Madden NFL 18 Player’s Guide for the Blind and Visually Impaired
This guide is intended to aid those using Madden NFL 18 without vision. Madden NFL 18 does not contain descriptive audio menus. This guide is designed to help fulfill the need for menu navigation and provides basic information on how to play the game. This guide does not provide full coverage of all game modes. For any questions, please ask on the Technical Issues forum. If you run into issues using these forums, please email email@example.com, and we'll get back to you as soon as possible.
If this is your first time using Madden NFL 18, please check out Section First Login before starting the game.
Table of Contents
American football is a sport played on a rectangular field that is 100 yards long and 50 yards wide, with two goal posts on opposite ends of the 100-yard field stretch. The field is measured in yards, with the center of the field marked as the 50-yard line, then it counts down towards the goal posts on either side of the field, labeled in increments of 10. The 0-yard lines are referred to as end zones.
The game is split into 4 quarters which are each 6 minutes long by default. Time spent between plays does not count towards the clock.
The goal of the game is to get points, which are either accomplished by:
All games start with a kickoff, where one team kicks the ball away from their end zone, and the other team catches the ball and runs away from their own goal. The kicking team tries to stop the ball carrier from advancing by tackling – pretty much grabbing them and pulling them to the ground.
When on offense, the team has 4 attempts to advance 10 yards, called downs. If they succeed, the attempts are reset back to 4. If they fail, control passes to the other team. Often the ball is kicked in the 4th down to get it as far away as possible from the kicker’s end zone – this is called a punt and is essentially equivalent of a kickoff. A punt that makes it through the goal post at the end of the field is a field goal (3 points) and relinquishes control of the ball to the opponent at their own 20-yard line. If a ball is loose after the 4th down, it also starts on the 20-yard line. If a touchdown occurs (6 points), the team that earned the touchdown has a choice of advancing the ball into the end zone again for 2 points or kicking the ball through the goal post for 1 point. After this, the ball is kicked off again, and the opposing team gains control of the ball.
Kick Meter Rules
The kick meter has three rumble events. First, A double-rumble to indicate the meter is moving, then after an approximate 1-second pause, there is a second rumble to select max power. After another one approximate 1-second pause there is a third rumble to aid selecting max accuracy.
When hitting A on the kick play, you will feel a double-rumble to indicate the meter is moving.
If you press A before the second rumble event, you will have lower power. If you miss hitting the button to select power, it will result in lower power. Press A as soon as you feel the rumble for greatest power. Power indicates how far the ball will be kicked.
The third rumble event is accuracy, pressing the button immediately after feeling the rumble is recommended. Not pressing the button at all will result in a wildly inaccurate kick, likely off the field.
The speed of these events is controlled by difficulty level. There is less time to react on higher difficulties.
Offense ball carrier rules
If you do not touch the stick, the player will automatically try to avoid players and run towards the end zone. If you wish to steer, use left stick, and keep heading “up” to move towards the goal. If you feel rumbles, that means an opponent is trying to tackle you – B to try to spin away from opponents or use X to try to dive with the ball for more yards. See ball carrier section of user manual if you wish to try more advanced moves.
Defense Ball Carrier Rules
Your job is to block offense players and tackle the ball carrier. The players will all move automatically if you avoid hitting a stick. Press A if you feel a rumble to engage an offense player or tackle the ball carrier.
When the game starts, one of two things will happen.
If you are on offense, when the commentators go silent, you can kick the ball. Pressing A will select the default suggested kick play.
See kick meter rules for details on the kick meter.
Once the ball is kicked, your role will switch to stopping the ball carrier from advancing. Press A if you feel a rumble to tackle the player. All characters will automatically move towards the ball carrier. You are now on defense.
If you are on defense – the controller will vibrate, indicating you need to select a play. Pressing A will select the default suggested play. Your character will move automatically to catch the ball. Do not touch the sticks until you hear the ball being caught. You are now on offense and follow ball carrier rules.
After kick-off, you will start picking plays.
The following contains information on how to use recommended plays via rumble feedback.
Press A to pick suggested play. Press A again to snap the ball (passes it to the quarterback so he can make a play). When you snap the ball, you will feel one short rumble for run plays, and one long rumble for passing plays.
Offense Run Plays
You will feel a short rumble if the play is a run play. The QB will hand the ball off immediately, and ball carrier rules apply.
Offense Pass Plays
You will feel a long rumble if it is a pass play. Tap all of the following repeatedly until you feel a rumble: A, B, X, Y. In the game, icons appear over each player’s head the first time they are open for a pass. By tapping all the buttons, you are ensuring that the player is open as early as possible. There is no guarantee that a player will remain open. Once you feel the rumble, the ball is in the air and you must immediately stop tapping. Press X to attempt to grab catch the ball and run towards the goal, press Y if you want to attempt to aggressively catch for greater odds of obtaining the ball. It does not matter how long you press the button for catching the ball, or exactly when you press it - the ball simply has to be in the air. Once the passed ball is caught, ball carrier rules apply.
Offense Punt Plays
You will feel the kick meter’s double rumble if the selected play is a punt play. Follow the kick meter rules.
Offense Fake Punt Plays
Rarely suggested, fake punt plays are run/pass plays, but attempt to trick the other team into thinking it is a punt play. The kick meter rules apply, but the ball will not be kicked. Immediately after the kick meter rumbles, you will feel a long rumble for pass plays and short rumble for run plays. See the descriptions run/pass play types above.
Press A to pick the suggested play. You will feel a rumble when the quarterback snaps the ball, but it is the same rumble for all types of plays. If you feel another rumble right after this, then the ball was passed and is in the air. Try pressing Y to block it. Swap players using B and press A if you feel a rumble to engage offense players or tackle the ball carrier. Defense rules otherwise apply.
When a touchdown occurs, there’s an attempt to get extra points. The suggested play will either be a punt play or a fake punt play. Offensive and defensive rumbles and rules apply. After a touchdown, kickoff occurs again, with the ball’s control switching teams.
If you wish to pick your own plays, this section is for you. First, it’s recommended that you turn off the clock, so you can practice navigating the menus without time pressure. Note that it is not possible to turn off the clock for online multiplayer.
How to Turn off Clock
From the Main Menu:
Now, assuming you are already in a game…
If you are in practice mode, first , press B to go to playbook.
Offense Advanced Play Picking
Defense Advanced Play Picking
There are no advanced kick-off menus, it's just a list. Press X, Y, or A to select a play (right, center, left). For onside kick, press left stick down once to switch menus, then press X, Y, or A to select a play.
Quitting on End of Game
After the game is completed, return to the current mode's menu by doing the following. On the left stick, press down, then left. Press A to quit.
If this was a play now live game, you will then be asked if you'd like to continue franchise. Press A to continue or move the left stick down one then press A to return to the mode menu.
Practice mode allows you to perfect your moves, outside of a full game.
From the main menu:
From here, you will be completing kickoff over and over again, to the end of time.
To switch to a different mode while in practice mode, pause the game with the menu/options button.
After the game is paused, on the left stick, press down twice, then right once. Press A to go to the practice type menu. The game will prompt you again on game type. For now, press down once, and then press A to select offense only. Depending on where you were on the menu, the first play might still be from the previous mode but that will only happen once per practice type switch.
Coach suggestions do not work in practice mode, so you'll be faced with the advanced menus. See the advanced menu section for more details
Assuming you pick any play, you will automatically repeat that play until you chose a new play. Since the game type is offense only, there is no defense team to get in the way of the ball, so this is a good time to practice passes.
To chose a new play, pause the game, then on the left stick press right twice, then press A to request a new play. The advanced play call menu will again pop up, allowing you to select a new play.
To play with both offense and defense teams, pause the game again, and on the left stick, press right twice and down twice. Press A to select practice type, then press A again to select normal type.
Normal mode allows both offense and defense teams on the field, and you pick plays for both teams. Complete instructions for advanced menus first for offense, then for defense. The plays will repeat until you pick a new one.
To pick a new play, pause the game, then on the left stick press right twice, then press A to request a new play.
Normal mode allows switching to defense and practice interacting on defense moves. Pause the game, press left stick down twice, then press A. This will not choose a new play, only flip what team you are controlling.
The following provides instructions for those who are logging in to Madden NFL 18 for the first time.
Before launching the game
Launch Madden NFL 18 with your console method of choice
You are now set up to play Madden NFL 18, and are on the main menu.
The main menu is broken up into columns. They are in the following order from left to right and can be navigated with the d-pad. Vertically split columns can be navigated using up and down.
Here's the menu layout, left to right
All section directions from the main menu assume the upper left corner of the menu as a starting point.
Visual Assists provide additional rumbles that will assist with game play. It also enlarges icons on the field and pins a large kick meter to the screen.
From the Main Menu:
The following describes how to get to volume control settings and describes settings.
All settings can be changed using left and right on the d-pad. All settings can be navigated between using up and down on the d-pad. Settings save automatically. Tap the B for a couple of seconds to get back to the main menu. All directions from the main menu assume the top left corner as a starting point.
The settings are in the following order:
All settings are sliders except Audio Mix. All sliders move between 0 and 100 and you will feel rumbles if you try to slide past that range.
Audio Mix has the following options:
The following describes how to change your favorite team
From the Main Menu:
Here is a super detailed description of the game options menu, listing details on every single option.
If you are not already on the game options screen, here's how to get there from the main menu. If you just reset options, you are already there.
From the Main Menu:
To reset from this screen, do the following. Resetting does not make you leave the screen.
Your default team is now patriots, your skill level is pro, and your game style is simulation.
The game option screen is laid out vertically with the following options and defaults. Pressing up and down on the left stick navigates between options, pressing left stick left-right cycles options. For on/off options, pressing right turns options off and pressing left turns options on. Sliders move between 0 and 100.
Default settings are listed after the dash.
Suggested differences from the default are in brackets, and options are given in order.
For toggles, I suggest turning the following on (left on d-pad)
This describes how to immediately jump into a game using the play now mode. Note, those familiar with previous versions of Madden NFL will find that Custom Games match previous version’s Play Now feature.
From the main menu:
The following section covers how to reach online head to head mode and play with friends.
From the main menu:
To start a quick match from the online head to head menu:
Create game menu wraps from top to bottom and always starts at the top when it is entered.
The following game options are provided, in order.
All create game settings are optional, pressing A at any time will move you to the team select screen.
When on the team selection guide, you can use the console menus to find and send a game request to the person you really want to play with. This works best when live chatting with your friend, for communication purposes.
Other than the inviting friend caveat, the team selection screen is the same as any other mode. See the team selection guide for instructions on this menu.
Describes how to get started with longshot story mode.
From the main menu:
In general, longshot story mode has sections of quick time type events, text decisions, and gameplay. The quick time events are all skippable, see the section on longshot events for details. All dialog options will advance the game, and generally hitting left or right on the d-pad will select the two options. Very rarely there is a third option, which can be selected by pressing down. Selections will be made automatically after a couple of sections, if nothing is highlighted. If the d-pad is never pressed, then all left options will be used.
All events other than gameplay will give the option to infinitely try again or fail forward after 3 to 6 tries. When the game is totally silent, there is a dialog where the first option is try again, and the second option is skip. Try again is default. This is all the sequences to get to one of several endings.
Front-yard with Cutter:
Freshman HS Flashback Game:
Intro to Longshot:
Initial Longshot Gameplay (Field Test):
Training Part 1 (Classroom):
Training Part 4 (Field Test):
Mathis High School Flashback:
Marino LS 7-on-7 Game:
Military Throwing Game:
Military 7-on-7 Game:
Longshot TV Show Finale
To get to EA Trax Menu, from the main menu:
All tracks are toggled on/off by A and you can preview the current track only if it is toggled on by using X.
By default, all non-instrumental tracks are selected, and all instrumental tracks are not selected. To switch entirely to instrumental tracks, repeat the following sequence until you hear instrumental music:press A to toggle off the current track, then press left stick down, then press X to test if you just turned a track on. The first track you hear that's instrumental indicates you should repeat this sequence 5 more times to turn on all instrumental tracks.
If you are trying to tell if a track is on or off, in general, try pressing X to test if it can be played. If it can't, it's off. If it can, it will start the track from the beginning.
When done setting tracks, pressing B to go back to the main menu.
Accessibility Feature Details
Plain-text manual for easy text-to-speech
Guide geared towards those with vision impairments