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Ian Frazier Recounts the Tale of Reckoning's Development

spisio

2011-08-15

Gamasutra recently interviewed Kingdoms of Amalur: Reckoning™ Lead Designer Ian Frazier about the upcoming open-world RPG’s long creative journey.

Gamasutra recently interviewed Kingdoms of Amalur: Reckoning™ Lead Designer Ian Frazier about the upcoming open-world RPG’s long creative journey and Big Huge Games' transformation along the way.

Here is an excerpt from the interview:

“Role-playing games today are expected to provide a deep, engrossing experience for gamers -- an experience that might convey a tale full of conflict and uncertainty, perhaps taking a player through a few unexpected twists, leading eventually to some kind of satisfying resolution, with a dragon or two thrown in for good measure.

While lacking dragons, the real-world development of Big Huge Games' upcoming fantasy-themed role-playing game Kingdoms of Amalur: Reckoning has a rather epic tale of its own. And the game's team, still hard at work, definitely has been earning its experience points all along the way.”

 

Read the full article, which investigates all the twists and turns of Reckoning's development.

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