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Game Ray Tracing: State-of-the-Art and Open Problems

HPG 2018 Keynote

For this year's keynote at High Performance Graphics 2018 (HPG), Colin Barré-Brisebois discussed the state of the art in real-time game ray tracing. He explored some of the connections between offline and real-time game ray tracing, and presented some of the open problems. Colin exposed a few potential solutions to those problems, and also proposed a call-to-arms on topics where the ray tracing research community and the games industry should unite in order to solve such open problems.

Click here to view the slides directly on SlideShare.

You can also download the presentation:

 

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