SEED

Shiny Pixels and Beyond: Real-Time Raytracing at SEED

GDC 2018 Presentation Slides

In this talk, we present results from the real-time raytracing research done at SEED, a cross-disciplinary team working on cutting-edge, future graphics technologies and creative experiences at Electronic Arts. We explain in detail several techniques from Project PICA PICA, a real-time raytracing experiment featuring a mini-game for self-learning AI agents in a procedurally-assembled world. The approaches presented here are intended to inspire developers and provide a glimpse of a future where real-time raytracing powers the creative experiences of tomorrow.

You can also download the presentation:

For more information, videos and screenshots from Project PICA PICA, please check out our article here!

 

Related News

HPG 2018 Keynote - Game Ray Tracing: State-of-the-Art and Open Problems

SEED
Aug 15, 2018

Exploring the Collaboration Between Proceduralism & Deep Learning

SEED
Aug 14, 2018

Imitation Learning with Concurrent Actions in 3D Games

SEED
Jul 25, 2018
Browse Games Latest News Help Center EA Forums About Us Careers Legal Online Service Updates User Agreement Privacy & Cookie Policy (Your Privacy Rights)