The Beat

LUCY BRADSHAW

LUCY BRADSHAW

General Manager, Maxis Label

POSTED BY Lucy Bradshaw ON Mar 15, 2013

SimCity Update: Straight Answers from Lucy

I hate to disturb you when you’re playing SimCity, but I’d like to offer some straight answers on the topic: Always-Connected and why SimCity is not an offline experience

Always-Connected is a big change from SimCities of the past.  It didn’t come down as an order from corporate and it isn’t a clandestine strategy to control players.  It’s fundamental to the vision we had for this SimCity.  From the ground up, we designed this game with multiplayer in mind – using new technology to realize a vision of players connected in regions to create a SimCity that captured the dynamism of the world we live in; a global, ever-changing, social world.

We put a ton of effort into making our simulation and graphics engines more detailed than ever and to give players lively and responsive cities. We also made innovative use of servers to move aspects of the simulation into the cloud to support region play and social features. Here’s just a few:

  • We keep the simulation state of the region up to date for all players.  Even when playing solo, this keeps the interactions between cities up to date in a shared view of the world.
  • Players who want to reach the peak of each specialization can count on surrounding cities to provide services or resources, even workers.  As other players build, your city can draw on their resources.
  • Our Great Works rely on contributions from multiple cities in a region.  Connected services keep each player’s contributions updated and the progression on Great Works moving ahead.
  • All of our social world features - world challenges, world events, world leaderboards and world achievements - use our servers to update the status of all cities.
  • Our servers handle gifts between players.
  • We’ve created a dynamic supply and demand model for trading by keeping a Global Market updated with changing demands on key resources.
  • We update each city’s visual representation as well.  If you visit another player’s city, you’ll see the most up to date visual status.
  • We even check to make sure that all the cities saved are legit, so that the region play, leaderboards, challenges and achievements rewards and status have integrity.

Cloud-based saves and easy access from any computer are another advantage of our connected features.  You can pop from work to home, play the game and have your cities available to you anywhere.

Almost all of our players play with connected cities. But some chose to play alone – running the cities themselves.   But whether they play solo or multiplayer, they are drawn to the connected city experience. And Always-Connected provides a platform for future social features that will play out over regions and servers.

The game we launched is only the beginning for us – it’s not final and it never will be.  In many ways, we built an MMO.

So, could we have built a subset offline mode?  Yes.  But we rejected that idea because it didn’t fit with our vision.  We did not focus on the “single city in isolation” that we have delivered in past SimCities.  We recognize that there are fans – people who love the original SimCity – who want that.  But we’re also hearing from thousands of people who are playing across regions, trading, communicating and loving the Always-Connected functionality.   The SimCity we delivered captures the magic of its heritage but catches up with ever-improving technology.    

So I’ll finish with another HUGE thanks to everyone who stuck with us through this launch.  Hundreds of thousands are building and sharing cities online now.  And what you’re creating just blows us away.  SimCity is a special game, with a very special community of players, and we’re proud to be a part of it.

Comments (521)

  1. Comment Flagged +302 -5
    So, when you said that SimCity required "significant computations" from your servers, and "significant engineering" to make even single cities playable offline, those were bold faced lies, right? Your servers handle data transfers between cities that could EASILY be handled via LAN, or for single players in their own computers, right? There is a delay of several hours before these features sync across regions being managed by your servers. Doing it locally would actually speed this process up!
    Mar 15, 2013
    22 Replies
    1. +9 0
      It's bad enough they saddle us with poor gameplay due to being completely unprepared with their servers (actually, bad gameplay due to the game just being bad), it's the lying to use that is completely unforgivable. Right now, Maxis/EA could tell me the sky was blue, and I'd have to check for myself. Lucy, your credibility is gone, and that's something you can't get back. Bad move.
      Mar 16, 2013
      0 Replies
    2. +8 0
      I took my game back to the store for a refund! I will watch for when they release an OFFLINE option to the game, Then I will return to the store and re-purchase it! Until then, Sorry, I tort it was going to be the best Game ever, now; I think this game SUCKS!!! And reading other comments here, I know I'm not alone!!!!!
      Mar 16, 2013
      0 Replies
    3. +15 -2
      This is why people hate Electronic Arts. They're completely divorced from reality. "Screw what the customer wants! It's all about our vision!!!!" Sounds like the ending of the Mass Effect franchise to me.
      Mar 16, 2013
      0 Replies
    4. +46 -1
      Pretty much! "Straight answers" also apparently means more obfuscation and spin doctoring. Like a pseudo lie about a lie.
      Mar 15, 2013
      0 Replies
    5. Comment Flagged +1 -14
      Dis Bish Fkin Cray...
      Mar 15, 2013
      0 Replies
    6. +20 0
      exactly, being able to do all of this single player is faster then multiplayer, waiting to find out what people built and when so you dont do it as well. On our own PCs, we can do all of this in minutes, know exactly what we built, and be able to plan everything out easier than waiting for other people to think everything out themselves. Offline single player would be a lot better, than an always online bull they have now\
      Mar 15, 2013
      0 Replies
    7. 0 -11
      Or mistaken. That does happen.
      Mar 15, 2013
      0 Replies
    8. +2 0
      Cut the corporate BS and patch the dang thing !
      Mar 26, 2013
      0 Replies
    9. +28 0
      Reading her response, I remember past jobs in large corporations which I've hated - the psuedo intellectual BS, the spin, patronising tone of voice, and made up numbers ("thousands of people tell us they love always online" - yeah, who? your SE Asian astroturfing team? it's another lie) However, I've never actually worked anywhere where a corporate "vision" took precedent over what customers actually wanted. In most industries that would be commercial suicide. They used the name and reputation of the SimCity franchise to dictate the terms on which they were 'willing' to trade. Vile behaviour.
      Mar 15, 2013
      0 Replies
    10. +2 -1
      Then again, if what people/customers wanted had taken precedence over "vision", SimCity (the original) would not have existed.
      Mar 16, 2013
      0 Replies
    11. Comment Flagged +4 -11
      She whatched that movie where Hitler keeps repeating the same lies untill ppl think it is true. Too bad in are not in the 40's anymore. Maybe she needs some vocation to clear up her mind, cuz right now she thinks we are stupid apes that will suk all that bs down our throats. Apes are actually smarter then what she thinks we are.
      Mar 15, 2013
      0 Replies
    12. +11 -1
      I for one is offended, offended I says!
      Mar 15, 2013
      0 Replies
    13. +18 0
      If you think about it- taking over computations from gamer computers (which have above average CPUs) would be too ambitious, if not silly. Moving the simulation to the cloud (and doing anything significant that wouldn't be possible on a gamer PC) would require matching, and surpassing, the computing capacity of every single player's PC. This *could* make sense if the computation done required a shared input or output. In SC, however, your city's simulation has nothing shared with others. As far as I understand, only gameplay-critical thing SC servers do is syncing data between cities (like the region state). For a single-player game this could be done locally. Aside from multiplayer functionality (which is pretty much inter-city sync) and saving to the cloud (which also is arguable)- there is nothing significant that would *require* an always-online game. Everything else -like global material prices, social features, et al- could have been a service.
      Mar 15, 2013
      0 Replies
    14. +25 -4
      White collar criminals at work.
      Mar 15, 2013
      0 Replies
    15. +1 -1
      SENDING MINE BACK FOR A REFUND. THIS IS UNACCEPTABLE. WE SHOULD NOT HAVE TO BE INDEPENDENT ON AN INTERNET CONNECTION JUST TO RUN THE GAME.
      Mar 29, 2013
      0 Replies
    16. +3 0
      Have you ever heard such ignorance! Makes me angry. GRRR. This game kills my laptop battery within 30 mins! Must be doing some serious processing in the background....?
      Mar 16, 2013
      0 Replies
    17. +6 0
      Basically. But hey, stay tuned for the press release next week to cover the tracks of this one! And so it will be until they eventually fire Lucy Bradshaw, fix all the problems, or EA changes their greedy, lying ways. I would start updating my resume.
      Mar 16, 2013
      0 Replies
    18. +11 0
      Still waiting to see where these thousands of people are??? You know... The ones that are thoroughly enjoying the online only play??? Hahahahahaha.... How stupid do you think we are? You've had your pants pulled down several times now and you still stand there like an idiot and spew more BS. I have seen a few EA schills on forums (very easy to spot) but other than that I'd say 9 out of 10 people don't want the online only FORCED aspect. If it was an option then it would be way cooler.
      Mar 16, 2013
      0 Replies
    19. +5 -1
      Lucy, is this was really your "vision" then lady... You seriously need to get some glasses because you're about as blind as a bat. When you can't do much better than Spore's sales from four years ago, and its community was rebelling, its time to visit an optometrist. Better hurry too before you find your butt next to Johnny, on the street.
      Mar 19, 2013
      0 Replies
    20. 0 0
      The cloud idea is great, it really is, but making a dynamic environment on the server requires great enginering skills. And I have a lot of doubts regarding the possibilty of succes within a reasonable time. By wich I mean: "Could Maxis make SimCity work before the customers walk out of the store". I do not think Maxis can. Furthermore; I don't think the technology is ready yet.
      Apr 1, 2013
      0 Replies
    21. 0 -2
      And by the way: people that make mistakes must burn!
      Apr 1, 2013
      0 Replies
    22. 0 0
      To All of you Above Me yes you are entitled to your opinions but the fact is you bought the game, meaning you thought it had potential well I'm sorry you all are disappointed, but as for me i am not i think it's the best Simcity by far it works well on my PC despite the update that can take hours i wait and when i play i think of great ways to build my cities and learn how to budget at the same time. Besides that its all good. Now for the bad news to EA over 2 years ago i had a problem with a Retail/CD version purchase of command and conquer : the first decade the CD's were and are still in mint shape but for some reason UN-playable so a EA Expert adviser went through all the steps and we together could not figure out why it wouldn't work so he offers me 2 games for my troubles, Now 2 years later i want to play one of those games by reinstalling (trying to save on HDD space) just to have it not work as well (this is a digital version mind)
      Apr 22, 2013
      0 Replies
  2. Comment Flagged +112 0
    There is nothing wrong with the idea of creating an environment in which you help a "region" and build something together, like the great works. I find it a great idea and one I really like. The problems greatly oupace the solutions. Most cities can only sell or buy 10% of the available resources to sell. The RCI mode is completely broken. "Gifts" that you can send to yourself, friends, or other players can sometimes take hours at a time, if not lost completely. The cities are too small.....
    Mar 15, 2013
    1 Reply
    1. +4 0
      WAY to small, took me 30min of play to max out the borders... Cmon this isn't how its supposed to be! (Better add it as a DLC; EA)
      Mar 15, 2013
      0 Replies
  3. Comment Flagged +201 -8
    With all due respect, to write an article about why the new SimCity has to be always online and not to mention DRM or the anti-piracy measure even once, is dishonest and down right disrespectful. It seems like that you don't think very highly of your audience. Yes, the DRM issue is a sensitive topic, but to avoid it not to mention it as one of the reason why SimCity is always online, shows absolute disconnect and contempt for your fans. We're not stupid.
    Mar 15, 2013
    5 Replies
    1. +2 0
      I'm sure someone in a meeting said "let's stop pushing against the current by trying to convince people that the always-online requirement is necessary to fight piracy, and just pretend like it's improving the game instead!" And that was all the thought that ever went into it. As long as you ignore technological issues and the intelligence of customers, it's a fail-proof plan!
      Mar 17, 2013
      0 Replies
    2. +5 -5
      She did even mention DRM. She denied it was even a consideration when building the always online catastrophe that is SimCity. "[Always-Connected] didn’t come down as an order from corporate and it isn’t a clandestine strategy to control players."
      Mar 15, 2013
      0 Replies
    3. +5 0
      Which is a blatant lie. As much as I despise Ubisoft, they at least had the cojones to admit their always online policy was a DRM and always intended to be one. They sure tried to round the angles by saying that the community would gain from being always online yadda yadda, but at least they didn't lie to their customers.
      Mar 16, 2013
      0 Replies
    4. 0 -11
      Your tinfoil hat is too tight.
      Mar 16, 2013
      0 Replies
    5. +3 0
      I would have sympathized with a more sincere mention of DRM... Rather than this single sentence.
      Mar 16, 2013
      0 Replies
  4. Comment Flagged +10 -127
    Online mode is great as long as it works, and good progress has been made with the connectivity issues. I for one no longer have an issue playing whenever I'd like and that is HUGE success. I did play by myself while i couldn't connect to other players, and i have to say the experience is much worse. Going online with other completely changed the game for me and was a much better experience given all of the player to player, and city to city interactions.
    Mar 15, 2013
    11 Replies
    1. Comment Flagged 0 -38
      Maxis Team: Thank you for writing this, it means a lot to the team and we know we will deliver an experience that helps others see this too.
      Mar 15, 2013
      0 Replies
    2. +26 0
      Really? The Maxis Team must be unbelievably arrogant.
      Mar 15, 2013
      0 Replies
    3. +11 0
      "Maxis Team: Thank you for writing this, it means a lot to the team and we know we will deliver an experience that helps others see this too. " So you mean, you're happy that your customers are forced to play a certain way and you want to create an experience that forces people to like it? It's great that people enjoy the online mode, but don't force us to play a certain way when it's already been shown we don't need to interact with your servers for a great game experience.
      Mar 16, 2013
      0 Replies
    4. +6 0
      Dear Maxis Team: If you guys are looking for a pat on the back, as is evident here, then perhaps you should give your customers the single player option, as they have asked? Otherwise, those thousands upon thousands of pats on the back will go to the modders who are already cracking and uploading single player versions of your game as we speak. Forgive me for saying it, but you guys are beginning to sound like a cult, blindly committed to a single mantra, come hell or high water. Both are here!
      Mar 17, 2013
      0 Replies
    5. +11 0
      Thanks for responding to the only guys that buys your "straight answers" BS and ignoring the rest of us calling for change and offline mode that we know can and should be done.
      Mar 16, 2013
      0 Replies
    6. 0 -9
      Yes, it probably can be done. But why "should" it? Just because people demand for it?
      Mar 16, 2013
      0 Replies
    7. +2 0
      jaochoui: In light of the botched launch and overwhelming customer demand, and in light of the fact that it would cost EA/Maxis relatively nothing to do, yes. And because, by all measures, it is the rational thing to do. But Maxis is so shellshocked by how poorly this has all gone, they are behaving emotionally right now. They are overwhelmed by the negativity coming their way, and they are digging their heels in response. I get it...but they need snap out of it and behave professionally.
      Mar 18, 2013
      0 Replies
    8. +9 0
      Wow... just Wow! I can't believe the arrogance of the "Maxis Team". Are you kidding me? Hundreds, Thousands of people are ******** down your throats right now and you take the time to respond to one of your own EA schills. Hahahahahahahahahaha
      Mar 16, 2013
      0 Replies
    9. +26 0
      Frankly, it bothers me rather significantly that you chose this unpopular comment to make a reply to. Why don't you reply to one of the more popular posts that cover serious issues that MANY of your fans have problems with? Even better, this person's second reply to this article, the one you should be paying more attention to, is in fact a complaint. "I do have large clumps of city where roads are required to build residential areas, however a large portion if not the entire area remains unoccupied by traffic....so it sits in a sort of dead state. Rather than have sims all clump to a single house, or give each sim a house, why not give each house a percentage of sims to accept, giving more to apartment buildings and less to single lots. It feels like sections of my city are just dead and taking up space."
      Mar 15, 2013
      0 Replies
    10. +3 0
      The issue with EA is they are only sticking up for fans rather than trying to appease customers. Social Media like Twitter allows you to publicly demand answers from companies and many answer and offer you discounts depending on what happened. EA needs to address all the pissed off customers.
      Mar 16, 2013
      0 Replies
    11. +1 0
      That's assuming that this is a "fan" and not a self-post made to look like there are people out there who actually like the "always on" function.
      Mar 17, 2013
      0 Replies
  5. +18 -2
    I do have large clumps of city where roads are required to build residential areas, however a large portion if not the entire area remains unoccupied by traffic....so it sits in a sort of dead state. Rather than have sims all clump to a single house, or give each sim a house, why not give each house a percentage of sims to accept, giving more to apartment buildings and less to single lots. It feels like sections of my city are just dead and taking up space.
    Mar 15, 2013
    0 Replies
  6. +136 -5
    "But we’re also hearing from thousands of people who are playing across regions, trading, communicating and loving the Always-Connected functionality." Please stop listening to those voices in your head.
    Mar 15, 2013
    7 Replies
    1. +1 0
      Well actually, I genuinely do love the idea of really sharing resources, peoples and services within my regional cities. Well I would if it was not f**king unplayable because of all those bugs.
      Mar 16, 2013
      0 Replies
    2. +1 0
      LOL: google: Daegalus V twitter account: @Daegalus: Yulian Kuncheff V google: Yulian Kuncheff V LinkedIn account: Yulian Kuncheff, Software Engineer at Electronic Arts OWNED.
      Mar 21, 2013
      0 Replies
    3. +9 0
      Seriously, where are these people? I think I've read the entire comment section as of 6pm and there is one (1) positive response. I know the unhappy are much louder than the happy but if there really are thousands of happy voices, there must be hundreds of thousands of sad and angry ones.
      Mar 15, 2013
      0 Replies
    4. +10 0
      Pretty sure she's using Glassbox's GetFudgedPopulation script to get "thousands."
      Mar 15, 2013
      0 Replies
    5. Comment Flagged +3 -14
      Usually, those people are actually playing the game. If they are enjoying the game, why would they bother commenting with so much negativity around. Its why majority of game forums are considerably louder on negativity than anything else. Vocal minorities on forums tend to usually be the ones that are mad about something. Those that aren't are usually too busy having fun. Now I will be going back to my city, since I actually enjoy the game and could give a rats *** about all this DRM everyone is so bent out of shape about.
      Mar 16, 2013
      0 Replies
    6. +1 0
      Nice try, EA.
      Mar 16, 2013
      0 Replies
    7. 0 0
      They probably moved on to other things. Anger helps nothing.
      Mar 16, 2013
      0 Replies
  7. +10 -125
    You knew the game was going to have it. Now deal with it.
    Mar 15, 2013
    4 Replies
    1. +11 0
      Did we know that the RCI system would be broken and that the most efficient way to build a city would be to build one one road and 100% residential? Did we know that a core component of the game (inter-city trade) would be delayed by hours or just not work at all?
      Mar 15, 2013
      0 Replies
    2. +2 -1
      Frustrating as those problems might be, they are not what this blog post is covering at the moment.
      Mar 16, 2013
      0 Replies
    3. Comment Flagged +1 -8
      I agree why did they buy it knowing it would be always online
      Mar 15, 2013
      0 Replies
    4. +7 0
      Because as is often the case in buying almost anything, you are willing to put up with things you don't like to enjoy the things you do like about something. Most of us aren't saying the core of the game is disappointing, we are picking on certain features we want to be optional, which as a paying customer, we are entitled to do. If the whole world was full of people just "deal[ing] with it" we would almost certainly be a lot further behind in our social evolution than we are now.
      Mar 16, 2013
      0 Replies
  8. +83 -2
    So will customers be banned if they install a mod to allow offline play as well as online?
    Mar 15, 2013
    5 Replies
    1. 0 -29
      Since you can't play offline and there is no mod to do so, the answer would be no.
      Mar 15, 2013
      0 Replies
    2. +16 -1
      Actually you are wrong, there is a mod that expands how big your city is(Lets you build outside the borders), allows offline play and saves.
      Mar 15, 2013
      0 Replies
    3. +23 0
      You may not know this, but the game does not depend on the servers to function, it was partially a lie, the multiplayer aspects require the servers. It's already been modded to run offline with the ability to save.
      Mar 15, 2013
      0 Replies
    4. 0 0
      but will it get you banned or can you bypass Origin?
      Jun 27, 2013
      0 Replies
    5. 0 -3
      atm no we may use the mod atm. cant say for later
      Mar 15, 2013
      0 Replies
  9. Comment Flagged +101 0
    I've been playing this with my husband -- two separate accounts -- and we've been sharing a region. He built a huge city with lots of services. With all of this "up to date" stuff, it takes about 20 minutes to an hour or so before any advanced vehicles he's sent me comes over. I also get 16 regional buses from his city that never leave and when I walk over to look at his screen, he still has almost all of his buses still doing the lemming-congo in his city. Nothing real-time here.
    Mar 15, 2013
    3 Replies
    1. +5 0
      20 minutes for things to move from city to city, wow that's fast. What I've seen when playing with a friend is it taking anywhere from a couple hours to over a day for such interactions to reach other cities in the region. This was after the 3/13 update, before that nothing would happen. On my 2nd city, which has since been eaten by the server, I had 40+ buses from my friend's cities that would never leave and kept constantly clogging up traffic and generally ruining just about everything.
      Mar 15, 2013
      0 Replies
    2. +2 -10
      Maxis Team: We deployed a new patch on 3/13 to address some trade intermittency issues, which should make regional interaction more responsive. We plan to continue to improve the speed of trade between cities within a region as we continue to make improvements to the servers.
      Mar 15, 2013
      0 Replies
    3. +2 0
      "...he still has almost all of his buses still doing the lemming-congo in his city" Ha! Nice! Thanks for that laugh! I wondered why people complained in relatively small cities about fire coverage when I had a single centralized station with max trucks, so I mad a new one, about 20,000 people, with 3 stations and 12 trucks between them. Wouldn't ya know! The reason my cities burn down isn't because I don't have ENOUGH trucks, it's because no matter how many fires there are (wait for a meteor), they ALL go to ONE place! And now you know. /failgame
      Mar 16, 2013
      0 Replies
  10. +138 -4
    Your flat out lying to our faces. You know just aswell as I do that this game is playable offline (Albeit with no saves atm) But beyond that, Corporate should be having a very serious talk with you very soon. Your leadership and those directly under you providing leadership should all be fired. Your vision, for a SimCity MMO might be cute but you obviously have no experience bringing such a game to a successful launch. Which is the absolute most important part of a MMO.
    Mar 15, 2013
    2 Replies
    1. +11 -1
      Could not agree more.
      Mar 15, 2013
      0 Replies
    2. +10 0
      Yeah, I've found this "MMO" thing a bit disappointing. The only real-time multiplayer interactivity I've found in SimCity is the Origin chat box. When my husband is having trouble with fires there's no point in sending him help because even though my trucks leave right away and I see them enter his city on my screen he doesn't receive them until 2-3 game-days later. I thought the online thing was for active, real-time collaboration & cooperation, but I guess I was wrong.
      Mar 15, 2013
      0 Replies
  11. Comment Flagged +10 -117
    *****, *****, *****. That's all 10% of the SimCity playing population wants to do. Luckily 90% are quietly enjoying the game and it's online, inter-connected, socialized nature. DRM happens only when you first launch the game. That's it. You don't need a constant connection for DRM, just one to start the game. So obviously there's a lot more here than just DRM.
    Mar 15, 2013
    8 Replies
    1. +13 -2
      Actually the DRM is on all the time, if you lose internet connection it kicks you out of the game.
      Mar 15, 2013
      0 Replies
    2. 0 -1
      Actually, Inorashi, when I lose net, I just get the 'SimCity server connection' bubble in the top-left of screen until my net is back on, then it reconnects and syncs. I have not modded anything at all, and just use a fresh install from Origin. As long as you can get on the server in the first place, losing connection afterwards doesn't seem to matter, unless you want to save your city.
      Mar 18, 2013
      0 Replies
    3. +10 0
      Upon what exactly are you basing your estimate that no more than 10% of consumers are dissatisfied with this game? Metacritic Critic score: 64%. Metacritic User score: 17%. Amazon User score: 30%. That's a D and two low Fs. Does this say 90% satisfaction to you? Maybe you're satisfied, and that's great, but most people are overwhelmingly dissatisfied.
      Mar 16, 2013
      0 Replies
    4. 0 -2
      Well, I'm not going to say that 10% is correct, but there is the fact that people who are happy with something are far less likely to go out and write a review or rate something unless their experience is far beyond their expectations. People that are unhappy on the other hand, feel the need to let themselves be heard loud and clear. I waited a few days for the first couple of patches to hit before I picked up my game, and while I'm not thrilled with the bugs that are still present in the game, I've had fun so far and look forward to playing together with my friends in the future.
      Mar 17, 2013
      0 Replies
    5. 0 0
      Jamesvanas: I agree with you to some extent, but there are a whole lot of games out there with shining to average user reviews. I think that everybody is more ticked off about the lying and refusal to compromise, in light of the launch, than anything else. I think that people feel that Maxis/EA should be doing something extra of THEIR choosing, in light of the two week debacle, and that thing happens to be single player first, city size second. It irritates them (us) further that these things..
      Mar 18, 2013
      0 Replies
    6. 0 0
      ....would not appear to be particularly costly for Maxis to implement, but for whatever reason, they insist on holding on to a very rigid ideology about the type of game they made. It all seems quite odd, from a business perspective. But I think that the Maxis team is so shellshocked by how poorly this all went that they are behaving emotionally rather than rationally. And I get it, there were plenty of people with good intentions who are devastated right now....
      Mar 18, 2013
      0 Replies
    7. 0 0
      ....I think that they are in denial that this was not a success. They are having a hard time coming to grips with the fact that their audience did not see the game as the team wanted them to see it. So now, acting on emotion, they are trying to FORCE their audience to see it the way they envisioned it. Anyway, this doesn't have much to do with what you said, but it's late and I just felt like saying it. Peace
      Mar 18, 2013
      0 Replies
    8. +9 0
      Yeah, for simple, easy as anything to crack DRM, you only need one check when you start the game. Forcing players to play online is the only real DRM in existence, and honestly only works when the online play is worth it enough that not being connected would make the game significantly less fun. Here, it would just fix problems.
      Mar 15, 2013
      0 Replies
  12. +68 -4
    "The game we launched is only the beginning for us – it’s not final and it never will be. In many ways, we built an MMO." Dumbed down so that they can charge you for upgrades. Like.. larger cities maybe? They already suckered people with day one DLC (AKA Deluxe version) for an additional $20. Let's see how far they take this. Glad I didn't buy. Publishers with day one DLC and micro-transactions is what will kill quality games and gaming.
    Mar 15, 2013
    0 Replies
  13. Comment Flagged +24 0
    Nevenias you can't blame it all on Lucy. Though I don't disagree with having a multiplayer version but there should be a single player offline version as well. According to recent events, some modders have developed mods to allow offline play with the ability to save. A group of friends and I are waiting to purchase this game until it has offline capability. If not will EA ban our accounts if we mod the game to play offline? I have tons of online games that I play and well when I want to play sim city I don't want to play online and I don't want to have to depend on noobs around me for certain resources, I just want to zone out and build my city. If I played offline I would build cities that compliment each other with resources and such.
    Mar 15, 2013
    1 Reply
    1. +1 0
      exactly well put
      Mar 15, 2013
      0 Replies
  14. +68 0
    What about when I lose a city because something goes wrong with the "online save"? To date I've lost 5 complete cities - well over 25 hours of time.
    Mar 15, 2013
    8 Replies
    1. +3 -8
      Maxis Team: That is absolutely what we are working hardest to solve. To date we reduced game crashes which contributes to this issue by 92% and we will continue to reduce that number through a combination of optimizing our server architecture and response times, deploying more servers and issuing a few critical client updates.
      Mar 15, 2013
      0 Replies
    2. +6 0
      Ok, but how many of these cities have been recovered? None of mine have and I lost the latest one after one of these major server updates this week. For me the game runs completely stable; the online component is the only unreliable part I've experienced and its a very major one. Making all saves online only to such a system that still unable to do so weeks after launch is a pretty big design misstep. In the least, saves should have been cached locally when unable to sync online.
      Mar 15, 2013
      0 Replies
    3. +3 0
      Now your talking common sense and we know how far that apparently goes at Maxis. I just lost my city last night. 6+ hours gone. I can either "roll it back" or "abandon it". Great fricken choices. Whoever made the call to release a game that is so obviously not ready for prime time should be fired. I would think a couple of these problems might have shown up in beta but I am just guessing. It is a shame too because it has a lot going for it. If not always online, and 10x larger regions....wow!
      Mar 16, 2013
      0 Replies
    4. +3 0
      In addition to the server crashes, there are network issues at the ISP level, at the router level and at the computer level. If any segment of the network fails, it seems like hours of time spent on the game fail too. Maxis Team will never fix network problems because many of them are not part of the Maxis Team's responsibility. Waving some useless statistic around like 92% is really an insult. Are we morons who cannot realize that the game still has problems, that every single player will experience significant problems with SimCity, but wouldn't have those problems if they had simply opted for a good game like Tomb Raider or Crysis 3? NO WE ARE NOT MORONS. ENJOY YOUR LIFE BUT YOU ARE 92% NOT GOING TO BE WORKING ON SIMCITY 2015.
      Mar 17, 2013
      0 Replies
    5. +3 0
      I love arbitrary percantages. You can't reduce crashes by 92%, because people will keep finding new ways to crash the game (by accident, or by force). No game is perfect, so you can't all the bugs, and therefore you can't fix 92% of the bugs either.
      Mar 17, 2013
      0 Replies
    6. +1 0
      so you can't find all the bugs*
      Mar 17, 2013
      0 Replies
    7. +5 0
      This should have been resolved before launch. That's what beta was for. But instead you wanted to keep the intrigue and mystery and gave beta players only an hour of play. If you were smart, you would have let beta players play like normal players and a lot of these problems could have been addressed.
      Mar 18, 2013
      0 Replies
    8. +5 0
      I know something that would solve this issue completely. Offline saves and offline play. *Gasp*
      Mar 16, 2013
      0 Replies
  15. Comment Flagged +38 -18
    Here you have a straight response from me. You are garbage Lucy. ******* liar.
    Mar 15, 2013
    1 Reply
    1. +9 -1
      Her words were garbage. Lets maintain some sense of civility kty.
      Mar 15, 2013
      0 Replies
  16. +48 0
    The online features are cool and fun and a great idea; however, they are almost all completely optional to core gameplay. All of those things listed, save only for the social features, could be done in a region with several of your own cities running solely on your local computer. The number of core gameplay features from previous games that you compromised or outright sacrificed to make this an "always-connected" game does not justify the unnecessary features that have been added.
    Mar 15, 2013
    0 Replies
  17. +82 -1
    Hi Lucy, you weren't disturbing us, we aren't playing because of the RCI model being broken and the game is no longer much fun. See, you really can't lose when you can build huge R only cities, or RC only cities because I doesn't supply anything of value to C and R workers don't care about unemployment. I'm happy to see you still are carrying the corporate line with how wonderful region play should be, but it isn't and the comments here show that.
    Mar 15, 2013
    3 Replies
    1. 0 0
      Well, the post was tagged 'corporate'.
      Mar 15, 2013
      0 Replies
    2. +5 0
      Should've also been tagged "BS", because it's complete and utter corporate BS.
      Mar 15, 2013
      0 Replies
    3. +4 0
      So true. I haven't bothered to log in for over a week now. I have absolutely no desire to play this game as it is now.
      Mar 15, 2013
      0 Replies
  18. Comment Flagged +70 -3
    "So, could we have built a subset offline mode? Yes. But we rejected that idea because it didn’t fit with our vision." Did you or your team stop and think... "What might our customers (or what you insist on calling fans) want or prefer? How can we create a game, a great service to our customers?" What bizarro world do you guys live in where your vision takes precedence over what your customers (fans, ugh) want? (Please stop saying "our fans". We are SimCity fans. Not yours).
    Mar 15, 2013
    1 Reply
    1. +3 0
      It is called arrogance, on their part. Or they made a deal with someone behind the scenes and the customers are just their pawns.
      Mar 15, 2013
      0 Replies
  19. +53 -2
    "Hundreds of thousands are building and sharing cities online now." [Fudged]?? Nice pr talk Lucy.. i think Zynga has a nice job for you managing their next 'something-Ville'
    Mar 15, 2013
    1 Reply
    1. +7 0
      not a chance... Zynga games work better.
      Mar 15, 2013
      0 Replies
  20. +42 0
    Now, if you would like to give us some really "straight answers" could you please tell us why Stone Librande decided not to use the "I" freight? I read that it broke the simulation in early testing. So, why did you decide to release a game knowing the simulation model at the core of the game series was not implemented correctly? The model isn't broken, the simulation engine is.
    Mar 15, 2013
    0 Replies