We sent our gamescom reporter Leo to behind-closed-doors presentations for some of our games.
Unravel was kind of my personal highlight.
After I was able to squeeze myself into one of the last Behind Closed Doors presentation, the game has been promoted from "kind of" to "absolute favorite".
In Unravel, you guide Yarny on a journey with the goal of bringing people together and restoring a broken connection. How? With yarn, because that's what Yarny is made of. And it looks so unbelievably stunning, is so much fun, so difficult and mind-boggling while at the same time so funny.
You can't help loving the game and the developers from Coldwood. They're from northern Sweden and derived most of their inspiration from the natural environment back up north.
I was able to briefly speak to Michael Gill, a producer at Coldwood, and ask him what his personal impression of the gamescom was:
"Absolutely unbelievable. So much warm feedback, kind words — our visitors' faces when they play the game... that's the reason we do what we do. Of course, it's also a great proving ground. Tens of thousands of people play the same level, and there're also tens of thousands of ways to approach the problem. It has given us entirely new perspectives on our own game, and it'll definitely help us with further development."
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