The teams at BioWare Edmonton produce some of the industry’s largest and most influential games of our time.
BioWare's legendary Edmonton studio was established in early 1995 by Ray Muzyka, Greg Zeschuk, and Augustine Yip, three doctors who studied together at the University of Alberta. They released their first game in 1996 and went on to release six more in the studio’s first ten years, including Baldur’s Gate, Baldur’s Gate II, MDK2, Neverwinter Nights, Star Wars: Knights of the Old Republic, and Jade Empire. In late 2005, BioWare and Pandemic Studios joined forces; two years later, they announced that Electronic Arts, a leading global interactive entertainment publisher, had bought the partnership, with BioWare retaining its culture and brand.
Currently announced projects at BioWare include the newly revealed IP Anthem: a shared-world action RPG, the ongoing support of the Mass Effect franchise: one of the highest rated video game series of all time, Dragon Age: Inquisition, the latest entry in the Dragon Age franchise, and Star Wars ™: The Old Republic™: a story-driven massively multiplayer online game.
BioWare's Edmonton studio is located on the south side just off a main freeway, making it fast and easy to get to work by bus or vehicle. Inside the office, our staff has access to an onsite gym and pool. Every morning, a free breakfast is served, and when we're not making games, there are plenty of opportunities to play them. Employees also participate in many social events including ski trips, poker nights, dragon boating, soccer, yoga, and board game nights.