals: the winner of A1(B2/A3) vs the winner of B1(A2/B3); the winner of C1(D2/C3) vs the winner of D1(C2/D3)
  • Finals: The remaining 2 competitors.

C6.4 Advancement from Group Stage

Each Competitor in the group will play each other Competitor one time for a total of 3 matches per Competitor. The top two Competitors from each group, based on Wins within the group, will advance to the next round.

C6.5 Advancement from Group Stage Tiebreakers

The following criteria will be used in this order to break ties in which Competitors in the same group have the same number of Wins within the group. Once all ties are broken, no additional criteria will be used. If a three-way tie is broken, leaving a two-way tie, the two-way tie will be broken by C6.5.1.

C6.5.1 Head-to-Head result

C6.5.2 Highest Net Points (points scored minus points allowed) in matches played against tied Competitors:

  1. Highest Net Points Example: Competitors A, B, C are tied with 2-1 records and 6.5.1 can’t break the tie. Competitor D finished with a 0-3 record and is eliminated.
  2. Match results between the three Competitors are as follows: A > B 30-14; B > C 14-7; C > A 21-20.
  3. Competitor A’s Net Points are 15; 50 points for and 35 against
  4. Competitor B’s Net Points are -9; 28 points for and 37 against
  5. Competitor C’s Net Points are -6; 28 points for and 34 against
  6. Competitor A takes 1st, C 2nd, and B 3rd.

C6.5.3 Fewest combined points allowed in matches played against tied Competitors:

C6.5.4 Results from a new series of tiebreaking matches between tied Competitors (if time permits in the sole judgement of the Madden League Operations Team). After a series of tiebreaking matches are played, the tiebreaking procedure will start over with 6.5.1 using only the results of the tiebreaking matches.

C6.5.5 If time does not permit from 6.5.4, then final placements in the group will be randomly drawn by the Madden League Operations Team.

 

C7. In-Game Settings

C7.1 Settings Dictated by MUT Draft

  • Quarter Length: 5 minutes
  • Play Clock: 30 seconds
  • Skill Level: All-Madden
  • Weather: Clear
  • Injuries: Off
  • Fatigue: On (MUT Fatigue Setting)
  • Accelerated Clock: Off
  • Game Speed: Normal
  • Sliders: Default

C7.2 Other Adjustable Settings

Competitors can adjust the following settings provided that there are no bugs or game imbalances caused within the Competition mode.

  • Auto Sprint: Default On
  • Auto Strafe: Default On
  • Heat Seeker: Default On
  • Ball Hawk: Default On
  • Switch Assist: Default Off
  • Auto Play Flip: Off
  • Camera Setting: Standard

C7.3 Lineup and Depth Chart Requirements

Lineups in Head to Head are managed through Madden NFL 19’s lineup screen.  

C7.4 Additional Gameplay Rules (Online Elimination and Live Finals)

  • Onside Kicks: Onside kicks are not allowed in the first half. A Competitor may attempt an onside kick at any time in the 2nd half.
  • Excessive Offsides: Neither the offense nor defense should purposefully go offsides with the intent of delaying the game nor exhibiting unsportsmanlike conduct. Intent is at the sole discretion of the tournament administration.
  • Improper Audibles: Competitors may not audible out of the QB Kneel, Wildcat, Field Goal, or Punt formations.

C7.5 Glitches

Any attempt to glitch the game in order to gain an advantage is prohibited. This includes, but is not limited to the following situations:

  • Any offsides glitch
  • Audibles that cause an unresponsive defense
  • Intentionally slowing down a defense at the line of scrimmage to cause an offsides penalty.
  • Procedure After a Glitch Penalty: In the event that a tournament administrator determines that a penalty was caused by an unauthorized glitch, one or more the following actions will be taken to return the game to a fair state depending on the result of the play. All Competitors will be given guidance on how to handle penalties once they have advanced to the Online Elimination phases of the tournament.
  • If the ball wasn’t advanced by the offense OR the result of the play was in favor of the defense (turnover, sack, defensive TD), then the offense will be forced to decline the penalty (in the end, the penalty for a glitch is a loss of down).
  • If the ball was advanced by the offense, then the offense will be forced to take penalties until they are equal or behind the line of scrimmage at the start of the play where they intentionally glitched (in the end, the penalty for a glitch is a loss of down).

 


 

Appendix D

Last Chance Qualifier Event Rules and Details

Click here to return to MCS general rules

 

D1. Overview

The LCQ is the fourth event in the MCS, and will be held in Redwood City, CA on April 22, 2020.

 

D2. Additional Eligibility Requirements

In addition to meeting the eligibility requirements described in Section 2 of the Rules, including the requirement to be at least 16 years of age as of the start of the LCQ, to be eligible players must participate in Online Elimination as described in Section D4.1.

 

D3. Competitors at the LCQ

There will be approximately 128 Competitors at the LCQ. Refer to Section 4 of the MCS Rules for additional detail regarding invitations, deadline to respond, and travel to the live portion of the LCQ for the 8 players that proceed to the live portion of the LCQ.

 

D4. Event Structure

All games in the LCQ will be played using the MUT Salary Cap Ranked and MUT Unlimited (“SCR and MUT”) game mode

D4.1 Online Elimination

Invitations based on players’ leaderboard standing will be sent after the final rankings are gathered for the MUT SC leaderboard at March 24 as of 12:00:01 a.m. PST and the MUT Champions leaderboard at March 24 as of 12:00:01 a.m. PST.. Competitors may only participate in Online Elimination using a single account on one console platform. The Online Elimination phase will be conducted from March 31, 2020 through April 4, 2020.

D4.2 Online Elimination – Double Elimination

The Double Elimination phase will be conducted online from March 31, 2020 through April 4, 2020. A full schedule and additional process details will be presented to advancing Competitors after the Competitor invites have been sent out and accepted.

Double Elimination bracket of Competitors for each platform consists of 128 spots (64 per platform) that consists of 48 competitors from the online ladder and 16 competitors from MUT Champions.

(see section D6.3.3 for additional details regarding the format and seeding of Online Elimination).

D4.3 Live Finals

The Live Finals for the 8 players who proceed to this phase in the LCQ plus 2 additional players to be determined at EA’s discretion will be conducted live on April 22, 2019.  Finals will consist of 3 rounds of single elimination: (i) Quarter Finals (ii) Semifinals, and (iii) Final.

The final two competitors will advance to the Madden Bowl. The winner as the 15th seed in the Madden Bowl and the runner-up as the 16th seed.

 

D5. Prizes

See Section 5.1 and Section 5.2 of the MCS Official Rules for details regarding the prizes awarded at the Madden Classic.

 

See Section 5.3 of the MCS Rules for details about how to claim prizes for the Last Chance Qualifier.

 

 

D6. LCQ Event Rules

D6.1 Team Creation in Each Phase of the Tournament

Each eligible Competitor will submit a lineup within the constraints of the MUT Salary Cap Ranked game mode prior to select phases of the tournament. The total Salary Cap allowed may change any time for each phase of the tournament and individual Club Championship.  The Madden League Operations team will provide a schedule of the total Salary Cap value for each phase of the tournament at a date TBD. For live events (both Individual Club Championships and Madden NFL Club Championship), Competitors will have access to all available MUT content with which to create their team.

6.1.1 Allowed MUT Salary Cap Ranked Lineups: A competitor’s MUT Salary Cap Ranked lineups must consist of a home & away uniform, a coach, an offensive & defensive playbook, and 34 player items that are of equal or lower cost to the total cap value. The 34 player items are made up of 2 flex positions and 32 mandatory positions that need to be filled as such: QB1, HB1, WR1, WR2, WR3, WR4, TE1, TE2, FB1, LT1, LG1, C1, RG1, RT1, LE1, RE1 or LE2, DT1, DT2, LOLB1, ROLB1, MLB1, MLB2, CB1, CB2, CB3, CB4, FS1, SS1, FS2 or SS2, K1, P1.

6.1.1b LCQ Live Final: Competitors are required to submit a MUT Salary Cap lineup to the Madden League Operations team directly before 5:00 PM PT on April 15, 2017. This will be the lineup Competitors use for the remainder of the matches played in Redwood Shores (a maximum of 2 matches). Competitors will have access to any player items available from MUT provided that is not restricted in the tournament.

D6.2 Restricted Items List

The tournament administrator has the right to adjust the restricted items list as needed with no prior warning in order to ensure the fairness of the competition. Player items, playbooks, and teams that cannot be used in tournaments are listed as follows:

Current Restricted Items: As of August 7, 2018, there are no restricted items.

D6.3 Elimination Formats

All matches during Online Elimination will be a best-of-one game (Bo1).

6.3.1 Single Elimination: 2 Competitors, 1 advances.

6.3.2 Seeding Rules for the Online Elimination Playoffs.

Brackets will be seeded with the top 48 seeds coming from SC Ladder and the next 16 from MUT Champions.6.3.2a The two brackets(one per console) of 64 competitors will consist of the top 48 players from the SC Ladder and top 16 from MUT Champions.

 

D7. In-Game Settings

D7.1. Settings Dictated by Salary Cap Mode

  • Quarter Length: 5 minutes
  • Play Clock: 30 seconds
  • Skill Level: All-Madden
  • Weather: Clear
  • Injuries: 0 (new for Madden NFL 19: 0 is off; 100 is max)
  • Fatigue: 50 (new for Madden NFL 19: 0 is off; 100 is max)
  • Accelerated Clock: Off
  • Game Speed: Normal
  • Game Style: Competitive
  • Event Type: Quick Presentation

D7.2 Other Adjustable Settings

Competitors can adjust the following settings provided that there are no bugs or game imbalances caused within the Competition mode.

  • Auto Sprint: Default On
  • Auto Strafe: Default On
  • Heat Seeker: Default On
  • Ball Hawk: Default On
  • Switch Assist: Default Off
  • Auto Play Flip: Off
  • Camera Setting: Standard

D7.3 Lineup and Depth Chart Requirements

Lineups in Head to Head are managed through Madden NFL 19’s lineup screen.

D7.4 Additional Gameplay Rules (Online Elimination and Live Finals)

  • Onside Kicks: Onside kicks are not allowed in the first half. A Competitor may attempt an onside kick at any time in the 2nd half.
  • Excessive Offsides: Neither the offense nor defense should purposefully go offsides with the intent of delaying the game nor exhibiting unsportsmanlike conduct. Intent is at the sole discretion of the tournament administration.
  • Improper Audibles: Competitors may not audible out of the QB Kneel, Wildcat, Field Goal, or Punt formations.

D7.5 Glitches

Any attempt to glitch the game in order to gain an advantage is prohibited. This includes, but is not limited to the following situations:

  • Any offsides glitch
  • Audibles that cause an unresponsive defense
  • Intentionally slowing down a defense at the line of scrimmage to cause an offsides penalty.
  • Procedure After a Glitch Penalty: In the event that a tournament administrator determines that a penalty was caused by an unauthorized glitch, one or more the following actions will be taken to return the game to a fair state depending on the result of the play. All Competitors will be given guidance on how to handle penalties once they have advanced to the Online Elimination phases of the tournament.
  • If the ball wasn’t advanced by the offense OR the result of the play was in favor of the defense (turnover, sack, defensive TD), then the offense will be forced to decline the penalty (in the end, the penalty for a glitch is a loss of down).

If the ball was advanced by the offense, then the offense will be forced to take penalties until they are equal or behind the line of scrimmage at the start of the play where they intentionally glitched (in the end, the penalty for a glitch is a loss of down).

 


 

Appendix E

Madden Bowl Event Rules and Details

Click here to return to MCS general rules

 

E1. Overview

The Madden Bowl is the final event in the MCS, and will be held at a TBA location from April 23, 2020 to April 25, 2020.

16 players who are deemed eligible to compete (the “Competitors”) will take part in the Madden Bowl and play in the following series of elimination events until a single Competitor is crowned Winner of the Madden Bowl. The event schedule (subject to change) is as follows:  

  • Live Finals – Group Stage: Thursday, April 23, 2020 through Friday, April 24 , 2020
  • Live Finals – Single Elimination: Saturday, April 25, 2020

The winner of the Madden Bowl will be considered champion of the Madden NFL 20 year.

 

E2. Additional Eligibility Requirements

In addition to meeting the eligibility requirements described in Section 2 of the Rules, including the requirement to be at least 16 years of age as of the start of the Madden Bowl, players must advance from prior MCS Events, as described in Section E3.

 

E3. Competitors at the Madden Bowl

The 16 Competitors at the Madden Bowl will consist of the following players:

  • 14 Competitors consisting of
  • The 1st and 2nd place finishers in the Madden Classic and Madden Challenge
  • The 1st through 4th place finishers in the Madden Club Championship
  • The players with the next highest MCS Point totals as of February 1, 2020 to receive the remaining spots

Refer to Section 4 of the MCS Rules for additional detail regarding invitations, deadline to respond, and travel to the live portion of the Madden Bowl.

 

E4. Event Structure

All games in the Madden Bowl will be played using the Salary Capped Ranked (“SCR”) game mode.

E4.1 Live Finals – Group Stage & Playoffs

The will be conducted in 2 stages, Group Stage & Playoffs, from April 23, 2020 through April 25, 2020 in a TBD location.

Group Stage Competitors will be sorted into four groups and will compete in Round-robin Group Play (see section E6.3.3 for additional details regarding Round-robin Group Play and section 6.4 and 6.5 for details regarding Advancement from Group Play).  

From the Group Stage, 12 competitors will advance to the Playoffs, which will consist of 4 rounds of single elimination: (i) Wild Card, (ii) Quarterfinals, (iii) Semifinals, and (iiii) Final Elimination.  Group winners will advance to the Quarterfinals round, while Competitors who finish 2nd or 3rd during the Live Finals Group Stage will start in Wild Card round.

The first-place Competitor after the Final Elimination stage game will be named the winner of the Madden NFL 20 Bowl.

 

E5. Prizes

See Section 5.1 and Section 5.2 of the MCS Official Rules for details regarding the prizes awarded at the Madden Classic.

 

See Section 5.3 of the MCS Rules for details about how to claim prizes for the Madden Bowl.

 

 

E6. Madden Bowl Event Rules

E6.1 Team Creation in Each Phase of the Tournament

Each eligible Competitor will submit a lineup within the constraints of the MUT Salary Cap Ranked game mode prior to select phases of the tournament. The total Salary Cap allowed may change any time for each phase of the tournament and individual Club Championship.  The Madden League Operations team will provide a schedule of the total Salary Cap value for each phase of the tournament at a date TBD. For live events (both Individual Club Championships and Madden NFL Club Championship), Competitors will have access to all available MUT content with which to create their team.

E6.1.1 Allowed MUT Salary Cap Ranked Lineups: A competitor’s MUT Salary Cap Ranked lineups must consist of a home & away uniform, a coach, an offensive & defensive playbook, and 34 player items that are of equal or lower cost to the total cap value. The 34 player items are made up of 2 flex positions and 32 mandatory positions that need to be filled as such: QB1, HB1, WR1, WR2, WR3, WR4, TE1, TE2, FB1, LT1, LG1, C1, RG1, RT1, LE1, RE1 or LE2, DT1, DT2, LOLB1, ROLB1, MLB1, MLB2, CB1, CB2, CB3, CB4, FS1, SS1, FS2 or SS2, K1, P1.

E6.1.1b Madden Bowl: Competitors are required to submit a MUT Salary Cap lineup to the Madden League Operations team directly before 6:00 PM PT on April 15, 2019. This will be the lineup Competitors use for the remainder of the matches played in Redwood Shores (a maximum of 3 matches). Competitors will have access to any player items available from MUT provided that is not restricted in the tournament.

E6.2 Restricted Items List

The tournament operator has the right to adjust the restricted items list as needed with no prior warning in order to ensure the fairness of the Madden Bowl. Player items, playbooks, and teams that cannot be used in tournaments are listed as follows:

Current Restricted Items: As of November 19, 2018, there are no restricted items.

E6.3 Elimination Formats & Seeding Rules

E6.3.1 Seeding Rules for Live Finals -- Group Stage

Group A:

  • Seed 1
  • Seed 8
  • Seed 9
  • Seed 16

Group B:

  • Seed 4
  • Seed 5
  • Seed 12
  • Seed 13

Group C:

  • Seed 3
  • Seed 6
  • Seed 11
  • Seed 14

Group D:

  • Seed 2
  • Seed 7
  • Seed 10
  • Seed 15

 

E6.3.2 Seeding Rules for Live Finals – Playoffs

The matchups during the live playoff phases will consist of the following:

  • Wild Card round: A2 vs B3, C2 vs D3, A3 vs B2, C3 vs D2
  • Quarter: A1 versus the winner of B2/A3; B1 versus the winner of A2/B3; C1 versus the winner of D2/C3; D1 versus the winner of C2/D3
    Note: If all of the 3rd seeds win their game, then they will be reseeded so that no match has two player from the original starting groups (i.e. A1 vs B3 and B1 vs. A3)
  • Semi Finals: the winner of A1(B2/A3) vs the winner of B1(A2/B3); the winner of C1(D2/C3) vs the winner of D1(C2/D3)
  • Finals: The remaining 2 competitors.

E6.4 Advancement from Group Stage

Each Competitor in the group will play each other Competitor one time for a total of 3 matches per Competitor. The top two Competitors from each group, based on Wins within the group, will advance to the next round.

E6.5 Advancement from Group Stage Tiebreakers

The following criteria will be used in this order to break ties in which Competitors in the same group have the same number of Wins within the group. Once all ties are broken, no additional criteria will be used. If a three-way tie is broken, leaving a two-way tie, the two-way tie will be broken by C6.5.1.

E6.5.1 Head-to-Head result

E6.5.2 Highest Net Points (points scored minus points allowed) in matches played against tied Competitors:

  1. Highest Net Points Example: Competitors A, B, C are tied with 2-1 records and 6.5.1 can’t break the tie. Competitor D finished with a 0-3 record and is eliminated.
  2. Match results between the three Competitors are as follows: A > B 30-14; B > C 14-7; C > A 21-20.
  3. Competitor A’s Net Points are 15; 50 points for and 35 against
  4. Competitor B’s Net Points are -9; 28 points for and 37 against
  5. Competitor C’s Net Points are -6; 28 points for and 34 against
  6. Competitor A takes 1st, C 2nd, and B 3rd.

E6.5.3 Fewest combined points allowed in matches played against tied Competitors:

E6.5.4 Results from a new series of tiebreaking matches between tied Competitors (if time permits in the sole judgement of the Madden League Operations Team). After a series of tiebreaking matches are played, the tiebreaking procedure will start over with 6.5.1 using only the results of the tiebreaking matches.

E6.5.5 If time does not permit from 6.5.4, then final placements in the group will be randomly drawn by the Madden League Operations Team.

 

 

E7. In-Game Settings

E7.1. Settings Dictated by Salary Cap Mode

  • Quarter Length: 5 minutes
  • Play Clock: 30 seconds
  • Skill Level: All-Madden
  • Weather: Clear
  • Injuries: 0 (new for Madden NFL 19: 0 is off; 100 is max)
  • Fatigue: 50 (new for Madden NFL 19: 0 is off; 100 is max)
  • Accelerated Clock: Off
  • Game Speed: Normal
  • Game Style: Competitive
  • Event Type: Quick Presentation

E7.2 Other Adjustable Settings

Competitors can adjust the following settings provided that there are no bugs or game imbalances caused within the Competition mode.

  • Auto Sprint: Default On
  • Auto Strafe: Default On
  • Heat Seeker: Default On
  • Ball Hawk: Default On
  • Switch Assist: Default Off
  • Auto Play Flip: Off
  • Camera Setting: Standard

E7.3 Lineup and Depth Chart Requirements

Lineups in Head to Head are managed through Madden NFL 19’s lineup screen.

E7.4 Additional Gameplay Rules (Online Elimination and Live Finals)

  • Onside Kicks: Onside kicks are not allowed in the first half. A Competitor may attempt an onside kick at any time in the 2nd half.
  • Excessive Offsides: Neither the offense nor defense should purposefully go offsides with the intent of delaying the game nor exhibiting unsportsmanlike conduct. Intent is at the sole discretion of the tournament administration.
  • Improper Audibles: Competitors may not audible out of the QB Kneel, Wildcat, Field Goal, or Punt formations.

E7.5 Glitches

Any attempt to glitch the game in order to gain an advantage is prohibited. This includes, but is not limited to the following situations:

  • Any offsides glitch
  • Audibles that cause an unresponsive defense
  • Intentionally slowing down a defense at the line of scrimmage to cause an offsides penalty.
  • Procedure After a Glitch Penalty: In the event that a tournament administrator determines that a penalty was caused by an unauthorized glitch, one or more the following actions will be taken to return the game to a fair state depending on the result of the play. All Competitors will be given guidance on how to handle penalties once they have advanced to the Online Elimination phases of the tournament.
  • If the ball wasn’t advanced by the offense OR the result of the play was in favor of the defense (turnover, sack, defensive TD), then the offense will be forced to decline the penalty (in the end, the penalty for a glitch is a loss of down).
  • If the ball was advanced by the offense, then the offense will be forced to take penalties until they are equal or behind the line of scrimmage at the start of the play where they intentionally glitched (in the end, the penalty for a glitch is a loss of down).

 

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