Halcyon + Vulkan
Khronos Munich 2018
Graham Wihlidal of SEED attended the Munich Khronos Meetup and presented some aspects of Halcyon's rendering architecture, as well as details of the Vulkan implementation. Graham presented components like high-level render command translation, render graph, and shader compilation.
Click here to view the slides directly on SlideShare.
You can also download the presentation:
Related News
How FC creatives made the most human-like goalkeepers
Electronic Arts Inc.
Mar 26, 2026
EA at GDC Festival of Gaming 2026
Electronic Arts Inc.
Mar 12, 2026
EA at GDC: AI, machine learning, and much more
Electronic Arts Inc.
Mar 21, 2025