EA Play FIFA 23 F1™ 22 Madden NFL 23 Apex Legends Battlefield™ 2042 The Sims 4 Electronic Arts Home Electronics Arts Home Latest Games Coming Soon Free-To-Play EA SPORTS EA Originals Games Library EA app Deals PC PlayStation Xbox Nintendo Switch Mobile Pogo The EA app EA Play Playtesting Company Careers News Technology EA Studios EA Partners Our Commitments Positive Play People & Inclusive Culture Social Impact Environment Help EA Community Forums Player and Parental Tools Accessibility Press Investors Latest Games Coming Soon Free-To-Play EA SPORTS EA Originals Games Library EA app Deals PC PlayStation Xbox Nintendo Switch Mobile Pogo The EA app EA Play Playtesting Company Careers News Technology EA Studios EA Partners Our Commitments Positive Play People & Inclusive Culture Social Impact Environment Help EA Community Forums Player and Parental Tools Accessibility Press Investors

EA Teams up with Random House to Publish Special Edition of Dante Alighieri’s Inferno

ltucker

2010-01-11

Today, EA and Del Rey Books, an imprint of Ballantine Books at the Random House Publishing Group announced that a trade-paperback edition of the classic poem Inferno, part one of The Divine Comedy, will be distributed to booksellers nationwide on January 19, 2010.

Classic Poem with Introduction by Dante's Inferno Executive Producer Jonathan Knight Available on January 19

Today, EA and Del Rey Books, an imprint of Ballantine Books at the Random House Publishing Group announced that a trade-paperback edition of the classic poem Inferno, part one of The Divine Comedy, will be distributed to booksellers nationwide on January 19, 2010. This special edition of the canonized poem commemorates the launch of the highly-anticipated Dante's Inferno video game from Visceral Games. The new edition features an introduction written by Dante's Inferno Executive Producer, Jonathan Knight, who offers insight into the process of adapting the dark masterpiece into the interactive medium. The book also features a 16-page, full-color art insert showcasing the evolution of characters and environments from the classic poem to the video game.

"We are so grateful to have the opportunity to work with Random House on this project. Through the creative process of developing this game, we have grown quite close to the literary works of Dante Alighieri. It is his vision that we are adapting for this new media, and new audience," said Jonathan Knight, Executive Producer at Visceral Games. "The game is a celebration of Dante, and we hope gamers will be encouraged to go beyond the game and explore the classic text that has inspired us so deeply."

"Visceral Games and EA have provided us with an amazing opportunity to bring one of the great works of classical fiction to a new group of fans," said Michael Braff of Del Rey editorial. "Their stunning and inventive take on Dante's Inferno will be sure to wow players around the world and we are extremely proud to be able to provide those individuals with insight into the creative processes involved in adapting Dante to a new medium."

Created by Visceral Games and available worldwide on February 9, the Dante's Inferno video game is set in Dante Alighieri's vividly imagined nine circles of hell - limbo, lust, gluttony, greed, anger, violence, heresy, fraud and treachery. Players take Dante on an epic descent through hell, battling their way through a terrifying gauntlet of demons to reclaim the soul of his beloved Beatrice.

Dante's Inferno the video game will be released for PlayStation 3 computer entertainment system, Xbox 360 videogame and entertainment system and Sony PSP (PlayStation Portable) on February 9, 2010. A free demo is now available for download on the PlayStation Network and on Xbox Live. Dante's Inferno is rated M for Mature by the ESRB and 18+ by PEGI. For more information on Dante's Inferno, please follow Dante's Inferno on Twitter at danteteam, and visit the game's Official Website, where the team explores a new circle of hell, with new content and updates on the ninth day of every month.

Related News

EA SPORTS FC FUTURES Doubles Grassroots Impact Year-on-Year

Electronic Arts Inc.
Jun 24, 2025
EA SPORTS FC FUTURES has doubled its year-on-year impact, opening up access to grassroots football to over 340,000* people in year two.

EA games and the Nintendo Switch™ 2 system launch

Electronic Arts Inc.
Jun 5, 2025
EA’s interactive entertainment experiences are coming to Nintendo Switch 2. Play Split Fiction now, EA SPORTS, more to come.

The F1 25 Q&A: Creative Director Gavin Cooper on their biggest game ever

Electronic Arts Inc.
May 30, 2025
F1’s Creative Director Gavin Cooper talks to EA News about F1 25, the blockbuster movie tie-ins, cutting-edge tech, and making their biggest game yet.