As part of the Introduction to DirectX Raytracing (DXR) course at SIGGRAPH 2018, Colin Barré-Brisebois presented how SEED handled the transition from raster & compute to real-time raytracing using DXR. This includes a summary of easy-to-implement techniques, how we embraced spatiotemporal reconstruction and denoising, as well as practical tip-and-tricks to tackle the various challenges one might face when developing a hybrid rendering pipeline.
This course was hosted by Chris Wyman of NVIDIA. It also featured Peter Shirley, also from NVIDIA, as well as Shawn Hargreaves from Microsoft.
This course is an introduction to Microsoft's DirectX Raytracing API suitable for students, faculty, rendering engineers, and industry researchers. The first half focuses on ray tracing basics and incremental, open-source shader tutorials accessible for novices. The second half covers API specifics for developers integrating ray tracing into existing raster-based applications.
Additional content from the course is available here.
Click here to view the slides directly on SlideShare.
You can also download the presentation: