Do you have a burning question about Kingdoms of Amalur: Reckoning you’ve been dying to ask? Or maybe you just want to find out more about this exciting new combat-intensive RPG from creative visionaries Todd McFarlane, R.A. Salvatore, and Ken Rolston? Every week members of the game’s Dev team take questions from fans and post the answers on the Wednesday Community Q&A.
In this week’s session, Combat & Systems Designer Matthew "MBLucid" Berner, Systems Designer Will "BHG_Miller" Miller, and Level Designer Kitty "Neko" Hughes field queries about the gameplay, their favorite in-game character, and even their influences. Plus they’ll aso discuss what goes into the decisions on how to light levels, rooms, and objects.
To check out the full Q&A, find links to past Q&As and post your own questions for the Reckoning team, visit the Reckoning Forums.
Kingdoms of Amalur: Reckoning will be available for PC, PlayStation 3 and Xbox 360 in February 2012. Pre-order your copy on Origin today.