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Welcome to Haunted Metropolis: Streets of Fright!

October 13, 2026

Greetings, Mayors!

As shadows lengthen across your skyline, something mysterious and otherworldly stirs in the mist. Get ready to embrace the supernatural because our newest Mayor’s Pass Season, Haunted Metropolis, has arrived!

Running from October 14, 2026 (06:00 UTC) through November 11, 2026 (06:00 UTC), this 28-day season transforms your bustling urban centers into a thrilling realm of urban legends, gothic spires, and chilling spectral phenomena.

Why Haunted Metropolis?

Every great metropolis has its secrets hidden beneath the neon lights and modern skyscrapers. With Haunted Metropolis, we wanted to explore what happens when cutting-edge architectural grandeur collides with spine-chilling folklore.

From towering seaside penthouses claimed by leviathans to everyday suburban hotspots hiding eerie after-hours visitors, this season lets you balance sleek modern city-building with captivating, haunted aesthetics. Whether you love subtle atmospheric fog or striking paranormal landmarks that light up the night, Haunted Metropolis brings an entirely fresh atmosphere to your capital and regions.

Image showing a city in Simcity Buildit that's themed to look scary. A thundercloud is above a large center building. There's fog in the streets, and buildings have blue, pink, and purple lights on them.

Iconic Season Buildings & Highlights

As you progress through the Mayor’s Pass tiers by completing Contest of Mayors assignments, you’ll unlock an array of eerie, iconic landmarks:

The Phantom Plaza (Mayor's Pass Premium): By day, it’s a bustling civic center with bright billboards and visiting Sims. But once night falls, an unnatural purple glow emerges. Corrupted billboards flicker, vines creep along the concrete, and phantom visitors roam the square.

The Kraken’s Perch (Mayor's Pass Premium): A striking, high-end waterfront skyscraper perched at the water’s edge. Guests come for the luxury ocean views, but at night, a colossal mythical cephalopod wraps its massive tentacles around the glass facade.

Nightdale High (Mayor's Pass Free): Built atop an ancient, shadowy gateway, this school looks normal during the school day, but its glowing courtyards become a midnight playground for vampires, ghosts, and mythical creatures after the final bell.

Midnight Mall (Mayor's Pass Premium): The clearance sales might be over, but something enormous lurks atop this abandoned retail complex. At night, a monstrous guardian with blazing eyes keeps watch over the roof.

Gargoyle Tower (Mayor's Pass Platinum): Towering high into the sky, this gothic skyscraper is shrouded in a reddish haze. Keep a close eye on the upper windows, they come alive and stare back at the city below!

Image showing 3 Rift Towers, a unique landmark building. There's 3 visual changes between each one, with the building getting larger, branching lighting being more prominent, and a swirling rift becoming larger.

Master the Dimensional Unknown: The Rift Tower

Looking for the ultimate supernatural centerpiece? Discover The Rift Tower, a unique upgradable Landmark building!

Starting as an intriguing skyscraper crowned by a swirling purple-pink vortex, you can upgrade The Rift Tower through 13 levels. As you advance:

Visual Transformations: Watch the tower evolve across three distinct architectural models (at Level 1, Level 7, and Level 13).

The Swirling Rift: The vortex expands overhead, unleashing branching roof lightning, glowing spirit ribbons converging from across your horizon, and deep cracks running down the building facade.

Unique City-Wide Effect: Urban Vortex. At the last level, you can toggle an unprecedented city effect! When activated, your city clock locks into a perpetual, mysterious night (02:00), a crimson fog rolls through the avenues, dramatic lightning strikes rooftops across the skyline, and glowing rift reflections ripple over your city streets.

Image showing a city in Simcity Buildit that's themed to look scary. A thundercloud is above a large center building. There's fog in the streets, and buildings have gold, orange, and purple lights on them.

Expand the Haunting with Seasonal Extras, Services and All-New Roads

The frightful fun doesn’t stop with the Mayor’s Pass track. Keep an eye out throughout the season for special limited-time events and additions:

The Rift Institute: A state-of-the-art campus flooded with otherworldly dimensional energy that occasionally teleports passing pedestrians.

The Spectre Air Service: Hop aboard a ghostly, translucent zeppelin offering one-way flights into the clouds.

Enchanted Casino & Shifty Townhouse: Haunted gaming floors watched over by flying gargoyles and mysterious morphing suburban estates.

Spooky Fire Station: An upgradable seasonal emergency service ready to deploy ghostly fire engines that extinguish blue spirit flames across your city.

Haunted Landscapes: Customize your parks and waterfronts with the Haunted Grove, Haunted Forest, and glowing Cursed Lakes that connect seamlessly into larger bodies of water.

Brand-New Road Type - Haunted Street: Lay down asphalt fit for your spookiest neighborhoods! Available from City Level 11 in the Roads menu, Haunted Streets fully support city services and pedestrian traffic while adding a spine-tingling visual flair. By day, they weave seamlessly through your districts, but at night, a thick mist rolls around the curbs, streetlamps glow with an eerie blue light, and glowing apparitions drift along the pavement.

Join the Discussion!

Will you turn your city into a spooky seaside resort or a full-blown gothic haven? We want to see your eerie layouts, night-mode photography, and Rift Tower designs!

Head over to our Official SimCity BuildIt Forum and community channels to share your thoughts, exchange Contest of Mayors strategies, and show off your Haunted Metropolis designs!

Frequently Asked Questions (FAQ)

Q: When does Mayor’s Pass: Haunted Metropolis start and end?

A: The season officially begins on Wednesday, October 14, 2026, at 06:00 UTC and concludes on Wednesday, November 11, 2026, at 06:00 UTC.

Q: Do I keep my unlocked seasonal buildings after the season ends?

A: Yes! Any buildings you unlock and claim during the season remain in your city inventory and can be placed, moved, or stored at any time.

Q: How does The Rift Tower’s city-wide night effect work with the Meteorology Center?

A: The city effect locks your city into a 02:00 night atmosphere with custom fog and sky effects. However, if you adjust your weather or time settings via the Meteorology Center, those controls will take priority.

Q: Can other Mayors see my Rift Tower city effect when visiting?

A: Yes! When friends or club members visit your city or regions where the effect is enabled, they will see your spooky sky, lightning, and mist active in real time.