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Gridiron Notes: Madden NFL 20 Closed Beta Feedback

Providing an update to the Madden Community on things based on Madden 20 Closed Beta Feedback

Madden NFL 20

Hey Madden Community!

KRAELO (aka Agent K) here!  Welcome back to another installment of Madden 20's Gridiron Notes. For those that are new to Gridiron Notes, Gridiron Notes is where we keep you up-to-date with the latest Madden 20 news. Our goal with this series is to provide you with deeper insight into our game and update you when we have new and relevant information to share about Madden 20.

Today, our goal is to provide you some insight on what our teams did to address some of the feedback the community shared during the Madden 20 Closed Beta in late June. The focus of this article will be mainly focused around Gameplay; however, there have been some lingering questions from our Franchise community about Madden 20 that we want to take the time to answer in the Community Questions section. 


During the Madden 20 Closed Beta, we received a lot of great feedback from the Madden community. Over the last few weeks, The Madden team has taken the time to review all the feedback and has prioritized addressing it based on the impact to the overall player experience. 

Player feedback is important to all of our teams, but we also realize that our players want us to be more mindful on how much we fix the game. We understand that sometimes new features, new mechanics, and new systems take time to adjust and a player’s adjustment period can vary. Be assured that your feedback plays a critical part in the improvement of our game, but we also need to balance the feedback by looking at other player and in-game data as well. 

So without further ado, let’s take a look at the Gameplay feedback in the Madden 20 Closed Beta and what the Madden Team has done to address them:

Superstar X-Factor Vision and Database

  • Beta feedback focused on getting more information about which players had abilities and what the abilities were doing, and most importantly get this information during a game
  • X-Factor Vision be available in pre-play by holding down the RT/R2 button and rotating the RS/R3 stick around the wheel to view all the superstars on the field and their abilities
    • In order to facilitate getting players this information while in-game, some changes had to be made to defensive pre-play adjustments. While we know these changes will create some temporary friction in the opening week, we are confident that our players will learn the button-mapping in a short amount of time. Be sure to get at least 100 reps every night before bed with the new pre-play mechanics and you’ll have it re-learned in no time! Here’s a list of the pre-play changes:
      • RT/R2 in pre-play is now Superstar Vision AND play-art
      • LT/L2 in pre-play is now Coach Cam with the Match-Up wheel
      • LB/L1 is now defensive keys (which previously were on LT/L2)
      • Defensive Line adjustments are now Left D-Pad (which previously were on LB/L1)
      • Linebacker adjustments are now Right D-Pad (which previously were on RB/R1)
  • Superstar Database, where you can look at the superstars on each team and read about their abilities will be available in the Team Select screen, the Pause Menu and will be the focus of all the loading screens

Reduced the number of active abilities to 3 per side for the Pro Bowl

  • A vast majority of players gave feedback that the Pro Bowl first experience was overwhelming with so many superstars on the field at one time. As a result, there will only be three active superstars on either side of the ball that are active in the Pro Bowl.

Presentation Improvements

  • Some players have been asking for more information about Presentation aspects of Madden 20. Here’s a list of new Presentation features:
    • More variety of pre-game runouts, spread out across more stadiums
    • New wipes leading into Quarter-end, Timeouts, Two-Minute Warning, as well as at the conclusion of Ultimate Team challenges
    • Signature cut scenes highlighting Superstar players, including pre-game run-outs, pre-game hype and after-play reactions
    • QB user-celebrations added for player-locked QB’s on touchdown passes, accompanied by supporting presentation
    • A variety of new stadium beauty shots and cut scene camera angles
    • Augmented UI to highlight when X-Factors enter the Zone
    • New logic for postplay presentation that focuses on showing reactions that matter most while reducing the time spent watching general, less exciting reactions

Pass Rush

  • No changes made

Passing Animations

  • No changes made


  • Decreased fumble chance for scrambling QB’s, QB Run plays and BC Special moves vs. hit sticks by 50% on SIMULATION style only
  • No change for Competitive/Arcade

New Mechanic added: User-controlled TE block and release

  • Blue route/Block and Release TE’s will now pass block until the user presses his receiver icon to release him into his route – the higher the TE’s awareness, the more responsive he will be to the button press. This is a particularly important counter to edge rushers, but will have a max value that will force him to release to prevent players from dropping the QB back too far to buy time for a release route

Man Coverage

  • Made some very surgical updates to man coverage: tuned the WR cut-moves to be more effective on post and corner routes (man-beaters) for Post & Corner specialist abilities
  • Made man coverage defenders respect the receiver cut immediately following a press (man beater routes like an ‘out’)

Zone Coverage

  • No change

Fixed most reported handoff/playbook bugs

  • QB not handing off
  • QB getting tackled after the snap
  • QB not being able to throw after a PA fake
    • Any remaining issues in this space will be addressed in an early title update

Illegal Man Downfield

  • Frequency: No change – you must get the ball out quickly to avoid a penalty; you have about 2 seconds to throw it, even if there is a player downfield as long as he’s not engaged in a block
  • Changed the penalty interface so that the penalty is assessed to the offending lineman instead of the QB

Pass Lead

  • Tuning to improve accuracy on Pass Leading and Extended Pass Leading

Fixed Tom Brady’s Conductor ability

  • This ability was allowing the QB to use unlimited hot routes in pre-play instead of just 2X as fast

Ball Carrier mode

  • Fixed issue where the QB in ball carrier mode could give up and the play wouldn’t be blown dead

Added Stiff Arm penalty

  • Stiff Arm felt a bit too powerful so there will be an associated stamina penalty


Just a reminder, if you have any questions regarding Madden 20 pre-orders or Madden 20 in general, please let us know. You can send your questions to us on Twitter at @EAMaddenNFL or share your feedback on our EA Forums here.

Each week, our community team will be working with the Madden development teams to get you answers and context around your Madden 20 questions.

Here are some great questions we have received from the community about Madden 20. Again, thanks for taking the time to ask your questions. We appreciate it!


Q: Will Superstar X-Factor Vision and Database be available in Franchise mode?

A: Yes it will. You can bring up the database during Team Selection in Franchise & Face of the Franchise modes to see which Superstars you’re up against.


Q: Can you assign a X-Factor ability to your created player in Franchise?

A: Yes you can! Players have different options based on their archetype, and as players level up their OVR, you can choose to put points into any archetype and pick from new abilities that way.


Q: In Connected Franchise is Superstar X-Factor something you can earn or do you have to be drafted with it?

A: Yes, the Superstar X-Factor dev trait can be earned. You can increase any level of dev trait by being one of the best in the league, winning season awards, etc.


Q: I pre-ordered Madden 20 in the Playstation store, if I get EA Access for Playstation, will I be able to play the game early. 

A: EA Access allows you to be a part of the Play First Trial which allows you to play Madden 20 for 10 hours before World Wide Launch on August 2nd. This means that if you have EA Access you can start playing Madden 20 as early as Thursday, July 25th. 


Q: When can we expect to hear about Madden Ultimate Team Programs and Ratings?

A: On Monday, July 22nd, there will be a Madden Ultimate Team (MUT) Livestream that will go over some of the programs coming to MUT in Madden 20. Shortly after, MUT Ratings will start to be revealed. 


Q: Will Madden 20 support cross platforms? 

A: No, Madden 20 will not support cross platforms.


Q: I played Madden 17 on PS4, Madden 18 on Xbox One and Madden 19 on PS4. Will I still be eligible for the Madden Rewards MVP Program?

A: Yes, players that owned and played Madden in the given year of release qualify for the Madden Rewards MVP Program.


Q: If I pre-ordered Madden 20 from Gamestop before the Dallas Cowboys Triplets were announced do I still get them?

A: Yes, anyone who pre-orders Madden 20 via Gamestop will receive a keymaster code on receipt. Players will need to go to MaddenRewards.com to enter in the keymaster code on 7/30 to get the content.


Starting next week, our teams will be working with the MUT Development team to start highlighting some of the programs coming to Madden Ultimate Team in Madden 20. The livestream is scheduled to happen on Monday, July 22nd on www.twitch.tv/eamaddennfl. Make sure to follow @EASPORTS_MUT on Twitter for the time that the livestream will be going live. 

Stay tuned for some special editions of Gridiron Notes next week. Here is a quick breakdown of articles you can expect to see.

  • July 22: Details and breakdown of X-Factor and Superstar requirements in Madden Ultimate Team and provide some early information on Salary Cap. 
  • July 23: Details on Madden 20 Achievements per platform (i.e. Xbox, PS4, and PC) for Achievement Hunters.
  • July 24: Details on the Rewards Structure for the following modes in Madden Ultimate Team (MUT): Solo Battles, Head to Head Seasons, and MUT Drafts



Madden NFL 20 is out worldwide on August 2. Pre-order the Superstar Edition and play 3 days early. Stay in the conversation by following us on Facebook, Twitter, Instagram, YouTube, and EA Forums. Sign up for the Newsletter today to receive updates on Madden, and other EA news, products, and events, all season long.


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