Electronic Arts Home Electronics Arts Home

Meet Natasha Hirt

Career News

Title: User Interface Artist

Organization: Worldwide Studios

Location: Melbourne


Who I Am

My name is Natasha, and I am a UI Artist for EA Firemonkeys in Melbourne, Australia.
I was an only-child who hassled her mum to play board games constantly, so like all well-meaning parents she bought me a Super Nintendo. I’ve been playing games ever since.
Games turned from a hobby to a career in 2009. After graduating with a Bachelor of Arts (Digital Art), I was awarded an art internship with THQ Bluetongue Entertainment. It was a dream opportunity, and completely daunting, but I fell in love with the people and the culture. After my internship was finished I applied for a job in QA and I was fortunate enough to be there up until their closure in 2011.

The closure of Bluetongue gave me the push I needed to get back into art. After completing a Diploma in Commercial Arts, it gave me the confidence I needed to apply for Graphic Design work, and shortly after I landed my role in UI at EA where I have happily been for two and a half years.

What I Do

As a UI Artist I am responsible for the design, layout and look and feel of the game’s user interface. I spend a lot of my time problem-solving to ensure our UI is intuitive, responsive and appealing.  For each screen I have to take into account what a player needs to know, what they can do and how they can interact with it. We create wireframes and prototypes of how the screens interact, and once approved, we build the screen and make it attractive.

What is My Day Like?

My days start like most people, with a cup of coffee. After a team stand up I’ll establish what I need to do for the day: whether that’s art, wireframing and flow, messaging or research. When I’m not working on features I’m playing the game and finding bugs or looking for areas of the UI to improve.

Where Am I Going?

I love my Firemonkeys crew. Every day I get to be surrounded by talented, hardworking and inspiring people. My goals are to continue to grow and enhance my art and design skills and delve further into the UX side of design. Eventually I’d like to be able to mentor others and share my knowledge.

Related News

Swimming with the Sharks at EA Tiburon - My Journey from Osaka to Orlando

EA Careers
Dec 18, 2017
My Journey from Osaka to Orlando

Meet Lianne Lardizabal

EA Careers
Dec 6, 2017

Meet Our Summer Intern, Boka

EA Careers
Oct 12, 2017
Students Inclusion Benefits News Find Your Career Data Privacy for Candidates Browse Games Latest News Help Center EA Forums About Us Careers United States United Kingdom Australia France Deutschland Italia 日本 Polska Brasil Россия España Ceska Republika Canada (En) Canada (Fr) Danmark Suomi Mexico Nederland Norge Sverige Korean 中国 Legal Online Service Updates User Agreement Privacy & Cookie Policy (Your Privacy Rights)