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Precomputed Global Illumination in Frostbite

Talk by Yuriy O'Donnell at GDC 2018

This talk describes the static GI technology developed at Frostbite for 'FIFA', 'Madden', 'Battlefront' and future games. The speaker describes three techniques used by Frostbite GI renderer: path tracing, spherical harmonics lightmaps and efficient lightmap packing algorithm.

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See the recorded presentation at GDC Vault