STAR WARS™: Galaxy of Heroes
News Article

Community Update: Overcharged, Era Arena and more!

October 27, 2026

Hello Holotable Heroes!

A while back, we shared a teaser about what was coming next for the Era System. Today, we're excited to share more details about a new Training Mode, Overcharge, and Era Arena!

TL;DR

  • Overcharge: An Era specific system that lets you pick your stats directly and reset them for free whenever you want to try a new squad setup.
  • Era Arena: A new PvP mode made for Era Shards. It features a board of 6 opponents, daily scoring based on your best battle, and shared tags between Era and Loaned units.
  • Ecosystem Updates: Squad Arena is retiring to make room for a new Training Mode, along with simpler arena currencies and new profile search options.

Overcharge Overview

Mods are great for Legacy modes, but we recognize relying on Mod drops doesn't work with the fast 12-week Era cycles. Overcharge gives you a simple way to customize stats for Era and Loaned units without extra farming or random chance. You get total control to build your roster the exact way you want!

SW Galaxy of Heroes character screen showing Mara Jade Skywalker with blue lightsaber, abilities list, Level 37, Overcharge Points panel, and Level Up button.

Accessing Overcharge

Every Era Unit and Loaned Unit has access to Overcharge from their Unit Details screen as soon as you unlock them. Overcharge stats show up in parentheses next to stats on the unit's Stat page, similar to Mod stats, and work in all Era game modes. Want to see what other players are using? You can check out their Overcharge setups from their profiles anytime!

Stat Groups & Multi-Tier Progression

Each Era has 6 stat options from which you can choose for each character. These options may change between eras to promote alternate strategies. Each option includes a primary and a secondary stat boost. Upgrading is easy, just use Overcharge Points to unlock stat boosts! This lets you focus on specific stats of your choice.

SW Galaxy of Heroes upgrade screen for Mara Jade Skywalker showing a stat node wheel, Health selected at Level 6, Overcharge Points 260/‌500, and Reset, Remove, Add buttons.

Zero-Cost Respec & Reallocation

You can change your Overcharge Point allocation across any and all units at any time for free. All your changes save automatically when you exit, making it easy to test new ideas for upcoming battles.

In-game recommendations suggest 1 to 3 stat options for each Era and Loaned Unit. These tips help you quickly find strong combinations, but you still make all the final choices.

Shared Roster Point Pool & End-of-Era Conversion

You increase your Overcharge Level by playing normally. You can then spend an equal amount of Overcharge Points on each of your units, both Era Units and Loaned Units. Boosting one character won’t hold back another, so you don’t have to worry about which characters to build up. At the end of each Era, your points automatically turn into Mod Materials ("dusting") to help your roster keep growing.

How Overcharge Works

Unit Details Integration: Access Overcharge directly from the Unit Details view for any active Era Unit or Loaned Unit as soon as you acquire them.

Stat Point Allocation: Spend Overcharge Points across stat options in multiple tiers to boost stats of your choosing.

Shared Roster Point Pool: Increasing your Overcharge Level increases the number of Overcharge Points available for all Era and Loaned units, so spending points on one unit doesn't hinder others!

Era Arena Overview

Era Arena is our new PvP mode made for Era content and will give you a place to experiment with the new characters and compete on your own daily schedule. 

With this introduction, we have added a new visual indicator in-game to help you quickly gauge the Era Level Delta effects.

SW Galaxy of Heroes status panel for Starkiller (Luke Concept), showing portrait, level 20, five yellow stars, 100% and 40% bars, and an Era Delta damage modifier.

Getting Started & Landing View

Arena Table Access: Era Arena takes center stage right at the front of your Arena Table. The visual will give you an instant snapshot of your remaining daily attempts, current rank, total banners, time until daily reward payouts, and an unplayed status badge/icon.

Interactive Home View: The main screen shows your defense squad and gives you quick links for Opponent Selection, Leaderboards, Reward Info, and Mode Rules.

Squad Rules & Category Tag Sharing

Full Squad Requirements: Battles require a full 5-character squad containing at least one Era Unit alongside your Loaned Units.

Faction Tag Sharing: Era units share select faction tags with all other units brought into the squad during Era battles. This unlocks incredible synergy options and opens up broad theorycrafting opportunities.

Fresh Era Shards: Era Arena uses the same Era Shard system as Coliseum, so you’ll have the opportunity to compete with the same opponents in both places!

SW Galaxy of Heroes squad select screen showing arena team slots, enemy portraits, leader ability tooltip, character roster, and Clear Squad and Battle buttons.

Matchmaking & Opponent Selection

SW Galaxy of Heroes opponent select screen showing three enemy squads grouped as Dangerous and Risky, with victory bonuses, refresh option, and green Battle buttons.

Dynamic Matchmaking Board: Opponents are drawn from your Era Shard and displayed in a horizontal list similar to Territory Wars. Tap any unit tile to inspect their stats!

6 Opponent Options per Roll: Each refresh presents 6 potential opponents categorized by their Bounty:

  • 2 Dangerous Opponents: Higher-ranked targets that grant maximum bonus banners on victory.
  • 2 Risky Opponents: Balanced matchups for reliable, steady banner progress.
  • 2 Secure Opponents: Accessible targets to guarantee easy daily attempt completion.

Flexible Rerolls: Opponents refresh automatically on your first visit each Era Day and after every battle. You can also refresh the opponent list manually whenever you want.

No Waiting, No Blocking: Simultaneous attacks are fully supported! More than one player can attack the same target at once, and you can jump into a battle even if another player is currently attacking your squad.

Matchmaking Board Breakdown

Difficulty Player Name Squad EL Banners Bonus
Hard Player Alpha 320 4,120 +400 Banners
Hard Player Beta 310 3,980 +400 Banners
Equal Player Gamma 285 3,650 +200 Banners
Equal Player Delta 280 3,580 +200 Banners
Easy Player Epsilon 240 3,100 +0 Banners
Easy Player Zeta 230 2,950 +0 Banners

Attacks, Banner Scoring, & Automated Defense

Daily Action Cap & Cooldown-Free Battles: Jump into battle whenever it fits your schedule, there are no cooldown wait timers between attack attempts! Attempts refresh daily at 11:00 AM Pacific.

Daily "High Watermark" Scoring: Your weekly leaderboard score is the sum of your single best attempt of each day that week.

Earn banners for damaging enemy Health & Protection, surviving with ally Health & Protection (on victory), and defeating higher difficulty opponents.

Subsequent lower-scoring attempts never reduce your daily high score, so feel free to experiment with new teams!

Stress-Free Defense: Your defense automatically updates whenever you set a new daily best score on attack. Successful attacks against your defense won't take away banners from your score, eliminating rank-sniping worries.

SW Galaxy of Heroes victory screen showing score 2,647, a progress bar with current record and max score, score breakdown details, and a green Continue button.

Leaderboards & Rewards

Three Leaderboard Views: Track your standing across Era Shard (ranked rewards), Guild, and Global leaderboards. In case of banner ties, ranking is decided by the first player to reach that banner count.

Weekly Reset: Banner totals reset every Tuesday at 11:00 AM Pacific for a fresh weekly race!

Daily & Weekly Rewards:

Daily Rewards: Claim daily rank rewards directly from the Leaderboard view at the end of each Era day. Unclaimed daily rewards are safely delivered to your Inbox upon logging in if you forget to grab them!

  • Side Note: Coliseum is also changing to this system

Weekly Rewards: At the end of each Era week (Tuesday 11:00 AM PT), rank rewards are automatically delivered straight to your Inbox.

Era Season End: All final daily and weekly rewards at the conclusion of an Era go straight to your Inbox.

Ecosystem Updates & Quality of Life Updates

Squad Arena Retirement & The Arrival of Practice Mode

With Era Arena taking over as the main PvP mode for Era content, Squad Arena is officially retiring. To make sure players still have a space to test team setups, practice strategies, and try out Datacrons, we are adding Training Mode!

It will be accessible anytime in the Squad Management inventory screen.

Training Mode Ruleset: Battle using any units you own (up to 1 Galactic Legend per side, same-unit matches allowed). Note that quests will not progress from Training Mode battles.

This is our initial run at Training mode, and we will look into how we can adjust and improve based on your feedback, post launch. 

Streamlined Currencies

Unified Arena Currency: Squad Arena, Fleet Arena, and Grand Arena currencies are combined into a single, convenient Arena Currency with a simplified store tab featuring bulk purchase options. More information will be provided later as this is still in active development. 

With the introduction of Era Arena, we want to take this opportunity to introduce quality of life improvement for shipment purchases. Squad Arena, Fleet Arena and Grand Arena Currencies will be replaced by the new Arena Currency. Their shipment tabs will also be retired but the purchasable items in these shipments will be migrated to the new Era Arena shipment.

Currencies consolidation, conversion rate, and Things you need to know about the new Currency.

The existing balance of Squad Arena Currency, Fleet Arena Currency, and Grand Arena Currency will be converted to the newly introduced Arena Currency. The conversion rate is as follows:

Retiring Currency Conversion Rate to (New) Arena Currency
Squad Arena Currency 0.50
Fleet Arena Currency 1.00
Grand Arena Currency 1.5625

Different from traditional currencies, the new Era Currency will have a cap limit of 100,000. In the event of a player having more than 100,000 Era Currency after the conversion, the over-cap balance will remain, however, new currency will not be added to the balance until the balance falls under the cap. 

We recognize that some players have a really high balance of the retiring currencies and that it will take a considerable amount of time for them to spend down their balance ahead of the conversion date. As such, we will be introducing new purchase options in these shipment tabs in an upcoming content release. The new purchase options for each shipment is as follows:

Squad Arena Shipment

Item Count Cost
Prestige 100 6000
Credits 5M 10,000
Cassian Andor 100 4000
Mace Windu 100 4000
Asajj Ventress 100 4000
HK-47 100 4000
Nute Gunray 100 4000
Darth Sidious  100 4000
Kanan Jarrus 100 4000
Grand Moff Tarkin 100 4000

Fleet Arena Shipment

Item Count Cost
Ability Material Zeta 3 6000
Ability Material Omega 3 4500
Phantom II 40 4000
Imperial TIE Fighter 40 4000
Ghost 40 4000
First Order TIE Fighter 40 4000
Cloner Sergeant’s ARC-170 40 4000
Ahsoka Tano’s Jedi Starfighter 40 4000
Sun Fac 40 1600
Darth Maul  40 1600

Grand Arena Shipment

Item Count Cost
Mk 7 Kyrotech Shock Prod Prototype Salvage Salvage 20 1400
Mk 9 Kyrotech Battle Computer Prototype Salvage Salvage 20 1400
Mk 12 ArmaTek Fusion Furnace Prototype Salvage Salvage 25 2750
Mk 12 ArmaTek Data Pad Prototype Salvage Salvage 25 2750
Mk 12 ArmaTek Holo Lens Prototype Salvage Salvage 25 2750
Mk 12 Czerka Stun Cuffs Prototype Salvage Salvage 25 2750
MK 1 Power Flow Control Chip 100 1500
MK 1 Fusion Coil 100 1500
MK 1 Amplifier 100 1500
MK 1 Capacitor  100 1500

We will also be introducing new purchasing options in the Shard Shop Shipment to help players spend down excess shard shop currency during this transition period.

Shard Shop Shipment

Name Count Cost
MK 2 Pulse Modulator 20 3200
Mk 3 Carbanti Sensor Array Salvage 120 3720
Mk 3 Czerka Stun Cuffs Salvage 100 3100
Mk 6 Athakam Medpac Salvage 40 3600
Mk 12 Czerka Security Scanner Prototype Salvage 40 7200
Mk 12 Czerka Stun Cuffs Prototype Salvage 40 7200
Mk 12 ArmaTek Armor Plating Prototype Salvage 40 3600
Mk 12 ArmaTek Holo Lens Prototype Salvage 40 7200
Mk 12 ArmaTek Bayonet Prototype Salvage 40 3600
Mk 12 ArmaTek Tactical Data Prototype Salvage 40 3600

Arena Shipment

We had the goals to make the new Era Arena shipment easier to browse, retaining options found in the previous shipments, and bringing in new options that are valuable to new and returning players. With these goals in mind, we will have these options available in the shipment at launch but we will be continuing to monitor engagement and make adjustments in the future as needed.

Slot Item / Bucket Item Count Price ( Arena Currency) Items in rotation? (need to replace with in-game name)
1 Ability Material Zeta 2 3800 Ability Material Zeta
2 Prestige 10 600 Prestige
3 Credits 100,0000 2000 Credits
4 Character/ship Bucket A 15 shards / 6 Blueprints 600 Darth Maul, Grand Moff Tarkin, Princess Leia, Razor Crest, Zam Wesell 
5 Character/ship Bucket B 15 shards / 6 Blueprints 600 Cassian Andor, Kylo Ren’s Command Shuttle, Ezra Bridger, Geonosian Soldier, Sun Fac
6 Character/ship Bucket C 15 shards / 6 Blueprints 600 CC2224 “Cody”, Emperor's Shuttle, Ahsoka Tano (Fulcrum), Geonosian Spy, Tusken Shaman
7 Character/ship Bucket D 15 shards / 6 Blueprints 600 Chief Nebit, Greedo, General Grievous, Ahsoka Tano’s Jedi Starfighter, Ugnaught
8 Character/ship Bucket E 15 shards / 6 Blueprints 600 Chirrut Îmwe, HK-47, Phantom II, Darth Vader, Wedge Antilles
9 Character/ship Bucket F 15 shards / 6 Blueprints 600 Rex's ARC-170, Boba Fett, First Order TIE Pilot, IG-88, Scimitar
10 Character/ship Bucket G 15 shards / 6 Blueprints 600 Plo Koon's Jedi Starfighter, Eeth Koth, Kanan Jarrus, Savage Opress, SLAVE I
11 Character/ship Bucket H 15 shards / 6 Blueprints 600 Admiral Ackbar, Coruscant Underworld Police, Gauntlet Starfighter, Jedi Knight Consular, First Order TIE Fighter
12 Character/ship Bucket I 15 shards / 6 Blueprints 600 Ahsoka Tano, CT-21-0408 “Echo”, Geonosian Soldier's Starfighter, Mace Windu, Bistan's U-wing
13 Character/ship Bucket J 15 shards / 6 Blueprints 600 Asajj Ventress, CT-5555 “Fives”, Geonosian Spy's Starfighter, Nute Gunray, Poe Dameron's X-wing
14 Character/ship Bucket K 15 shards / 6 Blueprints 600 Biggs Darklighter, CT-7567 “Rex”, Sun Fac's Starfighter, Plo Koon, Wedge Antilles's X-wing
15 Character/ship Bucket L 15 shards / 6 Blueprints 600 Bistan, Darth Sidious, Ghost, Poe Dameron, Biggs Darklighter's X-wing
16 Character/ship Bucket M 12 shards / 6 Blueprints 960 Batcher, Omega, Death Trooper, STAP
17 Character/ship Bucket N 12 shards / 6 Blueprints 960 Crosshair, Captain Enoch, Master Quigon, COMEUPPANCE
18 Character/ship Bucket O 12 shards / 6 Blueprints 960 Hunter, Wrecker, Night Trooper, Padawan Obi-Wan
19 Mod Slicing Bucket A 10 to 20 pieces 235 to 470 MK 1 Bonding Pin, MK 1 Fusion Disk, MK 1 Bonding Pin, MK 1 Fusion Disk
20 Mod Slicing Bucket B 10 to 20 pieces 235 to 470 MK 1 Power Flow Control Chip, MK 1 Fusion Coil, MK 1 Power Flow Control Chip, MK 1 Fusion Coil
21 Mod Slicing Bucket C 5 to 20 pieces 235 to 860 MK 1 Amplifier, MK 1 Capacitor, MK 2 Pulse Modulator, MK 1 Amplifier, MK 1 Capacitor, MK 2 Pulse Modulator
22 Gear Bucket A 20 pieces 3125 Injector Cell Salvage, Injector Handle Salvage, Injector Head Salvage
23 Gear Bucket B 12 to 20 pieces 2065 to 3440 Mk 12 ArmaTek Fusion Furnace Prototype Salvage, Mk 12 ArmaTek Stun Gun Prototype Salvage, Mk 12 ArmaTek Thermal Detonator Prototype Salvage
24 Gear Bucket C 12 to 20 pieces 2065 to 3440 Mk 12 ArmaTek Holo Lens Prototype Salvage, Mk 12 ArmaTek Key Pad Prototype Salvage, Mk 12 ArmaTek Data Pad Prototype Salvage
25 Gear Bucket D 12 to 20 pieces 2065 to 3440 Mk 12 Czerka Stun Cuffs Prototype Salvage, Mk 12 Czerka Hypo Syringe Prototype Salvage, Mk 12 Czerka Sensor Array Prototype Salvage
26 Gear Bucket E 12 to 20 pieces 2065 to 3440 Mk 12 Czerka Implant Prototype Salvage, Mk 12 Czerka Security Scanner Prototype Salvage, Mk 12 Czerka Shield Generator Prototype Salvage
27 Gear Bucket F 5 to 10 pieces 550 to 1095 Mk 7 Kyrotech Shock Prod Prototype Salvage, Mk 9 Kyrotech Battle Computer Prototype Salvage

Quality of Life

Battle & Raid Improvements

Raid Battle Restart Button: A new "Restart" button has been added to the battle options menu during Guild Raids.

  • Tapping it brings up a confirmation dialog (Yes/No).
  • Selecting "Yes" immediately ends the current battle (without submitting a score) and starts a new attempt instantly using your pre-selected team.
  • You will bypass the Guild Raid UI and Squad Selection screens entirely for a seamless retry.

Cooldown Clarity: In-battle abilities that affect unit cooldowns will now be clearly communicated in the combat text/UI.

In-Battle Unit Info: Added percentage displays for Health, Protection, and Turn Meter to the Unit Details pop-up during battle.

UI & General Quality of Life

"Hide UI" Feature: Added a "Hide UI" button to both the Era Arena and Coliseum home screens. Simply tap anywhere on the screen to bring the UI back.

Campaign Navigation: You can now click anywhere on a campaign tile to immediately enter its relevant table.

Event Completion States: For Challenges and Events, once you complete all activities inside, the status button will change to a blue "Complete" button.

Squad Auto-Fill Toggle: A new setting in the Gameplay Settings menu allows you to enable or disable Squad Auto-fill on selection screens. Disabling this stops the game from auto-filling slots from your roster, but will not prevent your previously used squads from populating.

Readable Numbers: Added standard punctuation/commas to all numbers on the Unit Details screen for better readability.

One-Tap Clipboard Copy: You can now copy key player information directly to your clipboard with a new copy icon. This supports:

  • Ally Code
  • Player ID
  • Player Name
  • Guild Name

Character & Ship Upgrades

Instant Promotion: Tapping "Promote" in the Unit Details screen will now instantly promote the unit to the highest possible Star level based on your owned shards.

Upgraded Celebration View: Leveling up (Training) and Star levels (Promotion) have received a visual polish update:

Training: Unit level numbers on the tile now scroll up dynamically.

Promotion: Stars animate sequentially based on the level reached, with all numerical changes tallying up.

"Upgrade To" Ability Batching: Ability upgrade screens (for both characters and ships) now feature an "Upgrade To" button on each tier tab.

  • Tapping this shows a confirmation dialog displaying the target level and all required materials to reach it.
    • A warning/confirmation prompt will appear if the batch upgrade consumes Zeta or Omicron materials.

Gear & Relic Overhauls

Batch Gear view: Unit Details now display only your current Gear Tier (instead of current and next). If all slots are equipped, the green button advances you. If slots are empty, a blue button opens a new Batch Gear View:

  • A slider lets you select target gear tiers (completed tiers are checked and skipped).
  • Tiers you have materials for are shown at full opacity; insufficient materials show at partial opacity.

Missing Gear Panel: Collapses if you have all required gear, or lists missing pieces in a [Red]XX[/Red]/YY format.

Consumed Gear Panel: Displays all owned gear that will be consumed to reach the selected tier.

Rarity Warning: A warning will display if attempting to upgrade to Tier 13 on a unit that is 3* or lower, keeping the upgrade button locked due to the star requirement.

Visual Alignment: Tier 13 features unique visual treatments based on the unit's alignment.

Batch Relic Selection:

Unreachable relic tiers are now dimmed if you lack materials.

Actionable Relic levels feature lit "dotted lines" connecting them, while unavailable ones remain dim.

The game will automatically snap/select your next available relic level centered in the frame.

Bottom screen containers are now colored based on your unit's force alignment (Light/Dark).

Updated Profile & Quests: Search and filter your unlocked portraits and titles using a new text search box on your profile. Daily quests now require 1 Era Arena attempt, while Episode quests take either Fleet or Era Arena wins. Your past Squad Arena wins will stay on your profile as Legacy Squad Arena Wins.

SW Galaxy of Heroes Player Info screen on the Arena tab, showing ally code, Grand Arena rank Carbonite 5, Arena Rank #1, squad portraits, fleet ships, and menu tabs.

We can't wait for you to try out Overcharge builds, and fight for the top spot in Era Arena. Thanks for being part of the Galaxy of Heroes community, and we'll see you on the Holotables!

See You in the Holotable!