Snapshot Pro Explained
Snapshot Pro is an exciting new feature being added into Need for Speed and we’ve got all the tips and tricks you need to help you get a head start in creating some awesome-looking photos of your sweet, sweet ride.
From the moment you load up Snapshot Pro you’ll have plenty of options available. Frame your car with the analogue sticks, tilt and roll the camera with the shoulders buttons or zoom in and out with the d-pad.
Within the Effects menus you’ll find a number of sliders that will help you fine tune your Snapshot, these include:
Color Filters
A selection of colour filters that you can apply to your Snapshot, similar to those found in many camera apps. Adjust the strength to suit your required look.
Lens Effects
- Exposure Compensation – Vary the exposure of the image
- Chromatic Aberration – Adds the lens artefact on edges of objects
- Focal Distance – Use in conjunction with “Depth of Field” to set the distance in which the “blur” starts
- Depth of Field – Varies the amount of “blur” to the background, replicating the depth of field of a camera
- Lens Distortion Gains – Create a fish eye effect more commonly associated with wide angle lens (zoom out)
Miscellaneous Effects
- Vignette – Darkens the corners of your image, replicating camera lens limitations
- Film Grain – Turn on or off the “noise” for desired film look
- Rain Effect – Toggle the rain
- Bodywork Damage – Toggle damage to your car
- Lens Flares – Hide the lens flare created by lights in the world
- Wheel Position – Angle the wheels of the car
Pro Tips
Our resident concept artist Khyzyl Saleem takes you through some helpful tips and examples of snapshots he recently took.
Choosing the environment
Have a think about what type of environment and story you want for your picture. Take a drive around Ventura Bay, there are often great locations off the normal race routes that you may have missed.
- Beckenholl- Urban gritty,
- Crescent Mountains - Panoramic, scenic views of city
- South Port - Industrial, smoky atmosphere
Focusing and Framing the Car
- Try moving the camera further away from the car then zooming in. This will flatten the image, and help to make the car look less distorted and realistic. Replicating a longer lens that is often used in car photography.
- Create a subtle blur to the background using the Depth of Field and Focal Distance sliders in the Lens Effects tab. Again this will help bring focus to the car, replicating the shallow depth of field created by a longer lens.
- A subtle vignette (Miscellaneous tab) around the edges of the image will also help bring the focus to the car and frame the image.
- Fix the damage and turn the wheels so the rims face the camera (Miscellaneous tab) if you wish.
Color Filters
Find a filter that will complement the lighting and environment, low strength values can help increase or decrease the contrast depending on the look you are after.
Help from your Crew
Invite some more players to your crew, and use their headlights to help light your scene. You could also go for some actions shots, racing, jumping, get creative! Or just let the cars do the talking
Example Images
Overlooking Ventura Bay

- Crescent Mountains
- Zoomed in, ditched (camera rolled)
- Vignette at around 30%
- Film Stock 30%
Graffiti Ghost

- Beckenholl – Javelin Race location
- Vignette 30%
- Sepia Filter 40%
- Exposure 10%
- Depth of Field set just behind the cars, to give a slight blur to the wall.
- Helpful crew member marked up beside.
The Streets

- Shoreline Front
- Zoomed in, camera rolled
- Vignette 30%
- Orange and Teal Filter 50%
- Depth of Field set just behind the car, set high to blur out the city in the background
- Wheels turned to face camera
Face Off

- Beckenholl – Javelin Race location
- Heavy Vignette, set to around 80%
- Negative Filter, set to 20%
- Small amount of Chromatic Aberration (Lens Effects)
- Help from the crew, parking in front.
- Depth of Field set just behind the cars, to give a slight blur to the wall.
Night Crawler

- Beckenholl – Javelin Race location
- Zoomed in, camera rolled
- Exposure 10%
- Wheels turned to face camera
- Depth of Field set just behind the cars, to give a slight blur to the background
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