SEED Research & Announcements Blogs Publications Open Source Careers Contact Us Research & Announcements Blogs Publications Open Source Careers Contact Us

Introduction to DirectX Raytracing

SIGGRAPH 2018

As part of the Introduction to DirectX Raytracing (DXR) course at SIGGRAPH 2018, Colin Barré-Brisebois presented how SEED handled the transition from raster & compute to real-time raytracing using DXR. This includes a summary of easy-to-implement techniques, how we embraced spatiotemporal reconstruction and denoising, as well as practical tip-and-tricks to tackle the various challenges one might face when developing a hybrid rendering pipeline.

This course was hosted by Chris Wyman of NVIDIA. It also featured Peter Shirley, also from NVIDIA, as well as Shawn Hargreaves from Microsoft.

Course Synopsis:
This course is an introduction to Microsoft's DirectX Raytracing API suitable for students, faculty, rendering engineers, and industry researchers. The first half focuses on ray tracing basics and incremental, open-source shader tutorials accessible for novices. The second half covers API specifics for developers integrating ray tracing into existing raster-based applications.

Additional content from the course is available here.

Click here to view the slides directly on SlideShare.

You can also download the presentation:

 

Talk Video

Related News

How FC creatives made the most human-like goalkeepers

Electronic Arts Inc.
Mar 26, 2026
EA SPORTS FC 26 introduces reinforcement learning to power more human-like goalkeeper behavior.

EA at GDC Festival of Gaming 2026

Electronic Arts Inc.
Mar 12, 2026
Electronic Arts returns to GDC Festival of Gaming 2026 to share insights on AI, game development, and the future of interactive entertainment.

EA at GDC: AI, machine learning, and much more

Electronic Arts Inc.
Mar 21, 2025
At EA new technological innovations and advancements are empowering our developers, and impacting our games for millions of players and fans.