SEED Research & Announcements Blogs Publications Open Source Careers Contact Us Research & Announcements Blogs Publications Open Source Careers Contact Us

Filter-Adapted Spatio-Temporal Sampling for Real-Time Rendering

This paper was presented at 2024 ACM Siggraph Symposium on Interactive 3G Graphics and Games in Philadelphia, USA, on 8-10 May, 2024.

Authors: William Donnelly, Alan Wolfe, Judith Bütepage, Jon Valdés.

 

Filter-Adapted Spatio-Temporal Sampling for Real-Time Rendering

Download the paper (PDF 8 MB).

Stochastic sampling techniques are ubiquitous in real-time rendering, where performance constraints force the use of low sample counts, which leads to noisy intermediate results. To remove this noise, temporal and spatial denoising in post-processing is an integral part of the real-time graphics pipeline. 

This paper's main insight is that we can optimize the samples used in stochastic sampling to minimize the post-processing error.

The core of our method is an analytical loss function that measures post-filtering error for a class of integrands – multidimensional Heaviside functions. These integrands are an approximation of the discontinuous functions commonly found in rendering. Our analysis applies to arbitrary spatial and spatiotemporal filters, scalar and vector sample values, and uniform and non-uniform probability distributions. 

We show that the spectrum of Monte Carlo noise resulting from our sampling method is adapted to the shape of the filter, resulting in less noisy final images. We demonstrate improvements over state-of-the-art sampling methods in three representative rendering tasks: ambient occlusion, volumetric ray-marching, and color image dithering. 

Common noise textures and noise-generation code are available at https://github.com/electronicarts/fastnoise.

Related News

How FC creatives made the most human-like goalkeepers

Electronic Arts Inc.
Mar 26, 2026
EA SPORTS FC 26 introduces reinforcement learning to power more human-like goalkeeper behavior.

EA at GDC Festival of Gaming 2026

Electronic Arts Inc.
Mar 12, 2026
Electronic Arts returns to GDC Festival of Gaming 2026 to share insights on AI, game development, and the future of interactive entertainment.

EA at GDC: AI, machine learning, and much more

Electronic Arts Inc.
Mar 21, 2025
At EA new technological innovations and advancements are empowering our developers, and impacting our games for millions of players and fans.