EA Play FIFA 23 F1™ 22 Madden NFL 23 Apex Legends Battlefield™ 2042 The Sims 4 Electronic Arts Home Electronics Arts Home Latest Games Coming Soon Free-To-Play EA SPORTS EA Originals Games Library EA app Deals PC PlayStation Xbox Nintendo Switch Mobile Pogo The EA app EA Play Competitive Gaming Playtesting Company Careers News Technology EA Studios EA Partners Our Commitments Positive Play People & Inclusive Culture Social Impact Environment Help Forums Player and Parental Tools Accessibility Press Investors Latest Games Coming Soon Free-To-Play EA SPORTS EA Originals Games Library EA app Deals PC PlayStation Xbox Nintendo Switch Mobile Pogo The EA app EA Play Competitive Gaming Playtesting Company Careers News Technology EA Studios EA Partners Our Commitments Positive Play People & Inclusive Culture Social Impact Environment Help Forums Player and Parental Tools Accessibility Press Investors

Project PICA PICA

SEED

PICA PICA is a real-time raytracing experiment featuring self-learning agents in a procedurally-assembled world. Built using SEED's R&D engine Halcyon, this AI playground showcases real-time raytracing using DirectX Raytracing, Microsoft's newly announced API which enables developers to bring raytracing to life.

This demo showcases several novel approaches developed specifically for real-time raytracing, including raytraced reflections, ambient occlusion, soft shadows, transparency, translucency and subsurface scattering, as well as dynamic global illumination.

Here are a few screenshots - click to see them at full resolution!

PICA PICA Screenshot 01 PICA PICA Screenshot 02PICA PICA Screenshot 03 PICA PICA Screenshot 04

Make sure to attend this year's GDC, where several techniques from PICA PICA will be presented in the following talks.
You can also see it running live at the conference's expo, at NVIDIA's booth.

 

Related News

SEED's Adventure in Gameplay Innovation

SEED
Sep 13, 2024
SEED is branching out into the world of game mechanics, storytelling magic, and interactive wonders.

A Position-Based Material Point Method

SEED
Aug 29, 2024
A novel formulation of Material Point Method that is stable at any time-step, and significantly improves the utility of MPM for real-time applications.

Gigi: Rapid Prototyping Platform for Real-Time Rendering

SEED
Aug 22, 2024
Gigi allows you to create rendering techniques as a node graph in a visual editor and generate code for them automatically.