Rush, the classic first seen in Battlefield: Bad Company, returns to its traditional 32-player format in Battlefield™ V as part of the Unstoppable Force event in Chapter 2: Lightning Strikes. This version of Rush is playable on Twisted Steel, Narvik, and Devastation maps, and runs from March 7 to March 20.
A 16 versus 16 experience, soldiers will enter the match on the attacking or defending team and must fight to control sectors by either bombing or disarming objectives. Attackers must plant explosives on two objectives in the sector before running out their limited number of respawn tickets. Defenders need to hold the line and try to stomp the offensive or be forced to retreat.
Playing the Objectives in Rush
Like Battlefield V’s Breakthrough mode, the maps are divided into sectors, but are contested over artillery guns or communication stations, not Flags.
Pushing together is key to victory as a Rush attacker, because you’re no good to your team if you trickle in alone or hang back in the distance. Explore different strategies to reach objectives, break down defenses, or blitz through choke points – together.
Defenders can dig in their heels with the help of pre-built and buildable Fortifications. These have been customized to tailor the Rush experience on each map to help defenders keep objectives guarded against the onslaught of attackers.
Rush is played sector to sector, and players will have to devise fresh tactics across three maps, which we’ll examine next.
Expansive marshes and groups of villages are the site of this Rush map built for flanking and strategic movement.
The close quarters of urban Rotterdam heighten the desperation to search for and destroy cramped comm stations objectives.
Snowy expanses deceive attacking soldiers from threats hidden along the serpentine roads and villages.
– Jeff Landa (Follow Jeff on Twitter @JeffLanda)
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